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are there any other maps that underwent changes??
Trapper, Onryo, and Ghostface are examples of killers that can do well on that map. Trapper because he can cut off doorways, Onryo because TVs are close together and thus spread condemn faster, and Ghostface because there's a lot of corners and gens with limited view on that map.
Other killers like Hillbilly, Oni, and Blight aren't going to have much fun on that map because there's a lot they can get caught on, and Huntress and Deathslinger are going to have to deal with survivors breaking line of sight often.
It is easier to 3-gen yourself on that map though, and often that's usually the only option those poor performing killers have. If you're in a SWF, a 3 gen should realistically never happen as all of you should be locked in to the tug of war over the most important gen. However, solo queue is a different story. RPD is hardly the only map where that problem can happen though. That's why I've always thought that certain gens should be worth more points to encourage survivors to play more risky and actually put up a good fight for it.
I'm not trying to insult you, but you likely haven't played on half the total maps yet. This is a game with a LOT of subtle aspects to it that factor into discussion like this.
Additionally, you can't refer to it as just RPD
It's
RPD East - The 50% sized RPD reworked Map
and
RPD West - The 70% sized RPD reworked Map
They claim it's both half, but you'll clearly see an imbalance when you are not using a mobility killer. Additionally overlaying the maps and comparing all walkable space shows the West wing is larger by about 20%.
When you have no idea how to run this map as a Survivor- it can be torture to go against any killer on this map.
But certain killers do thrive on this map, like Hag, Nurse, Pyramid Head, Huntress, pinhead, ect.
Other killers literally cry themselves to sleep on this map no matter what, like Trapper, Billy, and Freddy.
However all of this is subject to random chance since you could have an aura build, survivors could have anti-aura, people could be sandbagged by accident, people also just make mistakes.
Just play the game and try to avoid actually discussing balance until everything is known to you- you'll be much happier focusing on learning the game first.
Running loops is something you may need to look up videos for if certain maps like RPD are difficult for you.
As a Blight, I've found it to be quite the opposite. The doors are big enough to dash through, there are lots of long and unbroken hallways, and the safe zones... aren't (especially if you're up against Billy, Wesker, or Oni who can still hug objects). On one hand, it's ridiculously fun to play because the place is such a huge jungle gym and getting around without slowing down almost feels more like a racing game than a horror game. On the other... yeah, it can feel a little unfair. Last time I played survivor and ran into a Wesker in RPD, I was like, "We're dead." I was not wrong.
Always save the outside gens for last, loop the killer in/around main hall and do main hall gens first.
About the pallets: It amazes me how many survivors are quick to burn some of the strongest pallets on the map just to save taking a hit when healthy. The worst are the survivors who will camp at the pallets when they could have ran at least 1-2 loops first just to get a pallet stun.