Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but it would make more sense for fearmonger to also affect spine chill and its give the silent killer a way to counter this perk other than moonwalking to the survivors or nerfing it.
it would be more balanced for the killers without affecting the survivors enormously
It will most likely effect survivor stealth play though, which is already a neutered experience.
unfortunately yes but that's what I'm saying some perk should be affected by fearmonger as spine chill because in the current state even if the aura perks are disabled, the survivor just needs to have spine chill and fearmonger literally have no point and if you are an undetectable killer its even worse
so it will balance itself
so that balances it all out
both for killers and perk without making spine chill useless
technically no, if the survivors necessarily need spine chill its a problem,
the basic goal of the undetectable killers was that it was necessary to always remain on guard when on a generator that added tension,
spine chill suppresses that which is a shame...
and therefore destroys the primary purpose of an undetectable killer
to be undetectable.
Not only is Spine chill not an aura perk, but the reason you're asking for that is so there is no answer to the build you want to run. Try moonwalking and juking to your given location, this defeats spine chill.
We already have a default I-WIN button in the form of NOED. We don't need Fearmonger to become another crutch perk. Because lets face it fearmonger is -not- good for silent killer builds. It's good for killers who are sick of DH and Sprint Burst, and it has an ancillary bonus of removing some information so they aren't aware of when they SHOULD get off a gen to go help their allies. If you cared about 'silent killer' builds...you'd be looking into undetectable perks, or monitor and abuse, which also is defeated by spine chill for a reason. Because if there was no answer...nobody would play anything other than a silent killer.
Worse still it would give way too much ammo to entitled Survivors out there.
yeah
the funny part is Im a survivor main here XD
I try to be on the side of the killers because even as a survivor I find spine chill very powerful and once again I speak for the killers undetectable not the others like pinhead, but I imagine he can't read
because i imagine it's normal that with spine chill i would be able to counter 3 killer power.
LOL i mean if it encourages a flame war whatever, but seriously...his reasoning for wanting fearmonger to be more powerful is so silent killers can gain more power, as in....pretty much free reign in terms of it. And as much as I may love playing killer...that strikes my funny bone when paired with comments like:
"Spine chill will still be useful outside a generator but will no longer be able to counter all silent killers like ghostface, mayers, wraith or even the pig if you are working on a generator and the killer have fearmonger."
Now lets swap the side we're talking about here...Imagine a survivor asked you for a perk that made all hooks invisible to the killer, but yanno...only when the killer has a survivor on his shoulder. Thats....literally the syrvivor equivalent of whats being asked for.
I'd have been more understanding if he was asking for a reduction in the range spine chill can detect...but this? Lol no.
the funny thing is that a perk like that already exists it is not as powerful but the effects are the same block the visibility of the hooks near the killer in a large radius when he carries a survivor on his shoulder call Boil Over my dude XD
You are correct Kate Denson's perk does indeed exist, my dude. And its range is Oh-so-OP I've run into it exactly uh....almost never? 14 meter (max) aura nullification is not gonna slow down any killer and aura nullification is HARDLY the same as invisibility (unless your eyes cannot visibly detect a hook within 14m of your line of sight). It's more used as a counter to iron grasp, and you know that.
It's things like this which are why I say: if you were to say ask for a reduction in spine chills range, your reasoning's would seem more legitimate from my perspective. Anything else looks an awful lot like needing a crutch perk....especially when spine chill is so EASY to defeat without wasting a perk slot.
first game 4 SWF survivor with spine chill yeah only solo survivor...
more seriously at each game survivor and killer I see at least 2 to 3 survivors with spine chill and of course all the other usual meta perk