Dead by Daylight

Dead by Daylight

View Stats:
Donut Mar 27, 2024 @ 2:27am
Why doesn't Pyramid head's cage count as a hook for perks?
Played pyramid head today for my first time since he came out and i didn't notice that his cages don't count as hooks, i figured that kinda sucks but oh well till i realised that now he can't trigger perks like Pain resonance, Grim Embrace or Pop. I ran him on my 2nd match with those perks and it just made me think, Doesn't this mean pyramid head will suck in higher MMRs due to having so few gen slowdown perks to combat the quick repair perks of survivors?

I still killed all the survivors in both my matches but it still kinda shocks me that he'll have no counterplay against those quicky repair builds from survivors
< >
Showing 1-6 of 6 comments
Neko Mar 27, 2024 @ 3:07am 
Because cage is faster. You can press a button instead of picking up and wasting time carying the survivor to a hook. Also, it does not trigger DS and there is 0 risk of pallet or flashlight save.
Wimwyn Mar 27, 2024 @ 3:27am 
Because its LITERALLY not a hook?
Can't "hook obsession" when using friends till the end either, even though you're ALWAYS hunting your obsession.
MarbleThrone Mar 27, 2024 @ 3:41am 
It's a trade-off. You can hook normally and apply all associated perks, or quickly send them to a cage across the map. The cage also ignores any Survivor perks that revolve around unhooking, so you can use that to your advantage.
Seth Wulfstone Mar 27, 2024 @ 4:04am 
I mean, it's not a big deal if you can't cage them anyway. You have access to other forms of slow down and you can just hook survivors normally without his power. Kinda sucks, sure, but in certain scenarios it's better to get a fast "hook" than it is to get a real one in. You have options with how fast it is, especially if you've downed two at the same time.

You still have passive perks like surge or alternatively use other kicks like Overcharge/Call of Brine/Eruption to otherwise make use, I'd honestly suggest eruption as 10% is decent and the aura read can let you use your power through a wall if you see them sticking the generator.

Worst come to worst? Try and focus that person a little more and when it comes to their third hook you can use what was meant to be a cage for a quick execution instead, saves you time and lets you go right back to looking around for another survivor. This value goes up more during the end game when literally every second counts as survivors run for gates.
Hidden Sniper Mar 27, 2024 @ 4:55am 
He can combine hooks with cages.
1. Hook, cage, hook
2. Hook, hook, mori
3. Cage, hook, hook
Also Pyramid can easily tunnel you
Null Winter (Banned) Mar 27, 2024 @ 5:00am 
Pyramid Head is pretty powerful.

Ignoring cages for a moment:

Punishment is stupidly good if your prediction is perfect; it goes through walls, entirely ignoring most loops. Even a perfect Huntress has to respect a wall existing. Punishment also counters the current meta SWF strategy of unhooking/uncaging mid-chase and using the basekit BT to bodyblock and BM; Punishment is one of the very few Powers that can hit multiple Survivors at once, so you can use it to nail both people at the same time. Likewise, it soft-counters the Buckle Up and For The People combo by immediately putting both people into Deep Wound so they can't willingly trade Deep Wound hits with each other and buy more time. Lastly, every time the "phase into a locker" exploit was live, Punishment was one of the few things that could still deal damage and force them to bleed out.

Torment can give you information on Survivor movements if they don't respect it. Once Tormented, they have little barbed wire trails around their feet that can reveal them from around corners or when they're trying to Blendette. If they respect the trails and crouch-walk to remove them, then you are forcing them to spend more time on traversal that they aren't spending on a gen at the top of the stairs or a totem in a nook you blocked. I've also seen many Survivors so allergic to trails that they will willingly and knowingly eat a basic attack in the middle of a chase if it means not being inflicted with Torment.

Cages:

Caging is infinitely faster and safer than hooking. The cage animation can not be interrupted by a Background Player and Flashbang rushdown. If someone was unhooked and they're willingly grinding on you because they have Decisive Strike but they ran through a trail? Caging bypasses that, too. Cages are also predictable; they always spawn in the furthest possible valid spawn point, so you can walk over there to drop Punishment on their buddy uncaging them, with no basekit BT to protect them.

The special Final Judgement Mori is the fastest Mori in the game, wasting no time that you'd otherwise spend picking up, carrying, and hooking. It also instantly opens the Hatch when used on the next to last Survivor instead of requiring a wait period, though this is sometimes a bad thing.

Summary:

PH laughs at the idea of the meta and being BMed in the usual ways. With perfect play, he saves enough time with fast downs that he does not need the usual "regression upon hooking" perks.

---

Bonus trivia:

On release, Survivors who were killed by cages did not count for "Sacrifice # Survivors to the Entity" Tome Challenges. Why? Because they're being sacrificed according to Silent Hill's rules of pain and punishment, not by the Entity's ritualistic hook rules!
Last edited by Null Winter; Mar 27, 2024 @ 5:41am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Mar 27, 2024 @ 2:27am
Posts: 6