Dead by Daylight

Dead by Daylight

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what if gen-regression perks were removed?
If all gen-regression perks were removed from Dead by Daylight. Not stuff like Overcharge and Oppression, but things like Pop Goes The Weasel, Ruin, Pain Resonance, etc. But also gens were around 25%-50% longer to repair by default, Would the game be better?

I feel like there would need to be another objective or something besides generators, as opposed to just flat out making the generators take longer. Just because doing gens is boring as hell, but removing gen-regression with no balance could make the games too quick for killers. I don't like using gen regression perks on killer, but I can't deny that they can be necessary at times.

Another big problem for me is that when I'm using gen regression perks on Killer and happen to face survivors that aren't very good, I'm forced to absolutely obliterate them with 0 chance of them winning, or I just don't use my perks that round which just feels bad.

Also gen-regression perks are just clearly better than most other perks; they make the game longer, allowing for more chases and room for more mistakes.

I know this would never happen in DBD, there's already too many gen-regression perks to just remove them, but would the game overall be better without these perks? It could allow for more build variety.
Last edited by minecraftshep; Apr 1, 2024 @ 5:43am
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Showing 1-13 of 13 comments
Regression perks are generally not OP, overcharge of all things is killer dependent and the skill check isn’t that scary, oppression is also situational, but what is OP is having 4 repair kits with best add-ons and the item perk making you do gens in what like 2oish seconds with a teammate.

As someone that plays both roles, I think the biggest problem for survivors is that gens regress too much, I think it should never go below 40% of earned progress because the game almost never goes to 8 kick situation. How many times you lose 80% of progress because the game went sour and you have no chance now, all the time.

Killer already has the option to prevent gen rush, corrupt intervention is good in most of the matches.
Last edited by American Dove Mitten; Apr 1, 2024 @ 5:48am
minecraftshep Apr 1, 2024 @ 5:54am 
Originally posted by American Dove Mitten:
Regression perks are generally not OP, overcharge of all things is killer dependent and the skill check isn’t that scary

I don't think they're op, I just think they're boring perks that I feel forced to use a lot of the time. It'd be nice to not have to rely on them.

Honestly agree that gens can regress too much as well, not due to survivors leaving the gen to regress, but due to the regression perks. Gens regress insanely slowly and if survivors don't work on the gen for that long, the killer earned it. Even though they did add a max amount of regression I think it's a bit too high. Idk about 40% though.
Last edited by minecraftshep; Apr 1, 2024 @ 6:00am
I think it really depends on the killer

Some need more slow down, others need more aura reading. There are many good killers using only chase perks too to catch people on window

Not everyone benefits from just using slowdown, it’s more about covering holes in your kit
Last edited by American Dove Mitten; Apr 1, 2024 @ 6:02am
What about if you only had to spend 10 seconds to kickstart a repair and it self repaired until the killer stopped it? It would take much longer but the survivors would have more to do like have to spend more time distracting the killer from finding the generator
Facu Apr 1, 2024 @ 6:06am 
I mean, if they get rid off both gen progression/regression perks that would be an interesting take into making the game more inclined to chases? It would need to be tested but you cant remove 1 and leave the other around cause thats just idiotic.
Jah'Raksha (Banned) Apr 1, 2024 @ 6:13am 
Originally posted by Facu:
I mean, if they get rid off both gen progression/regression perks that would be an interesting take into making the game more inclined to chases? It would need to be tested but you cant remove 1 and leave the other around cause thats just idiotic.
This game is not about only gen repairing
Gen speed is complicated thing. Tunneling, chases, map control - all this things affect gen speed
If we have all killers like blight and nurse, sure we can delete gen perks
If we have all killers like freddy - we need to slow gen speed at least for x5
So its not only ''gen speed'' perks both sides
Also we should delete healing speed perks, sprint perks etc
Last edited by Jah'Raksha; Apr 1, 2024 @ 6:14am
Shinkiro (Banned) Apr 1, 2024 @ 6:17am 
Originally posted by minecraftshep:
Also gen-regression perks are just clearly better than most other perks
Because everything else and every other playstyle for killers gets nerfed into the ground.
Last edited by Shinkiro; Apr 1, 2024 @ 6:18am
Jah'Raksha (Banned) Apr 1, 2024 @ 6:40am 
Originally posted by Shinkiro:
Originally posted by minecraftshep:
Also gen-regression perks are just clearly better than most other perks
Because everything else and every other playstyle for killers gets nerfed into the ground.
This
eh why not Apr 1, 2024 @ 7:20am 
Originally posted by Shinkiro:
Originally posted by minecraftshep:
Also gen-regression perks are just clearly better than most other perks
Because everything else and every other playstyle for killers gets nerfed into the ground.

Everything gets nerfed into the ground. Gen regression has been nerfed too to the point I dont see the point in running it half the time. BHVR should stop nerfing things and start buffing the perks that are useless. It's like they constantly want to nerf the useful stuff to be as useless as the ♥♥♥♥ perks... thinking that'll make the ♥♥♥♥ perks better..

Should leave the good perks alone and buff / rework the ♥♥♥♥ ones to the point they are an option.
Stroggs (Banned) Apr 1, 2024 @ 7:30am 
Originally posted by minecraftshep:
need to be another objective or something besides generators

Make NOED basekit, so survs gotta do bones.
eh why not Apr 1, 2024 @ 7:56am 
Originally posted by Stroggs:
Originally posted by minecraftshep:
need to be another objective or something besides generators

Make NOED basekit, so survs gotta do bones.

Most wouldn't bother until it proc'd and gave away it's position anyway.
Shinkiro (Banned) Apr 1, 2024 @ 7:56am 
Originally posted by SoloQ(NoPerks):
Originally posted by Shinkiro:
Because everything else and every other playstyle for killers gets nerfed into the ground.

Everything gets nerfed into the ground. Gen regression has been nerfed too to the point I dont see the point in running it half the time.
Okay, it has been the least nerfed. its still the generally better option because basically everything else is worse. Just giving us more time to kill survivors is better than anything else.
Last edited by Shinkiro; Apr 1, 2024 @ 7:57am
Shiro Apr 1, 2024 @ 8:02am 
25-50% on top of 90 seconds... 112-135 seconds of generators... yeah no.

The way to make the game better is to just have more to do than generators where you just sit in one place for the majority of the game if not in chase, but they probably never will do that, even events are centred around generators.

Even if it's just a new objective where survivors have to go to a specific place and carry an item somewhere x amount of times or literally anything that isn't do generator would greatly improve the experience for both sides. Killer gameplay becomes less about just walking up to every generator, survivors actually have a reason to be running around the map and not holding one button and occasionally pressing another to do a skillcheck.
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Date Posted: Apr 1, 2024 @ 5:39am
Posts: 13