Dead by Daylight

Dead by Daylight

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Solo queue logs
In some games (e.g. pubg), I'd get an objective record of my past matches. Keeps things in perspective when things go well/badly. But we don't have that here.

To look back objectively, here's a thread to share what happened in solo queue matches.

Edit: Additional info

I hoped that others might contribute their solo queue logs too. But I guess it's not happening. I'll just continue on my own for fun / solo queue data analysis.

For a little context on my solo q logs below, I play in the Southeast Asia / Singapore server. Although MMR is hidden, I'm guessing I'm in middle MMR band because I rarely see AFK/macro docs and I also rarely see overkill blights/nurses. I generally play with detective hunch + coh + shadowstep + balanced landing or windows or bond, unless there's some challenge/mode. In "Details", I add info that I might want to analyze, or anything that stood out to me.

In the month ending 13 May 2024, my *raw* escape rate was 25/41 = 61%. There were 4 game throws. And 1 pure-afk killer (no macros) match. And 2 escapes by charity. And 2 killers were too chill. So actual *earned* escape rate = 20/36 = 56%. There were ♥♥♥♥ days. But there were good days too. Solo queue is not bad. (This was written as I console myself right after 3 consecutive losses.)
Last edited by Raft; May 17 @ 4:17am
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Raft Apr 27 @ 8:00am 
Survivor Solo Queue Log 27 Apr 2024

Round 1 vs Huntress at Autohavens
- Result = Escaped (3 escapes, 1 sacrificed)
- Challenge progress = Good. Depleted 1 medkit.
- Details: Renato played aggressive. He attempted to sabo save, which ended up snowballing into 2 early hooks. Killer tried to tunnel Zarina to death - but luckily, Zarina escaped the post-2nd-hook chase. Rebecca and Renato took some hits while killer tried to find Zarina. People did gens pretty quickly, so we managed to turn things around. Renato was sacrificed at the end.

Round 2 vs Myers (tombstone piece) at crow lady map
- Result = Died (all 4 killed: 2 moried, 1 sacrificed, 1 bled out)
- Challenge progress = Good. Dropped 1 pallet in chase.
- Details: Killer did the first 2 moris pretty early. Had 2 gens remaining when it was just 2 megs alive. Teammates probably tried their best but didn't make it to a locker/pallet. Luckily, they removed depip.

Round 3 vs Plague at family residence
- Result = Died (all 4 sacrificed)
- Challenge progress = Good. Finished disturbing 20 crows.
- Details: I died at 2nd hook, 1 gen remaining and all others still alive. Ada was being chased, fully infected. Feng Min worked on the final gen instead of saving me despite full health and only 1 hook stage herself. Yui hid, did no gens/rescues despite full health, and killer was visibly chasing Ada. Later, I saw her 3 solo perks and understood.

Round 4 vs Pig (video tape and red mori) at Ormond
- Result = Escaped (all 4 escaped)
- Challenge progress = Good. Finished healing a total of 1 health state of other survivors.
- Details: Killer kept switching targets and didn't snuff my boons (CoH+SS). Also, it was Ormond. Rebecca was a bit risky/aggressive with DS - bodyblocked the hook till downed to trigger DS, lucky that claudette managed to wiggle out just before being hooked. Pink Claudette (never hooked only downed) taunted killer a lot. Jake Park played sneaky (iron will/calm spirit/lightweight). He saved me when I was being camped. And I healed him multiple times before he was hooked. And I saved him at the end, which triggered Make Your Choice - so I had to stay away from the camped exit gate to wait out the timer. In the end, I had a chance to boop the pig's snoot safely.

Round 5 vs Billy at Blood lodge
- Result = Died (Sacrificed at 5 gens remaining)
- Challenge progress = 7/30 seconds chased
- Details: Billy zoomed across the map and caught me early. No one started on gens. Billy caught another. Still no one on gens. I gave up on the match. Failed my self-unhooks and then I was rescued. Billy finished me off.

Round 6 vs Nurse at Toba landing
- Result = Escaped (1 escape, 3 sacrificed)
- Challenge progress = 29/30 seconds chased
- Details: 1 hook stage on all 4 survivors at 5 gens remaining, though multiple gens had progress. Killer was good and we were ♥♥♥♥. Kate played unnecessarily risky - doing a gen injured while killer was 1 blink away from her gen. killer didn't slug. Killer reached me before I finished opening the gate. I accepted defeat. Killer let me open the gate, downed me and carried me out.

