Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The usual go-to's are not bad on him either (Sloppy Butcher, Save the Best for Last), and I have had a lot of devious fun with Hex: Huntress' Lullaby with him quite often!
I recommend meta perks such as:
- Corrupt intervention
- Deadlock
- Scourge hook: Pain resonance
- Grim embrace
- Pop goes the weasel
- Surge
Mix these in with some information (something like BBQ, Discordance, Tinkerer, etc).
If you want a build dedicated to winning as much as possible I'd personally go with:
- Grim Embrace
- Deadlock
- NOED
- No way out or an information perk
1) Corrupt Intervention
2) Surge
3) Gearhead (fits perfectly for his teleport)
4) Bambooze or Dead Man's Switch.
Gearhead and Dead Man's Switch both useful for fakes with teleport.
Addons:
1) Z-block / Cat block (his absolutely best addon)
2) Black Box or Red Paint Brush
Nowhere To Hide is one of those perks that I just straight up do not use anymore because it made games too easy. If you're struggling, this perk is GOD tier.
With the buff to oppression i think this build will be viable on freddy.
Try: Make Your Choice, Friends 'til the End, Deadlock, Hex: Devour Hope OR Hex: No One Escapes Death. Surge is also a good 4th pick, if you don't want to roll the dice on a hex actually working out.
For addons, one that reduces teleport cooldown, and anything that gives dream pallets.
Pretty simple to use...you can even use your teleport to get away from the hook quickly, if you need to.
Additional Tip: the same perk build works extremely well on Dredge.
Same for survivor perks (Scene Partner in example).
He has Z-block addon, that more faster way to get info, than kick gen. And z-block is impossible to counter with Distortion etc
Freddy need Corrupt Intervention because his teleport not available from start of the trial (its on cooldown), and if survs are lucky with spawn they can repair 1/3 of 2-3 gens before he found someone - and thats big disadvantage for "m1" Killer. Also main strenght of that perk is that the Killer have way more possibility to control certain 3-4 gens.
p.s. "Corrupt Intervention" is best perk in entire game in my opinion, it gives SO much value every trial.
Gearhead perk on practice proc very often, its gives you it value few times in every match. Just try it! Its way better than many players think.
And this perk has another GREAT effect - it exterminate Distortion' stacks in ~20 seconds (3 skill checks on gens).
I use Surge because it saves so many time for the Killer, because you dont need to travel to gens to kick it. i dont care about "anti triangle system" - its block gens quite rarely to worry about, and i dont like long time matches generally.
Last month instead of some "aura" perks i just use "Spies from the shadows". Thats hidden gem, it gives so many info, and it works passively. its great for stealth or half-stealth (= Freddy) Killers especially.
I like "Trail of torment" perk too but not on Freddy. Glad it got buff recently.
** sorry for my English, not my native
My general build:
Rapid Brutality - I find Bloodlust takes too long to kick in, if I want the chase to end quicker, the distance needs to close sooner.
STBFL - I think this works well with Rapid Brutality. When the hit cooldown is lessened, you get more time with the haste benefit, making it more viable for ending chases.
Thrilling Tremors - This skill has a lot of benefit to it. Aside from blocking the gens, this can work as a detection perk. If a generator is not blocked when you pick someone up, it means someone is working on it. As Freddy, you know where you wanna teleport to next.
The fourth perk depends on my mood or what survivors are bringing to the trial. Usually it's either Lethal Pursuer so I can see where they're at and pick someone to focus on, or Coup De Grace just to see that Freddy Lunge get even better.
I stick to snares instead of dream pallets. I think they have more use and are more robust. Freddy is an M1 killer that can do what a few other killers can do (poorly). He's my main but I know he's seriously behind the curve. With add-ons I stick to the Iri Paintbrush and either the Yellow or Purple Block. Killer Instinct after you teleport to an obviously occupied gen made him a bit more viable IMO.