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Raportează o problemă de traducere
Literally had this happen just yesterday.
Welcome to DS.
First of all when you hook another player and come back ds is safely gone - if it was a fast chase & hook let him lie on the floor for 10 sec and you are good to go - if he is working on a gen beat him to the ground and pick him up later but stick around in the near its his own fault and if he got unbreakable you smack his ugly face.
the arguing is flawed. ds is a anti tunnel perk giving 40-60 sec of invincibility.
it's not unfair unless we're in the end game scenario where the survivor got unhooked and pretty much has a free escape card, but i argue if you preserved the perk until then you totally earned the escape.
if the killer can't get ♥♥♥♥ done for 5 gens it's on them and there is bloodwarden which totally counteracts to this scenario.
stop the whining and git gud.
I hook a survivor. Go to walk away and Player B unhooks Player A once I'm roughly 10 meters away.
I go and chase Player B and catch them VERY fast. I hook them.
Player A just BUMRUSHES to unhook B even though i'm still literally right there.
I down Player A.
I grab them again but get DS'd and they BOTH get to go free because of it.
Explain to me why despite me ignoring Player A after I hooked them, chasing Player B, getting the hook, I should STILL get punished for it? They screwed up and unhooked eachother 3 feet away from me, yet >I> am the one who gets punished?
Yes I "Could" wait another half a minute but the problem is... that's not fun for anybody involved and that's wasting time. Another Gen could and likely will get done in that 30 seconds. So it's unfun and I get punished no matter what I do.
And if this were a "once in a blue moon" event.... I wouldn't take issue with it. But it's not. DS gets used offensively in ways like this ALL OF THE TIME.
People WANT it to be made better that's why people argue against problems with perks.
To make dead by daylight better, you need to do 2 things.
1) announce dbd 2 with a brand new concept
2) get rid of BHVR that has multiple times showed us that they canb't do their job.
I've seen betas and alphas with less problems that this 4 years old game, the balancing being not existant, is not even top 5 of the true problems of this game at the moment.
Before belancing, which is now pretty much impossible with all the BS perks they added during the years, you need first a solid infrastructure. Can't balance if the game barely works
BHVR that is why...
Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.
While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape the Killer's grasp and stun them for 5 seconds.
Succeeding or failing the Skill Check will disable Decisive Strike.
Successfully stunning the Killer will result in you becoming the Obsession.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
"There's nothing to be scared of." — Laurie Strode
so we add now:
deactivates when survivor enters locker. (which is absolutely dumb as it ruins synergy with locker perks + it's the only way to fix the awful movement bug which is still in the game after 2 chapter releases. i sure love to lose my ds because i gotta fix a bug)
deactivates when fully healed. (yea let's ignore exposed effect and killer abilities...get healed get ♥♥♥♥♥♥ alright? lol)
deactivates after getting on gen. (coz how dare i tap it to stop the regression)
deactivates after cleansing a totem (how dare the survivor cleansing the ruin on this map. GET ♥♥♥♥♥♥!!!11!111!!!)
deactivates when touching the control of a exit gate.
deactivates when the survivor uses a exhaustion perk.
deactivates when the survivor uses an item.
deactivates when the survivor attempts to hide.
deactivates when meg tries to get away with bt while bubba was sniffing her undies.
like how long shall this list go on for?
well most of those are made up for ♥♥♥♥ and giggles, coz this topic is always getting ridiculous af. imo ds is fine as it is.
everybody talks about doing the right choices in dbd. well, apparently it doesn't apply to killer mains because they just go ahead and open a locker and totally are aware of the ds locker play.
afterwards they come here on the forums to have a good cry about it.
your choices influence the outcome of a game. how is it the fault of a perk when people over and over again get baited and fall for the same strat every single game?
we can go over so many bs killer perks that are just as crutch and aren't healthy for the game either.