Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also breaking walls is cathartic. 🙂
Killer:
- small map
- unsafe pallets (bloodlust pallets)
- indoor designed maps
- dead ends
etc
Survivor
- safe pallets (jungle gym, Killer shack, long loop pallets, Pallet gyms)
- windows
- big maps
-open map with vision to see where the killer is like Blood lodge (thats why indoor maps sucks for survivors)
- main building included in the map
etc
Dead dawg saloon has around 15 pallets and except the killer shack there is no safe pallets, and you can also break the walls what will make it unsafe.
its a small map
its a bright map
the main building has some windows but also unsafe when you break the walls
no matter how many pallets a map has, as long they're unsafe its good for killers.
you can put 50 pallets on this map, but doesnt matter when they're unsafe.
its definetly a killer map, and as long the killer isnt a potatoe he will win.
When i play as killer i wish i never bought the game