Round 7 vs Wraith (bone clapper + ghost) at Autohaven wreckers
- Result = Escaped (4 escapes)
- Challenge progress = 30/30 seconds chased
- Details: Early on, I blessed hex: ruin within the killer's LoS while the killer was chasing Jake. After the injured Jake threw a pallet or two, killer moved on to another survivor. And repeat. The killer finally got 1 hooked at 1 gen remaining. After I saved Dwight, and the exit gates powered up, killer gave up and DC-ed.

Session review
- Completed 1 route of Rift Level I. Reached Tier 5.
- About 300k bp from these 6+ rounds of maybe 2 hours gameplay.
- Escaped 4/7 rounds. A few bad plays by myself/others. But otherwise today's session seemed alright.
Last edited by Raft; Apr 28 @ 1:53am
Raft Apr 28 @ 1:52am 
Survivor Solo Queue Log 28 Apr 2024

Round 1 vs Wraith on coldwind cow farm
- Result: Escaped (2 escapes, 2 sacrificed)
- Challenge: Finished the Red herring challenge "diversionary tactic"
- Details: Wraith hooked 3 different survivors before killing feng min, who might've baited a tunnel with DS.

Round 2 vs Pig (video tape) at Shelter Woods
- Result: Escaped (3 escapes, 1 sacrificed)
- Challenge: Finished - Vault 2x while in chase
- Details: Pig used corrupt intervention with video tape?! Pig's Hex:Ruin was cleansed early. Anonymous Sable did a fancy buckle up + for the people (BUFTP) combo. She died at the end. We 3-man saved someone in the basement. All of us took a hit. I should've taken a down as well, since I had zero hooks while Sable already had 2. Sable probably had the most fun though.

Round 3 vs Plague (adept) at a Coldwind Farm
- Result: Escaped (4 escapes)
- Challenge: Finished - Core memory shards
- Details: Killer spread hooks across survivors. At one point, all were infected. We didn't purify until Kate (next hook would be death) purified. Killer ingested. So, all of us purified ourselves immediately. At endgame, killer was chasing kate. Two of us took hits, which secured her escape.

Session overview
- Rift - Completed 3 survivor challenges. Reached Tier 13. (I didn't post my killer logs here)
- About 180k bp from these 3 rounds of 1 hour gameplay.
- Escaped 3/3 rounds. Altogether 70% escape rate across two days. Higher than my usual. I'm in low survivor MMR right now, I guess. I just returned from 2+ weeks break from the game. Some of my opponents are playing p0 killers.
Last edited by Raft; Apr 28 @ 1:54am
Raft Apr 30 @ 8:56am 
Solo Queue Log 30 Apr 2024

Round 1 vs Wraith at Toba Landing
- Result: Died (4 sacrifices)
- Challenge: 28k/40k bp
- Details: Dwight was soft-tunneled out. The two Quentins in my match were hardly doing gens despite both not being chased by the killer. When they're chased, they bring the killer to people doing gens. While calling the 2 Quentins dumb in post-match chat, I was dc-ed. I couldn't finish my insults! Perfect timing by my ISP to give me a wifi-timeout.

Round 2 vs Legion at Sanctum of Wrath
- Result: Escaped (3 escapes, 1 sacrifice)
- Challenge: 40k/40k bp
- Details: Legion deep wounded all of us early, but struggled to down Kate. After Kate was hooked, it wasn't long before 2 gens finished. Given our gen speed, Legion started to tunnel Feng Min, who was using no mither (gen build). Leon, who unhooked Feng Min, did not even try to protect her, despite zero hooks himself. So Feng Min died. Kate and I did separate gens for the final gen, which is good, because this killer had pop goes the weasel. Also, I forgot to search for Tanuki.

Round 3 vs Myers (vanity) at Lerys (killer's map offering)
- Result: Died (4 sacrifices)
- Challenge: All survivor challenges completed. None to work on.
- Details: Sable made multiple dumb plays. 1. After Myers kicked a gen, Sable worked on it, and was grabbed. 2. Sable left me unprotected/unhealed after unhooking me (I was death hook, while she was 1-hook, full health). 3. Injured Sable did not do gens when killer was chasing others. All teammates kept running the killer near the same 3-gen area. I had to play unsafe to lure the killer away from the 3-gens (and teammates' healing/shadowsteps) but at the cost of getting downed. They managed to finish the 3-gen, but Myers had noed. So, they died despite 3-man alive at the end. Another bad round. Luckily, depip is gone.

