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Let's start this by pointing out every killer is different, power and chase wise. A brown-addon Myers =/= A Nurse.
Killer aura reveal perks are only good to reveal the survivors. Chasing as killer and evading as survivor, as well as noticing when a killer has aura reveal and are able to say which one is a different story entirely. Stack 4 aura readings and see how that works against smart survivors, unless you're using Nurse in which case we all know it's Nurse that's the issue.
Killer's having increased movement speed is part of the game, the killer is 1 against 4 and requires the additional power to compensate. You can also make an argument against Bloodlust tiers 2 and 3, but Bloodlust is a mechanic to fix infinite loops in the game that still exist, be it poor map design or perk synergies. Make the killer run the same speed as survivors and this game will be unplayable against a survivor who can loop. Heck, forget loops, just hold W.
For your argument about survivors getting hit over windows, that's a legit problem and I agree. I also know on killer side there will be times you DO hit mid-vault and don't get the hit validation, despite the fact you should have. I also have times as killer where I hit at the very end of the vault, it's simply how online games work sometimes and unless we all have internet connection equivalents of LAN parties it won't change.
Myers is a weird case. He's a weak killer without the tombstone addons or his Iridescent Hair addon since his power is limited, and with those addons it takes longer to gain your power. If I were to point out a problematic killer it would be Nurse who can ignore the rules of the trial and to a lesser extent these days, Blight who still has the best and most reliable mobility.
That said we know already Myers is slated for changes at some point. The instant kills may be removed for all we know, so we'll have to wait and see what they do with him.
It's not anti-camping. It's anti-FACEcamping. For facecamping. A problem that doesn't really exist anymore. Have you seen a basement Bubba in awhile? There's the reason.
Patrolling by proxy, maintaining distance, heck even tunneling to my own disappointment is still valid plays in accordance to BHVR. And we can't ignore every buff survivors have gotten to fight back against these things.
Anti-facecamp, basekit BT, generator regression limits, visual heartbeat sensor, and several good perk adjustments (especially in the next patch) are largely overlooked. BHVR isn't the quickest or, in my opinion, the best at making changes that help (look at how the basekit Unbreakable turned out...) but give credit where it's due when they DO make decent steps.
None of these are issues which need fixing. Survivors also have speed perks, endurance perks, aura-reading perks etc. You can easily counter camping. Do you know how: DO THE GENS! Ignore the person on the hook and do gens. You can try for a save at the end or accept that one person dies. When the killer camps me as a survivor, I tell me friends not to fetch me and in solo queue, I hope the survivors just do gens. But apparently, it is too hard for people to accept that the killer might get 1k and you all run around the hook. You can also unhook against most camping killers with teamwork and coordination (which is sorely lacking among many survivors).
The killer seldom gets 4k in my solo queue matches even when we play like idiots (and we all do, myself included). Learn how to counter the killer or accept that you will die a lot.
I do think solo queue needs improvement, like better information and ways to communicate to facilitate teamwork. Also, it's hilarious that you complain about Myers, one of the weakest killers without a handful of strong add-ons. Without those, he's pretty garbage and is the only killer who runs out of his power completely (though Freddy comes close as he loses his teleport once the gens are done). I play Myers and the amount of people who cluelessly stand in front of me teabagging while I power up is amazing.
Mid game is kinda 50/50.
Late game is survivor sided.
You're still in early gameplay.
EDIT: I guess I wasn't clear enough/didn't use the correct terms, because people keep quoting me thinking I'm talking about each individual trial. In this post I'm talking about MMR.
At low MMR ("early game") killers are a lot stronger than survivors.
At mid MMR ("mid game") it's generally pretty evenly balanced.
At high MMR ("late game") the game is more survivor sided.
I hope this helps.
The only reason i could say early game favor killer is because you have survivor that dc or suicide early.
I think they are referring to the learning arc, not individual games. Beginners find killer very powerful, more experienced begins to feel more balanced, and then at high skill and high MMR, teams are more coordinated making the game more survivor sided. Not saying this perspective is right or wrong, just explaining what I think the poster is saying.
eh, the second part is not really true.
to be a "successful" killer many people think they need to win almost all of their games. which is possible with the right killer/perk/addons. yet you can still easily win more than half of your games using any killer, any perk combination, any addons. but you will lose more games than if you used better stuff. the same isn't true with survivor. it's like even if you're good enough that you can just escape half of your games with any random perks there's nothing that's just going to automatically give you an 80-95% win rate - whereas there are plenty of killers running the right perks that will win almost all of their games.