Dead by Daylight

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Why was Adrenaline nerfed
In all honesty I just got back into playing the game again and when I left Dead Hard was the best perk in the game (aka broken af) but I felt that adrenaline wasn't that overpowering. Just hoping someone could explain?
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Showing 1-15 of 76 comments
Saggi Apr 23, 2024 @ 12:55pm 
Because yes, simple like that.
Crazy muffin Apr 23, 2024 @ 12:59pm 
Because the perk was too strong for too long. The nerf are only there to drop the power level of the perk when you are hook and the last gen get done the rest of the nerf you wont see any difference. Its still an amazing perk but you have a risk when you use it now instead of being free value like NoeD.
cause devs wanna nerf all the fun out of the game.
Oodanna Apr 23, 2024 @ 1:12pm 
i say this as a survivor main, being unhooked after the last gen is done while you have adrenaline is bs towards the killer who has to work for the kill already, only to have the person saved off hook, be fully healed, and have endurance and the massive spd boost to book it to the gate that was opened by your allies. (this is the extreme version, but it was still ridiculously strong for people who were hooked with adren before it procs)
COMP DBD 1V1 Apr 23, 2024 @ 1:15pm 
Originally posted by Crazy muffin:
Because the perk was too strong for too long. The nerf are only there to drop the power level of the perk when you are hook and the last gen get done the rest of the nerf you wont see any difference. Its still an amazing perk but you have a risk when you use it now instead of being free value like NoeD.

adrenaline is nowhere the free value it is like noed

for one adrenaline requires all gens to be finished which is easier said than done when queueing with randoms

just with that alone noed beats it out of the park with how much work it needs

on top of all that, adrenaline doesnt do anything if youre healthy, not on hook, and killer isnt chasing you
KamikaziFly Apr 23, 2024 @ 1:24pm 
Originally posted by Winston CHURCHILL:
In all honesty I just got back into playing the game again and when I left Dead Hard was the best perk in the game (aka broken af) but I felt that adrenaline wasn't that overpowering. Just hoping someone could explain?
Cause they already nerfed Freddy hard, from being the strongest killer in the game to being the weakest, simply because of a funny meme build we called Forever Freddy.

Freddy has no powers after gens are completed. He slowly gets weaker after each gen is completed. Why should survivors wake up to make Freddy even weaker?

The nerf from 5 seconds of sprinting to 3 seconds only brings the perk more in line with other exhaustion perks.
Noot Noot (Banned) Apr 23, 2024 @ 1:32pm 
Because a couple TTVers made a couple videos doing annoying things with it, and the devs primarily knee-jerk react to twitch streamers when it comes to their balance decisions on DBD, ignoring the fact that they are 0.0001% of the millions of people who play the game.
maabski Apr 23, 2024 @ 1:33pm 
I think it was unnecessary the fact that it cant be activated after being carried..idk, it's just too good for the killers like always. And yes I play both perspectives
Last edited by maabski; Apr 23, 2024 @ 1:35pm
Pyous Apr 23, 2024 @ 1:49pm 
Originally posted by HOOKED 1ST = GG NEXT:
Originally posted by Crazy muffin:
Because the perk was too strong for too long. The nerf are only there to drop the power level of the perk when you are hook and the last gen get done the rest of the nerf you wont see any difference. Its still an amazing perk but you have a risk when you use it now instead of being free value like NoeD.

adrenaline is nowhere the free value it is like noed

for one adrenaline requires all gens to be finished which is easier said than done when queueing with randoms

just with that alone noed beats it out of the park with how much work it needs

on top of all that, adrenaline doesnt do anything if youre healthy, not on hook, and killer isnt chasing you

I would argue that neither perk really is "free" value. But the fact of the matter is that both perks are crutch perks that are made to get you specifically out of a bad spot with little counterplay.