Round 4 vs Hag at Wretched Shop
- Result: Died (2 sacrifices, 2 escapes)
- Details: Killer hard tunneled Kate from the beginning. Sable/Rebecca made it easy by neither wiping traps nor protecting. After Kate died, killer chased me from a strategic/unsafe gen areas to finished/edge-of-the-map gens. Then, my teammates finally worked on the strategic/now-safe gen. At the endgame, after being unhooked, I managed to get downed at the killer shack's pallet, near the opened exit gate. Within 1 second, Rebecca dropped the shack pallet to destroy all my hopes of being rescued. Again, luckily, depip is gone.

Round 5 vs Billy at Azarov's Resting Place
- Result: Died (4 sacrifices)
- Details: Leon kept walking instead of doing gens. Nicolas asked to be healed right under the hook while Vittorio was in deep wound. Billy slugged when he saw good targets. Things snowballed quickly. Another bad round.

Round 6 vs Huntress at Dead Dawg Saloon
- Result: Died (3 escapes, 1 sacrifice)
- Details: This was my fault. I failed my flashlight save, despite getting the blinding animation. At the endgame, I had bad position. I couldn't see where the killer was. And got caught while hiding. I did run the killer for quite a while. It felt like a fair round.

Round 7 vs Myers (vanity) at Greenville Square
- Result: Escaped (2 escapes, 2 sacrifices)
- Details: Myers 3-gened us. But all 4 were alive, so we pushed through. In the end, Myers got his 2 kills with noed. I blessed a noed and healed mikaela. No time to save the other 2.

Round 8 vs Crow lady at Wretched Shop
- Result: Escaped (4 escapes)
- Details: We did the central/risky gens first. Teammates ran the killer for a good while, away from central gens. Killer used grim embrace. She tried to spread out hooks, but gens finished fast.

Round 9 vs Unknown at Toba Landing
- Result: Died (4 sacrifices)
- Details: Mikaela was tunneled out early, 8k bp. Vittorio gave up early: he 2nd-staged himself and hardly did gens. He died at 3 gens done, 5k bp (less than Mikaela, who died earlier). Nancy and I did gens and ran a bit. So we got 18k+ bp. Given the matchmaking bonus, it was not too bad. Killer slugged for 4k. Scummy. But the round felt ok.

Round 10 vs Knight at The Game
- Result: Died (4k)
- Details: I was hooked first. But the campy Knight soft-tunneled a claudette twin early. I was the only one with balanced landing but all of them liked doing upstairs gens. In the end we finished all upstairs gens. it was difficult to work on the remaining ones. Died at 1.01 gens remaining. The round felt okay.

Session review.
- Escaped 3 out of 10 rounds. I feel like I'm placed against more tryhard killers now.
- First 5 rounds felt bad. Last 5 rounds felt better. Either
> because I stopped using bond so I reduced judging others, or
> because I'm now used to sub-optimal teamplays, or
> because I warmed up and played better, or
> because it's night time and I usually get better teammates at night.
It's probably a combination of the above.
- Across sessions, it's an overall of 10/20. With that perspective, it's still a 50% escape rate.
Raft May 2 @ 10:20pm 
Solo queue logs 3 May 2024

Logged on to redeem code "SPLENDID" for 500k bp and 30 rift fragments.
Used an hour spending bp to lower my bp balance (while doing stuffs on the side).
After lowering it to 1.7m, I decided to play a round.

Round 1 vs Wesker at Gas Heaven
- Result: Escaped (4 escapes)
- Challenge: No survivor challenge available
- Details: Killer played nice. No tunneling: he chased rescuers and those on gens. Jake and I were hooked 2x. Dwight and Rebecca were hooked 1x. Dwight could loop and liked to pass the killer to gens. Rebecca liked to pre-run early. I stayed on gens too long. In the end, when I was about to be death-hooked, Jake flashbang saved me. Ran Wesker from the gas station to the opened gate on the opposite side of the map. Lucky.

