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Themcabel Nov 14, 2021 @ 7:17am
Fearmonger should turn off Spine chill
Well we all know how spine chill cancel purely all the silent killers,
so instead of nerfing spine chill which would make most of the survivors cry,
why not buff fearmonger?
In its current state the perk allowed to counter all the exhaustion perks and all the aura perks when the survivors are working on a generator,
for a duration of 5 seconds Its interesting but not so powerful,
so why not make sure that the perk cancel spine chill like other aura perks?
Spine chill will still be useful outside a generator but will no longer be able to counter all silent killers like ghostface, mayers, wraith or even the pig if you are working on a generator and the killer have fearmonger.
What do you all think ?
Originally posted by Ex-Mørtis:
Originally posted by Juular:
I think when a killer is undetectable, they should actually be undetectable. Spine Chill not only makes "stealth" killers and perks useless, it's also good against loud killers, letting survs know when a killer is not just around doing stuff, but when they are actually onto them. It's too powerful and has no conditions, counters or downsides.

I would agree with you, if there was no counter to spine chill. There is, its just you aren't employing it. Moonwalking may not be enjoyable, but it works...and boy is it effective. To counter your proposal, I'd say "You have a point to a degree...how about slashing its effective range by half...so 18 meters...that way folks like themcabel have an option for their Peeping Tom killers who need to be able to look at a survivor to do what they do. Without tripping Spine Chill."
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Showing 1-15 of 28 comments
Rialstrom Nov 14, 2021 @ 7:36am 
Spine Chill isn't even an aura perk though.
Xil Nov 14, 2021 @ 7:38am 
Don't touch my spine chill O.O
Themcabel Nov 14, 2021 @ 7:39am 
Originally posted by Rialstrom:
Spine Chill isn't even an aura perk though.
Its what I said yes it is not an aura type perk,
but it would make more sense for fearmonger to also affect spine chill and its give the silent killer a way to counter this perk other than moonwalking to the survivors or nerfing it.
it would be more balanced for the killers without affecting the survivors enormously
Last edited by Themcabel; Nov 14, 2021 @ 7:42am
Hex:cellent Nov 14, 2021 @ 7:50am 
Originally posted by Themcabel:
Well we all know how spine chill cancel purely all the silent killers,
so instead of nerfing spine chill which would make most of the survivors cry,
why not buff fearmonger?
In its current state the perk allowed to counter all the exhaustion perks and all the aura perks when the survivors are working on a generator,
for a duration of 5 seconds Its interesting but not so powerful,
so why not make sure that the perk cancel spine chill like other aura perks?
Spine chill will still be useful outside a generator but will no longer be able to counter all silent killers like ghostface, mayers, wraith or even the pig if you are working on a generator and the killer have fearmonger.
What do you all think ?
shouldn't undetectable/ oblivious disable Spine Chill rather than Blindness?
Rialstrom Nov 14, 2021 @ 7:55am 
Originally posted by Themcabel:
Originally posted by Rialstrom:
Spine Chill isn't even an aura perk though.
Its what I said yes it is not an aura type perk,
but it would make more sense for fearmonger to also affect spine chill and its give the silent killer a way to counter this perk other than moonwalking to the survivors or nerfing it.
it would be more balanced for the killers without affecting the survivors enormously

It will most likely effect survivor stealth play though, which is already a neutered experience.
Themcabel Nov 14, 2021 @ 7:58am 
Originally posted by Meta:
Originally posted by Themcabel:
Well we all know how spine chill cancel purely all the silent killers,
so instead of nerfing spine chill which would make most of the survivors cry,
why not buff fearmonger?
In its current state the perk allowed to counter all the exhaustion perks and all the aura perks when the survivors are working on a generator,
for a duration of 5 seconds Its interesting but not so powerful,
so why not make sure that the perk cancel spine chill like other aura perks?
Spine chill will still be useful outside a generator but will no longer be able to counter all silent killers like ghostface, mayers, wraith or even the pig if you are working on a generator and the killer have fearmonger.
What do you all think ?
shouldn't undetectable/ oblivious disable Spine Chill rather than Blindness?

