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As someone that plays both roles, I think the biggest problem for survivors is that gens regress too much, I think it should never go below 40% of earned progress because the game almost never goes to 8 kick situation. How many times you lose 80% of progress because the game went sour and you have no chance now, all the time.
Killer already has the option to prevent gen rush, corrupt intervention is good in most of the matches.
I don't think they're op, I just think they're boring perks that I feel forced to use a lot of the time. It'd be nice to not have to rely on them.
Honestly agree that gens can regress too much as well, not due to survivors leaving the gen to regress, but due to the regression perks. Gens regress insanely slowly and if survivors don't work on the gen for that long, the killer earned it. Even though they did add a max amount of regression I think it's a bit too high. Idk about 40% though.
Some need more slow down, others need more aura reading. There are many good killers using only chase perks too to catch people on window
Not everyone benefits from just using slowdown, it’s more about covering holes in your kit
Gen speed is complicated thing. Tunneling, chases, map control - all this things affect gen speed
If we have all killers like blight and nurse, sure we can delete gen perks
If we have all killers like freddy - we need to slow gen speed at least for x5
So its not only ''gen speed'' perks both sides
Also we should delete healing speed perks, sprint perks etc
Everything gets nerfed into the ground. Gen regression has been nerfed too to the point I dont see the point in running it half the time. BHVR should stop nerfing things and start buffing the perks that are useless. It's like they constantly want to nerf the useful stuff to be as useless as the ♥♥♥♥ perks... thinking that'll make the ♥♥♥♥ perks better..
Should leave the good perks alone and buff / rework the ♥♥♥♥ ones to the point they are an option.
Make NOED basekit, so survs gotta do bones.
Most wouldn't bother until it proc'd and gave away it's position anyway.
The way to make the game better is to just have more to do than generators where you just sit in one place for the majority of the game if not in chase, but they probably never will do that, even events are centred around generators.
Even if it's just a new objective where survivors have to go to a specific place and carry an item somewhere x amount of times or literally anything that isn't do generator would greatly improve the experience for both sides. Killer gameplay becomes less about just walking up to every generator, survivors actually have a reason to be running around the map and not holding one button and occasionally pressing another to do a skillcheck.