Ok lunch break over. Bye bye.
Last edited by Raft; May 2 @ 10:21pm
Raft May 5 @ 12:42am 
Solo Queue Log 5 May 2024

While on https://dbd.tricky.lol/, I saw a CHAOS SHUFFLE event timer. So I logged on to check. It was a false alarm. Anyway, game is open, so I played a round. And ok, this is like my dbd solo q blog now.

Round 1 vs Artist at Shelter Woods
- Result: Escaped (1 escape, 3 sacrifices)
- Challenge: None available. Chaos shuffle and Tome 19 - Level II opens in 2 days.
- Details: Artist used grim embrace, pain res, sloppy, bamboozle(?). Many chases escaped near my SS/CoH boons at a completed gen area. By the last gen, everyone was 2x hooked. Team wasn't perfect. Mikaela was often not on gens. Yui stood at a hook a long time but moved away the moment the killer arrived to hook me. I myself brought killer to an injured Kate. But team was still ok. Yui/Mikaela pallet saved Kate 1x/2x. In the end, Yui and I finished the last gen and opened different gates while the killer chased/hooked Mikaela. Killer went for injured Yui's gate before she opened it. So I alone escaped.

Evening games:

Round 2 vs Huntress at Old Borgo
- Result: Escaped (2 escapes, 2 sacrifices)
- Details: Huntress used pop, darkness revealed, grim embrace, pain res. Killer was weak at chase and a scummy camper. Vittorio was bad: barely did gens and brought Left Behind & Plunderer. Steve and Zarina were good. So, we managed 2 escapes even though 3v1 at 2 gens remaining.

Round 3 vs Twins at Coal Tower
- Result: Sacrificed (1 escape, 3 sacrifices)
- Details: Twins was tryhard. From the beginning, hard tunneled and focused on 3 gens. I was protected from being tunneled out early, but could not prevent Ada from being tunneled out faraway. I found totems late during this round. Fairy claudette and I were altruistic but uncoordinated. We died saving Sable. If we were selfish, we would have 2 escapes instead. Oh well.

Review:
- Not bad. Good games despite some scummy killer behaviors. I definitely need to find totems early.
- Escape rate across sessions = 13/24 = 54%
Last edited by Raft; May 5 @ 7:16am
Raft May 7 @ 12:53am 
Solo queue log 7 May 2024

Round 1 vs Huntress at Chapel
- Result: Sacrificed (4 sacrifices)
- Details: Huntress was scummy camping/tunneling from the beginning when we had 5 gens remaining. Only gave up on a tunnel because of DS. Camped me to 75% and then mikaela traded unnecessarily. We definitely need an anti-camping timer HUD. On the upside, I managed to bless a hex.

Round 2 vs Plague at Nostromo
- Result: Escaped (1 escape, 3 sacrifices)
- Details: Ada was feeding plague. David was 2x hooked but did not purify. Feng Min was good. At EGC, she saved me. In the end, both Ada and Feng Min died at the 99%ed switch. I alone escaped. We could've had 2 escapes if they played with less altruism, or 3 escapes if Feng min 100%ed the switch before saving me.

Round 3 vs Doc at RPD West Wing
- Result: Escaped (1 escape, 3 sacrifices)
- Details: Nea died early. She focused on priority gens but played risky. Meg was caught using her strength in shadows. Nicolas did safe gens. Doc spammed shock therapy to stop me from unhooking Nic. So, he chased me till the hatch opened near me.

Mid Review:
- No rubber-banding so far. So I don't know what others are experiencing.
- Escape rate across sessions = 15/27 = 56%
- Gonna stop now and play with available challenges later.

Round 4 vs Chucky at Suffocation Pit
- Result: Sacrificed (4 sacrifices)
- Challenge: Finished - Heal self a total of 1 health state
- Details: Claudette had full legacy bright outfit. Sable had no mither and invoked. I was injured and needed a heal, so I helped with invoking. Chucky had alien instinct, and had a great time in the basement. Sable used wicked to save me, and was rehooked. Claudette was chased while attempting a rescue. I was self-mending and did a totem. Mikaela was the only person in full health, still doing gens, ignoring Sable on the hook. 4k was very much expected.