unfortunately yes but that's what I'm saying some perk should be affected by fearmonger as spine chill because in the current state even if the aura perks are disabled, the survivor just needs to have spine chill and fearmonger literally have no point and if you are an undetectable killer its even worse
so it will balance itself
so that balances it all out
both for killers and perk without making spine chill useless
Themcabel Nov 14, 2021 @ 8:04am 
Originally posted by Rialstrom:
Originally posted by Themcabel:
Its what I said yes it is not an aura type perk,
but it would make more sense for fearmonger to also affect spine chill and its give the silent killer a way to counter this perk other than moonwalking to the survivors or nerfing it.
it would be more balanced for the killers without affecting the survivors enormously

It will most likely effect survivor stealth play though, which is already a neutered experience.

technically no, if the survivors necessarily need spine chill its a problem,
the basic goal of the undetectable killers was that it was necessary to always remain on guard when on a generator that added tension,
spine chill suppresses that which is a shame...
and therefore destroys the primary purpose of an undetectable killer

to be undetectable.
Ex-Mørtis Nov 14, 2021 @ 8:06am 
Okay, Pinhead Main, KILLER main here. There should be answers to every build. If there are no answers to a build, that is OP, and imbalanced. You're asking for the equivalent of DH/Sprint Burst Survivors begging for Fearmongers removal because it impedes their ability to escape. Neither of which are kosher.

Not only is Spine chill not an aura perk, but the reason you're asking for that is so there is no answer to the build you want to run. Try moonwalking and juking to your given location, this defeats spine chill.

We already have a default I-WIN button in the form of NOED. We don't need Fearmonger to become another crutch perk. Because lets face it fearmonger is -not- good for silent killer builds. It's good for killers who are sick of DH and Sprint Burst, and it has an ancillary bonus of removing some information so they aren't aware of when they SHOULD get off a gen to go help their allies. If you cared about 'silent killer' builds...you'd be looking into undetectable perks, or monitor and abuse, which also is defeated by spine chill for a reason. Because if there was no answer...nobody would play anything other than a silent killer.

Worse still it would give way too much ammo to entitled Survivors out there.
Last edited by Ex-Mørtis; Nov 14, 2021 @ 8:18am
Dat Boi Mike Nov 14, 2021 @ 8:17am 
Originally posted by Raxamon:
Okay, Pinhead Main, KILLER main here. There should be answers to every build. If there are no answers to a build, that is OP, and imbalanced. You're asking for the equivalent of DH/Sprint Burst Survivors begging for Fearmongers removal because it impedes their ability to escape. Neither of which are kosher.

Not only is Spine chill not an aura perk, but the reason you're asking for that is so there is no answer to the build you want to run. Try moonwalking and juking to your given location, this defeats spine chill.

We already have a default I-WIN button in the form of NOED. We don't need Fearmonger to become another crutch perk.
Uh oh....get your heatshield ready
Themcabel Nov 14, 2021 @ 8:19am 
Originally posted by Dat Boi Mike:
Originally posted by Raxamon:
Okay, Pinhead Main, KILLER main here. There should be answers to every build. If there are no answers to a build, that is OP, and imbalanced. You're asking for the equivalent of DH/Sprint Burst Survivors begging for Fearmongers removal because it impedes their ability to escape. Neither of which are kosher.

Not only is Spine chill not an aura perk, but the reason you're asking for that is so there is no answer to the build you want to run. Try moonwalking and juking to your given location, this defeats spine chill.

We already have a default I-WIN button in the form of NOED. We don't need Fearmonger to become another crutch perk.
Uh oh....get your heatshield ready

yeah
the funny part is Im a survivor main here XD
I try to be on the side of the killers because even as a survivor I find spine chill very powerful and once again I speak for the killers undetectable not the others like pinhead, but I imagine he can't read
because i imagine it's normal that with spine chill i would be able to counter 3 killer power.
Last edited by Themcabel; Nov 14, 2021 @ 8:23am
Ex-Mørtis Nov 14, 2021 @ 8:29am 
Originally posted by Dat Boi Mike:
Originally posted by Raxamon:
Okay, Pinhead Main, KILLER main here. There should be answers to every build. If there are no answers to a build, that is OP, and imbalanced. You're asking for the equivalent of DH/Sprint Burst Survivors begging for Fearmongers removal because it impedes their ability to escape. Neither of which are kosher.

Not only is Spine chill not an aura perk, but the reason you're asking for that is so there is no answer to the build you want to run. Try moonwalking and juking to your given location, this defeats spine chill.