If you are on the hook with pre-nerf adren when the last gen pops you know that there is almost nothing the killer can do to get you fully downed before you get to the exit gates. If all the gens are done and you are on the hook your team is in a power position, they are winning the game. If they get you unhooked it is essentially a 0k.

With NOED the killer is losing and the goal of the perk is to force the survs to make a decision, find the noed hex and risk more downs or leave? There is no choice to be made for the killer if you have adren and youre on the hook, the killer doesnt know you have adren so he cannot make an informed decision on what to do when you get off the hook and you're healed.

Moreover... and I'm surprised you didn't think about this when you said this... but moreover if youre healthy, youre not on hook, and the killer isnt chasing you when the last gen pops... your team is winning. Who cares if you have a dead perk when you won the game? It can be argued that if you run NOED and you 4k the survs before the last gen that "noed doesnt do anything" but who cares? You won the game without a 4th perk. The game is still over and you still won. A perk not doing anything in a winning position is not a hit against the perk.
Last edited by Pyous; Apr 23, 2024 @ 1:49pm
LittleEtherKitty Apr 23, 2024 @ 1:49pm 
Originally posted by HOOKED 1ST = GG NEXT:
Originally posted by Crazy muffin:
Because the perk was too strong for too long. The nerf are only there to drop the power level of the perk when you are hook and the last gen get done the rest of the nerf you wont see any difference. Its still an amazing perk but you have a risk when you use it now instead of being free value like NoeD.

adrenaline is nowhere the free value it is like noed

for one adrenaline requires all gens to be finished which is easier said than done when queueing with randoms

just with that alone noed beats it out of the park with how much work it needs

on top of all that, adrenaline doesnt do anything if youre healthy, not on hook, and killer isnt chasing you
It might not do much, but that temp speed boost still happens.
Pepitilla Alegre (Banned) Apr 23, 2024 @ 1:55pm 
Because of baby killers. Next question!
LittleEtherKitty Apr 23, 2024 @ 2:05pm 
Originally posted by maabski:
I think it was unnecessary the fact that it cant be activated after being carried..idk, it's just too good for the killers like always. And yes I play both perspectives
You make it sound way too black and white. The perk was in an iffy spot that was too strong in a winning situation, fairly strong in a decent situation, and worthless in a losing situation. It's a gamble on you being better than the killer, and a relatively tied situation was put into the survs benefit, by default, with it's un-nerfed version.
Jah'Raksha (Banned) Apr 23, 2024 @ 2:44pm 
I don't know
Coz adren was meta since release of the game?
Why machine gun combo was nerfed?
Why ruin undying? Why thana? Why eruption meta?
Last edited by Jah'Raksha; Apr 23, 2024 @ 2:44pm
Arsoul Apr 23, 2024 @ 3:35pm 
Originally posted by HOOKED 1ST = GG NEXT:
Originally posted by Crazy muffin:
Because the perk was too strong for too long. The nerf are only there to drop the power level of the perk when you are hook and the last gen get done the rest of the nerf you wont see any difference. Its still an amazing perk but you have a risk when you use it now instead of being free value like NoeD.

adrenaline is nowhere the free value it is like noed

for one adrenaline requires all gens to be finished which is easier said than done when queueing with randoms

just with that alone noed beats it out of the park with how much work it needs

on top of all that, adrenaline doesnt do anything if youre healthy, not on hook, and killer isnt chasing you

Losing one perk slot all game as survivor in't that hurtful, and going against potentially 4 end game adrenalines is stupid. It was a crutch perk every bit as much as NOED was, the only people who think it isn't are the same ♥♥♥♥♥♥♥♥ that use distortion and windows, hide from the killer all game and get their teammates tunnelled.
Broccoli & Cheese Apr 23, 2024 @ 3:47pm 
1. High rate of usage
2. No counter play

I mean you can see it as the original NOED, where it was not a hex perk and nearly all killers used it.
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Date Posted: Apr 23, 2024 @ 12:50pm
Posts: 76