Round 5 vs Huntress at Workshop
- Result: Escaped (3 escapes, 1 sacrifice)
- Challenge: No progress (I ignored one shard appearance to bless a totem. It despawned. No shards appeared after I missed this one)
- Details: Yui was died early. Partly her own mistake, partly because she was altruistic, and partly because no comms. When I was on hook, Yui was already 2x hooked, working a gen with Gabriel. David was stealthing (no claws) when the huntress checked his gen. So they assumed David was going to save me. In the end, Yui died at 2 gens remaining to save me from going 2nd stage. I was tempted to gamethrow. But Gabriel ran the killer a long time. We finished the remaining gens and escaped.

Round 6 vs Demogorgon at Shattered Square
- Result: Sacrificed (2 escapes, 2 sacrifices)
- Challenge: Finished shard challenge
- Details: Killer brought nowhere to hide, bamboozle, no way out, ultimate weapon and hatch offering. At one point, things snowballed- no mither Yunjin and Ada both hooked in the basement. An Ada died first. At the endgame, I was caught hiding in a locker. I should've run.

Round 7 vs Spirit at Suffocation Pit
- Result: Escaped (4 escapes)
- Challenge: No progress (as zarina, use ftp 2x)
- Details: Killer had no perks/addons. First hook after 3 gens done. Offered self. But the killer refused. Guess the killer was just test driving spirit.

Round 8 vs the Unknown at Badham preschool
- Result: Escaped (4 escapes)
- Challenge: Finished zarina's ftp challenge
- Details: Killer had bbq, unforeseen, pain res, dms. 3 hooks only. After the others escaped, I offered self. But killer refused. Chill killer, doing challenges maybe?

Round 9 vs Trickster (double red addons) at a Macmillan map
- Result: Escaped (4 escapes)
- Challenge: No progress (need 3 silver emblems)
- Details: Team p9+ anonymous had good stealth. P11 Trickster found someone after 3 gens finished. Injured 1 ashley. Downed no one. I didn't offer self this round. Probably should've done so since I didn't have enough evasion/benevolence emblem points.

Round 10 vs huntress at Rancid Abbatoir
- Result: Escaped (3 escapes, 1 sacrifice)
- Challenge: Finished 3+ silver+ emblems
- Details: Huntress used corrupt, grim, ultimate, pain res. Huntress hard tunneled from the beginning. Felix was about to be tunneled out at 2 gens, but laurie(might be a flashlight duo) and my boon helped to break the tunnel. Laurie was aggressive with DS, and died at 1 gen remaining.

Round 11 vs Nurse at Sanctum of Wrath
- Result: Escaped (1 escape, 2 sacrifices, 1 mori)
- Challenge: Finished (escape)
- Details: Nurse brought pop, eruption, hysteria, noed. Nurse hard tunneled Ace out at 5 gens remaining, even ate his DS, mori-ed him. When it was just 1v3, nurse slugged. She started hooking Sable and Claudette because she couldn't down me quickly. We did 2+ gens. Then, Claudette died at 3rd hook, Sable died at 2nd hook, and I escaped through the exit gate game.

End of Day Review:
- Today, I escaped 8/11 matches. Not bad.
- Escape rate across sessions = 21/35 = 60%
- I definitely have a much better time at night, although matchmaking bonus is sometimes only +50% vs the consistent +100% during daytime hours.
Last edited by Raft; May 7 @ 11:04am
Raft May 8 @ 9:30am 
Round 1 vs Artist at Midwich
- Result: Escaped (4 escapes)
- Challenge: Forgot. Did not unhook anyone at all.
- Details: Killer brought grim, pain res, corrupt, brutal. Artist played fair. Not overly campy/tunnelly. She hooked others 1x/2x. At the end, she hooked me 1st stage while others opened the gates. Claire ran out. David and Sable saved me.

Round 2 vs Wraith at Suffocation Pit
- Result: Escaped (4 escapes)
- Challenge: 2/3 unhooks
- Details: P6 wraith brought pop, nurses, stbfl, sloppy with swift hunt and shadow dance. Yui baited her DS defensively after 2nd hook and flashlight saved Ashley. Killer gave up at the end, opened a gate for us.

Round 3 vs Wraith at Shattered Square
- Result: Escaped (1 escape, 3 sacrifices)
- Challenge: Finished 3/3 unhooks
- Details: P6 wraith brought grim, pain res, noed, bamboozle with 2x swift hunt. When the match began, altho wraith started chasing zarina/sable, Nicolas remained stealthy. He started doing gens only after zarina was downed. Wraith soft-tunneled zarina out - partly because Zarina's cyan colored outfit stands out in this map, also because Nicolas didn't protect her after unhooking. In the end, after killing the rest and closing the hatch in my face, I gave up but he let me escape.