We already have a default I-WIN button in the form of NOED. We don't need Fearmonger to become another crutch perk.
Uh oh....get your heatshield ready

LOL i mean if it encourages a flame war whatever, but seriously...his reasoning for wanting fearmonger to be more powerful is so silent killers can gain more power, as in....pretty much free reign in terms of it. And as much as I may love playing killer...that strikes my funny bone when paired with comments like:

"Spine chill will still be useful outside a generator but will no longer be able to counter all silent killers like ghostface, mayers, wraith or even the pig if you are working on a generator and the killer have fearmonger."

Now lets swap the side we're talking about here...Imagine a survivor asked you for a perk that made all hooks invisible to the killer, but yanno...only when the killer has a survivor on his shoulder. Thats....literally the syrvivor equivalent of whats being asked for.

I'd have been more understanding if he was asking for a reduction in the range spine chill can detect...but this? Lol no.
Last edited by Ex-Mørtis; Nov 14, 2021 @ 8:37am
Themcabel Nov 14, 2021 @ 8:32am 
Originally posted by Raxamon:
Originally posted by Dat Boi Mike:
Uh oh....get your heatshield ready

LOL i mean if it encourages a flame war whatever, but seriously...his reasoning for wanting fearmonger to be more powerful is so silent killers can gain more power, as in....pretty much free reign in terms of it. And as much as I may love playing killer...that strikes my funny bone when paired with comments like:

"Spine chill will still be useful outside a generator but will no longer be able to counter all silent killers like ghostface, mayers, wraith or even the pig if you are working on a generator and the killer have fearmonger."

Now lets swap the side we're talking about here...Imagine a survivor asked you for a perk that made all hooks invisible to the killer, but yanno...only when the killer has a survivor on his shoulder. Thats....literally the killer equivalent of whats being asked for.

I'd have been more understanding if he was asking for a reduction in the range spine chill can detect...but this? Lol no.

the funny thing is that a perk like that already exists it is not as powerful but the effects are the same block the visibility of the hooks near the killer in a large radius when he carries a survivor on his shoulder call Boil Over my dude XD
Last edited by Themcabel; Nov 14, 2021 @ 8:33am
eboy Nov 14, 2021 @ 8:36am 
Only soloq survivors use Spine Chill. You can deal with solo survivors, come on man you got this.
Ex-Mørtis Nov 14, 2021 @ 8:45am 
Originally posted by Themcabel:
Originally posted by Raxamon:

LOL i mean if it encourages a flame war whatever, but seriously...his reasoning for wanting fearmonger to be more powerful is so silent killers can gain more power, as in....pretty much free reign in terms of it. And as much as I may love playing killer...that strikes my funny bone when paired with comments like:

"Spine chill will still be useful outside a generator but will no longer be able to counter all silent killers like ghostface, mayers, wraith or even the pig if you are working on a generator and the killer have fearmonger."

Now lets swap the side we're talking about here...Imagine a survivor asked you for a perk that made all hooks invisible to the killer, but yanno...only when the killer has a survivor on his shoulder. Thats....literally the killer equivalent of whats being asked for.

I'd have been more understanding if he was asking for a reduction in the range spine chill can detect...but this? Lol no.

the funny thing is that a perk like that already exists it is not as powerful but the effects are the same block the visibility of the hooks near the killer in a large radius when he carries a survivor on his shoulder call Boil Over my dude XD

You are correct Kate Denson's perk does indeed exist, my dude. And its range is Oh-so-OP I've run into it exactly uh....almost never? 14 meter (max) aura nullification is not gonna slow down any killer and aura nullification is HARDLY the same as invisibility (unless your eyes cannot visibly detect a hook within 14m of your line of sight). It's more used as a counter to iron grasp, and you know that.

It's things like this which are why I say: if you were to say ask for a reduction in spine chills range, your reasoning's would seem more legitimate from my perspective. Anything else looks an awful lot like needing a crutch perk....especially when spine chill is so EASY to defeat without wasting a perk slot.
Last edited by Ex-Mørtis; Nov 14, 2021 @ 8:47am
Themcabel Nov 14, 2021 @ 8:47am 
Originally posted by BTS Meal:
Only soloq survivors use Spine Chill. You can deal with solo survivors, come on man you got this.

first game 4 SWF survivor with spine chill yeah only solo survivor...
more seriously at each game survivor and killer I see at least 2 to 3 survivors with spine chill and of course all the other usual meta perk
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Date Posted: Nov 14, 2021 @ 7:17am
Posts: 28