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It also depends on the map.
But yeah, a bad huntress will get destroyed.
Mid-tier range killer would be Deathslinger, who has only his low terror radius as an advantage compared to her.
I don't feel like she is high tier, I mean there is the one 0.1% god huntress that hooks a survivor, use BBQ and snipe from a distance with accuracy, but when I look back at almost all my games both as the huntress myself or as a survivor, the ones that goes down quickly are almost always the potatoes that throw the pallet as the huntress raises her hatchet, and then they go down. If survivors knew not to throw that pallet, I'd find my games with her a lot more difficult.
No, I just find this to be 95% of the huntresses, and then I been in red ranks against her in probably 500 matches.
With that said, it could be that the huntres players expecting the survivors to be potatoes, that make her easy to loop since almost all huntresses love raising that hatchet by pallets which means you can take two more laps around the obstacle, and then the same story again, and it's not overly hard to sniff out that rage M1.
Even though i most often perform well with her, it feels like im constantly just catching up with the survivors gen progress. I would be happy if her movement speed was increased, at the cost of base hatchet count.
I know she has one of the strongest ultra rares in the game, but i wont use them due to a mutual respect for fair play. Get rid of iri heads imo.
That being said, you should look for pro player Huntress to see how insane they are.
Which is why you don't throw a pallet at huntress at all unless it's really early or if you really bait her in to it.
But I agree with the double tap if she catches you in a bad spot.
I know there are "God huntresses" out there, but they are an extreme rarity, much more rare than a god nurse for example imo.
Fair point, but I think almost all huntresses will make that back fire though by raising the hatchet, and if it's a decent survivor, that know not to throw it, she'll lost all her progress and have to play catch up for another 10 seconds.
Yeah, and here we have the survivor that throws the pallet and get a hatchet in his face.