End of Day Reivew
- Today Tonight, escaped 3/3 matches.
- Escape rate across sessions = 24/38 = 63%
- I've been getting nice killers.
Raft May 9 @ 9:33pm 
Solo Queue Log 10 May 2024

Round 1 vs Huntress on Coldwind Thompson house
- Result: Sacrificed (3 sacrifices, 1 escape)
- Challenge: Finished (1 gen done)
- Details: Match started with 3 survivors doing invocation in the basement. I did the first gen and was hooked first. In the end, other Meg died first - she was unhooked while the killer was nearby. We finished the gens, Mikaela was on hook near a 99-ed gate. Full health Claudette went to get hit and looped the killer near the hooked survivor. While the killer chased Claudette and switched back, I saved Mikaela, thinking Claudette would open the gate once she noticed the killer was no longer on her. But no, she ran off to hide and heal. So I died at the switch, while Mikaela healed Claudette. They were chased away. Mikaela died while Claudette went to get the faraway gate. In this case, because of selfish Claudette, there is only 1 escape. If she was more altruistic or had better game sense (by 100%ing the nearby gate while the killer chased me/Mikaela), we would've had 3 escapes. I could've abandoned them both and went to the faraway gate to escape on my own. But that would've felt like a scummy escape.

Round 2 vs the Unknown at Sheltered Woods
- Result: Escaped (4 escapes)
- Challenge: Progressed (2/4 healing skill checks)
- Details: Other Meg was soft-tunneled by the killer. She was hooked first, and then after the killer chased and downed me, the killer abandoned me once that Meg was found. She was hooked again, and after checking on gens, the killer went back for more Meg. Luckily this Meg had sprint burst and I distracted the killer from pursuing her at the endgame. I was about to reach the exit gate, which is crowded with full health survivors. But aside from Laurie opening the gate, no one was useful. So I was downed unnecessarily. This was fortunately offset by Yui and other Meg staying back to unhook and protect me.
- Rubber banding: When I was first downed, and while the killer was chasing other Meg, Yui ran past my downed body, and then disappeared and reappeared at where she was originally running from, this time stopping to pick me up.

Round 3 vs Twins at Disturbed Ward
- Result: Sacrificed (2 escapes, 2 sacrifices)
- Challenge: None (still at 2/4 healing skill checks)
- Details: Killer was camping every hook. Nea and other Meg were good. Jake was ♥♥♥♥. He was the only full health survivor while the others are injured or on hook. This jake decided to focus on hiding or doing his 50% gen. Other Meg died early unnecessarily. We could've had 4 escapes. but due to Jake's selfish, cowardly attitude, only 2 escapes. I was tempted to gamethrow to confirm a 4k for the Twins, but I didn't for Nea's sake.

Review
- Escaped 1/3 matches. Overall 25/41 = 61%
- Daytime game play is ♥♥♥♥. Bad experience with selfish/lousy teammates.
- I saw a thread about people leaving matches. So I reviewed my match history. So far 4 game-throws in my 41 matches (Yui in Rd 3 Apr 27, myself Rd 5 Apr 27, myself Rd 5 Apr 30, Vittorio Rd 9 Apr 30).
- Temptations to game-throw happened more often though - triggered whenever I get lousy/selfish teammates, which happens more frequently than overly scummy/strong killers.
Last edited by Raft; May 9 @ 9:56pm
feep May 10 @ 8:20pm 
aint you got notepad or smth
Nice vent.
Raft May 10 @ 8:33pm 
Welcome to this dbd solo queue blog.

This was initiated at a time when a lot of threads are saying solo queue is ♥♥♥♥. Indeed it is ♥♥♥♥, but not that much, when a longer term perspective is taken.

I think immortalizing logs on Steam is better than a notepad. My notepad will be gone when I change PCs and I am not allocating online storage spaces for this.

You're welcome to contribute your solo queue stories. No swf stories.
Raft May 13 @ 5:24pm 
Survivor Solo Queue Log 14 May 2024

Round 1 vs Dredge at Badham Preschool
- Result = Sacrificed (1 hatch escape, 2 moris, 1 sacrifice)
- Challenge = No progress (2/4 healing skill checks)
- Details = Dredge brought devour, ruin, pentimento, undying. Ace and Jake were mori-ed early. Mikaela escaped via Jake's hatch offering. I snuck around and blessed all 3 hexes. So, it felt like a good game to me.

