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bro when was the last time you played dbd
ds and otr turn off at endgame..........
Gens are powered up by higher echelon players just way too fast. the game either needs to slowdown generator speed even more or add some kind of side objective worth doing other than totems which is worthless. this would remove every killer running pop/pain res ( which is basically mandatory against good squads in the games current state) and we could start to see more variety in killer builds which would be a breath of fresh air.
The reality is this is a 4v1 game. It will never be balanced. The most we could hope for is the community make its own fun. The devs can't really make this game fun or balanced if we decide to always choose the most unfun ways to play. They have archives that ask killers and survivors to basically throw matches by wasting time or doing "unproductive" things. They have repeatedly stated they don't want this game to be competitive. That people ignore this reality isn't the fault of the devs. No one on this planet can balance this game. Chess is understood to be unbalanced due to first move advantage and it's about as symmetrical as a board game can get. And a truly fair and balanced game like Tic-Tac-Toe ends in a draw every time if both players understand the game well enough, which is a low skill ceiling to attain. That's why the 80s war games film used the game as an example to explain to a super AI that nuclear war always ends in a draw (IE a catastrophic loss for all involved.) This game has random map layouts with maps that are clearly favorable to certain killers, or to survivors over killers, or are just outright terrible for survivors. This game is never going to be balanced.
What I will continue to propose and act out is simply just trying to have fun with the game when I play killer and survivor. Something I see an alarming amount of people on this forum suggesting be punished (IE. I should be booted from a match if I'm not constantly trying to hook people or touching generators.)
Man how great could this game be if the devs focused on trying to create fun ways of play (like they have started to dip their toes in with the lights out event and My little Oni) instead of chasing the impossible task of balancing a game that with every iteration just ends up with some new problem cooked up by the communities desire to suck the fun out of everything because they need to seek validation through winning at a video game. With every update, with the exception of the occasional event or new killer/survivor perks, it is clear that time is dedicated to trying to make maps more "fair" which never works out. Sometimes they are a bit better and sometimes they are a dumpster fire. And the never ending treadmill of killer reworks and occasional perk reworks leading to just a change in meta or the broken state of a killer (at times being too good or laughably bad.) Like for example the new twins update... How much of all this effort could have been spent on making more interesting variations on the game like My little Oni?
I know, I explained why they were disabled at endgame, and how they could be abused to get free escapes when they didnt deactivate in endgame
Thats why tunneling exist too, coz its optimal
I have a different idea, I would divide each generator progress bar in 4 pieces of 25% of progress each. You have to fix the gen normally until you get to 25% (50% or 75%) when you get to that point you can no longer keep working on the gen but you have to find [fuel, generator parts etc] in the map, that would appear in certain chests and would have to be carried in the second item slot (like pinhead box) to the gen and used on it to unlock the next 25% of progress to be done.
Also once you get to each threshold that progress is permanent and the gen cannot be regressed under the 25% (50 or 75%). This would incentivize survivors to actually roam the map looking for parts or fuel, instead of just sitting on gens all game, and it would also reward them for going to different gens, also making it harder to pop 3 gens after the first killer chase, but they would steadily get more progress that the killer cannot regress as the match goes on and on. The killer would also have to roam the entire map to patrol the fuel chests and such, and this would also make it harder to 3 gen since survs have to do just 25% of progress at a time that the killer cant constantly regress even without the 8 regression event limit