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To slow down your opponents progress.
Edit: I'm not saying it's a thing that should stay in the game, mind you, just trying to help. I've not seen it in action, at all.
If you find that your teammates are really bad at chases then just keep playing and climb that MMR ladder. Meanwhile (not to come of as passive-aggressive) but if you believe your far better then your current teammates, Try grabbing a flashlight and leading the killer around while your team does gens. Doing gens on the other side of the map and not assisting your team (i.e assisting in hooks, chases, helping with team gens) is actually more counter productive than you think. If you actively help your teammates with a generator then that opens up multiple benefits compared to doing it yourself, 1. gens are completed faster, 2. Insurance that if you get hooked near said gen then you'll probably be unhooked, 3. If someone needs to body block/flashlight the killer then they have the chance.
Tl;dr - Perks are there for a reason, both sides get gen perks, It gets easier, Help your team and progress together
You are either forced off of your gen from grim embrace into deadmans.
Or forced off from a scream into deadmans.
Or you have to get off the gen prior, right before the survivor gets hooked (guess, hope not during a skill check, be looking in the right direction). Wait around for grim embrace, hope the killer is not walking your way, get back on and now you are down one survivor able to save since you are stuck there for DMS.
Global gen block with 0 counterplay is just hilariously broken. At least with thrilling you can stay on the gen to counter it. The killer has to worry about global 0 gen prog, and can just wait for altruism plays with proxy camping to start the whole process up again 4x.
You see a lot of new "billy mains" doing this as they can just one shot anyone going for the save.
It's a silly design they managed to create and then the whole 4 token thing being 40 seconds is just ridiculous.
With it being global is also another problem in itself. There's no way to tell which survivor to go save, so what ends up happening in solo is several go save and its usually a forced trade/stage 2/death as its used for camping, and the cycle repeats itself. It puts a large pause on the game, which yea this is worse than old eruption.
At least I could get off the gen with old eruption before a survivor went down to counter it, and knew which gen it was cause the killer would have to kick it.
Very unhealthy for the game in its current state.
I'd like to assume I'm in the mid - very low high range but without the actual number i couldn't give you a for sure answer
As you said below, 2 out of the 4 perks you mentioned are regressing perks... so ya did.... aka. Pop and pain res.
Stopping the killer attacking and stopping the survivors doing gens while equatable in terms of progressing the game, Aren't the same.
If the killer can't kill (his main objective) then the only thing he *can* do is break pallets, Damages gens, Maybe Snuff a boon.
If survivors can't do gens (their main objective) they *can* Heal teammates, Unhook friendlies (All of which can be classified as main objectives), Search chests, destroy hooks, scout for Hex Totems
There's plenty you can do while the generators are blocked for what? 30 seconds? What you choose to do with that time in ultimately up to you, But don't make it out as if you can't do anything at all
Few nitpicks here, First of all. If your in anywhere near very low - Mid MMR as you described then a good 95% of the time Killers won't be running these perks, If they do either A: Their coming back to the game or B: their smurfs. Both of which at this rank won't help you regardless of their perk choice or C: they've googled a random build and probably won't understand it (otherwise they wouldn't be in such Low - Mid MMR). Secondly, While it varies from each player who plays the killer at Low - mid MMR, Most often or not if you flash a light at them, You'll probably end up annoying him more than actually deterring him. New players all the way up to Pros wouldn't be complaining about tunnelling as much if it didn't happen so often, as you might find it crazy! but most players tend to be rather agitated when their constantly blinded, yet they'll see the meg with a toolbox nearly untouched when they complain.
New killers in low MMR - Flash light them - They'll get annoyed and tunnel you
Pro players in high MMR - Flash them (half the time it might work) - Get tunnelled out of spite
If you however are good are loops and play your movement correctly then you can make loops like the killer shack window, Hell for them. Then! In which a majority of the time they'll give up, Because why spend 5 minutes chasing a guy you might not catch when you can go for someone easier, If a guy has a flashlight but can't loop for their life, Then they'll take the free hook
It's a couple of years old, But the premise is still the same. Read the post and the first couple of comments. Turns out Flashlights work to annoy killers, And yes they will chase you
https://forums.bhvr.com/dead-by-daylight/discussion/261587/killers-stop-chasing-the-flashlight
Explains how to counter it:
**nobody will chase u because u click at them with the flashlight , only newbies