Round 2 vs Spirit at Shattered Square
- Result = Escaped ( 1 mercy hatch, 3 sacrifices)
- Challenge = Finished (4/4 healing skill checks)
- Details = Spirit brought BBQ, pop, nowhere, lethal. She was hunting fast. Zarina had no mither. She was getting downed fast. Claudette and Nea were not very evasive - they stayed with their gens too long. All 3 died fast at 3rd hook. Spirit didn't camp, except after hooking Nea. I had to let Nea go 2nd stage. Spirit gave me hatch.

Round 3 vs Doc at Deathslinger's home
- Result = Escaped (4 escapes)
- Challenge = None available.
- Details = Killer was AFK, he received 0 bp in the end. He brought yellow mori and yellow/green addons - so I'm guessing it was accidental.

Review
- Escaped 2/3 matches. Though the match against the AFK doc shouldn't really count.
- Overall = 27/44 = 61%
Nice. Just a heads up/reminder that the Steam overlay also offers Notes and it saves to individual video games you play every time you open up the overlay in that game.
G3N0 (Banned) May 13 @ 6:21pm 
Not that there is any reason to believe any of these results anyway but why include results where the killer lets you go as an "escape" or was afk or anything else like suicides.

What good are stats if context isn't reflected in them? Are people really supposed to rely on random player charity for balance? lol Are you playing high mmr, low mmr, solo q, swf, a mix? Like zero context. Are you smurfing? Running meta builds?

Also no one has thrown in any of your games or given up 1st hook? In over 60 games? Seems HIGHLY suspect.

Dont believe everything you read on the internet friends.
Raft May 13 @ 11:09pm 
Originally posted by ໂ‧͡‧̫ໃ:
Nice. Just a heads up/reminder that the Steam overlay also offers Notes and it saves to individual video games you play every time you open up the overlay in that game.
I'm aware. Thank you. I rarely use that feature though. It doesn't seem easy to search through.

Originally posted by G3N0:
Not that there is any reason to believe any of these results anyway but why include results where the killer lets you go as an "escape" or was afk or anything else like suicides.

What good are stats if context isn't reflected in them? Are people really supposed to rely on random player charity for balance? lol Are you playing high mmr, low mmr, solo q, swf, a mix? Like zero context. Are you smurfing? Running meta builds?

Also no one has thrown in any of your games or given up 1st hook? In over 60 games? Seems HIGHLY suspect.

Dont believe everything you read on the internet friends.
Well at some point, I'll probably differentiate hatch/gates via effort vs. mercy gate/hatch escape vs. afk/low-effort escapes. In "details", I described anything that might be useful for future analysis - including if killer was AFK /rare-addons /tunneling /gracious, if teammates were gamethrowing /altruistic /selfish /rare-tools, etc. For simplicity, I mentioned info that stood out to me only. And the escape rate at the end of each post is just raw escapes per round.

This thread was created for solo q experiences only. It's written in the original post. I do not know my hidden mmr. I've escaped 6k+ matches, but I lose a lot, and took breaks, and I don't get overwhelming blights/nurses too often. So I'm guessing mid mmr. My 3 nearly-constant perks are shadowstep, coh, and detective hunch. My 1 flexible perk is usually balanced landing or bond or windows or alert. I change perks when a challenge requires it. This is my only account.

There were 4 gamethrows in my 44 matches. I've specifically mentioned it in my log on 10 May 2024. I've played 44 survivor matches in the past month. Not over 60 games. Your ability to even skim read is HIGHLY suspect.

Actually maybe I'll separate stats by before/after monthly grade reset timers.
Raw escape rate for the month ending 13 May 2024 = 25/41 = 61%.
Raw escape rate for the month ending 13 June 2024 = 2/3 = 67%.

And I agree, don't believe everything you read. But I have little interest in making video content right now. These take up so much space and time. The purpose of the log is for my own quick perspective of match history. I have screenshots of most of the post match scoreboards (unless I forgot to F12). I have no reason to lie. That will mess my own data collection and analysis / pattern-finding. I like to have data to back up my claim that solo queue is boring or amazing or okay. This log is data.
Last edited by Raft; May 14 @ 12:38am
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