Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's not a thing.
I would at least make that map offering give 25-50% chance that it will be THIS map.
not 99999999% that we have now.
And let's be clear.Almost noone use map offering for the achievements or they just want to play on this map.
NO
They use this offering because it's increases they chance of wining.
So remove map offering as a thing is just the only way
BHVR allows to force-close on loading to duck Offerings and bypass DC penalties says it all
it's more of a band-aid solution to the bigger problem. you could just get the bad maps at random and you'd be in an equally disadvantageous situation
I just can't.After that i'm alway dc on loading screen.
It's dosn't even matter what if i win or not.I just don't want to play by someone rules.
it's random.At least i can blame now only devs by making this map in a first place.
But with offering it's 2 problem at once
M1 killers will always be at a disadvantage compared to killers with anti-loop powers.
projectile killers that aren't Unknown will always struggle in indoors maps.
High mobility killers love Coldwind, Yamaoka, and Shattered Square.
Different killers have different needs and will be screwed by certain maps while being booned by others.
Asking for maps to be "balanced" is like telling a man with chopsticks and a man with toothpicks to have an eating contest using only their utensils.