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Can't "hook obsession" when using friends till the end either, even though you're ALWAYS hunting your obsession.
You still have passive perks like surge or alternatively use other kicks like Overcharge/Call of Brine/Eruption to otherwise make use, I'd honestly suggest eruption as 10% is decent and the aura read can let you use your power through a wall if you see them sticking the generator.
Worst come to worst? Try and focus that person a little more and when it comes to their third hook you can use what was meant to be a cage for a quick execution instead, saves you time and lets you go right back to looking around for another survivor. This value goes up more during the end game when literally every second counts as survivors run for gates.
1. Hook, cage, hook
2. Hook, hook, mori
3. Cage, hook, hook
Also Pyramid can easily tunnel you
Ignoring cages for a moment:
Punishment is stupidly good if your prediction is perfect; it goes through walls, entirely ignoring most loops. Even a perfect Huntress has to respect a wall existing. Punishment also counters the current meta SWF strategy of unhooking/uncaging mid-chase and using the basekit BT to bodyblock and BM; Punishment is one of the very few Powers that can hit multiple Survivors at once, so you can use it to nail both people at the same time. Likewise, it soft-counters the Buckle Up and For The People combo by immediately putting both people into Deep Wound so they can't willingly trade Deep Wound hits with each other and buy more time. Lastly, every time the "phase into a locker" exploit was live, Punishment was one of the few things that could still deal damage and force them to bleed out.
Torment can give you information on Survivor movements if they don't respect it. Once Tormented, they have little barbed wire trails around their feet that can reveal them from around corners or when they're trying to Blendette. If they respect the trails and crouch-walk to remove them, then you are forcing them to spend more time on traversal that they aren't spending on a gen at the top of the stairs or a totem in a nook you blocked. I've also seen many Survivors so allergic to trails that they will willingly and knowingly eat a basic attack in the middle of a chase if it means not being inflicted with Torment.
Cages:
Caging is infinitely faster and safer than hooking. The cage animation can not be interrupted by a Background Player and Flashbang rushdown. If someone was unhooked and they're willingly grinding on you because they have Decisive Strike but they ran through a trail? Caging bypasses that, too. Cages are also predictable; they always spawn in the furthest possible valid spawn point, so you can walk over there to drop Punishment on their buddy uncaging them, with no basekit BT to protect them.
The special Final Judgement Mori is the fastest Mori in the game, wasting no time that you'd otherwise spend picking up, carrying, and hooking. It also instantly opens the Hatch when used on the next to last Survivor instead of requiring a wait period, though this is sometimes a bad thing.
Summary:
PH laughs at the idea of the meta and being BMed in the usual ways. With perfect play, he saves enough time with fast downs that he does not need the usual "regression upon hooking" perks.
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Bonus trivia:
On release, Survivors who were killed by cages did not count for "Sacrifice # Survivors to the Entity" Tome Challenges. Why? Because they're being sacrificed according to Silent Hill's rules of pain and punishment, not by the Entity's ritualistic hook rules!