Dead by Daylight

Dead by Daylight

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TERRØR♕ Feb 27, 2024 @ 11:00am
going backwards
so we have the same problem as with the old eruption, new grim embrace + pain res + dead man's switch + smething else like pop (doesnt matter) . I am just forced to sit around doing nothing because all gens get blocked really really often....im a soloque player , teammates wont last for 5 minutes in chase and im fine with it, but im trying to be efficient at least to have a chance...now im just forced to just watch the beautifull graphics of the game while my teammate gets downed.Really bhvr?
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Showing 1-15 of 28 comments
LittleEtherKitty Feb 27, 2024 @ 11:04am 
Why not try to help your team mate?
TERRØR♕ Feb 27, 2024 @ 11:16am 
Originally posted by LittleEtherKitty:
Why not try to help your team mate?
i can see from your comments that u are a killer main witch explains a lot, dont wanna be mean but , thats not how soloque works or even dead by dalight in general. All gens get blocked really often , 3 players going around the killer to "help" will just give an insane amount of pressure to the survivors.And at the end of the day a hit to "help" your soloque teammate wont make a 20second chase go on for another 5 minutes , will just go on for maybe 10-15 second more maximum
TERRØR♕ Feb 27, 2024 @ 11:18am 
Originally posted by LittleEtherKitty:
Why not try to help your team mate?
+ what is the point to get chased if your teammates cant do the objective to progress the game
LittleEtherKitty Feb 27, 2024 @ 11:38am 
Originally posted by TERRØR♕:
Originally posted by LittleEtherKitty:
Why not try to help your team mate?
i can see from your comments that u are a killer main witch explains a lot, dont wanna be mean but , thats not how soloque works or even dead by dalight in general. All gens get blocked really often , 3 players going around the killer to "help" will just give an insane amount of pressure to the survivors.And at the end of the day a hit to "help" your soloque teammate wont make a 20second chase go on for another 5 minutes , will just go on for maybe 10-15 second more maximum
I used to main killer, though never only killer, but have been moving more towards surv, recently. If you can get the killers attention, and are good at running, yourself, it definitely could benefit things.
Originally posted by TERRØR♕:
Originally posted by LittleEtherKitty:
Why not try to help your team mate?
+ what is the point to get chased if your teammates cant do the objective to progress the game
To slow down your opponents progress.

Edit: I'm not saying it's a thing that should stay in the game, mind you, just trying to help. I've not seen it in action, at all.
Last edited by LittleEtherKitty; Feb 27, 2024 @ 12:31pm
Donut Feb 27, 2024 @ 11:57am 
It's important that you remember those perks are in for a reason, If survivors are allowed a ton of perks (as well as toolboxes and addons) to improve their repair speed on gens, Why shouldn't killers get perks to counter it? Playing on both sides of the coin, Gen rushing is a pretty sweaty tactic that's very often used specifically in higher MMRs, Survivors get a free win (varying on skill) and that often doesn't feel earnt and Killers feel like crap because either major skill issue or the unfortunate chance of versing a really good team

If you find that your teammates are really bad at chases then just keep playing and climb that MMR ladder. Meanwhile (not to come of as passive-aggressive) but if you believe your far better then your current teammates, Try grabbing a flashlight and leading the killer around while your team does gens. Doing gens on the other side of the map and not assisting your team (i.e assisting in hooks, chases, helping with team gens) is actually more counter productive than you think. If you actively help your teammates with a generator then that opens up multiple benefits compared to doing it yourself, 1. gens are completed faster, 2. Insurance that if you get hooked near said gen then you'll probably be unhooked, 3. If someone needs to body block/flashlight the killer then they have the chance.


Tl;dr - Perks are there for a reason, both sides get gen perks, It gets easier, Help your team and progress together
Bing Bong (Banned) Feb 27, 2024 @ 12:01pm 
Unfortunately grim embrace+dms has no counter.

You are either forced off of your gen from grim embrace into deadmans.
Or forced off from a scream into deadmans.

Or you have to get off the gen prior, right before the survivor gets hooked (guess, hope not during a skill check, be looking in the right direction). Wait around for grim embrace, hope the killer is not walking your way, get back on and now you are down one survivor able to save since you are stuck there for DMS.

Global gen block with 0 counterplay is just hilariously broken. At least with thrilling you can stay on the gen to counter it. The killer has to worry about global 0 gen prog, and can just wait for altruism plays with proxy camping to start the whole process up again 4x.

You see a lot of new "billy mains" doing this as they can just one shot anyone going for the save.

It's a silly design they managed to create and then the whole 4 token thing being 40 seconds is just ridiculous.

With it being global is also another problem in itself. There's no way to tell which survivor to go save, so what ends up happening in solo is several go save and its usually a forced trade/stage 2/death as its used for camping, and the cycle repeats itself. It puts a large pause on the game, which yea this is worse than old eruption.

At least I could get off the gen with old eruption before a survivor went down to counter it, and knew which gen it was cause the killer would have to kick it.


Very unhealthy for the game in its current state.
Last edited by Bing Bong; Feb 27, 2024 @ 12:09pm
TERRØR♕ Feb 27, 2024 @ 12:49pm 
Originally posted by Donut:
It's important that you remember those perks are in for a reason, If survivors are allowed a ton of perks (as well as toolboxes and addons) to improve their repair speed on gens, Why shouldn't killers get perks to counter it? Playing on both sides of the coin, Gen rushing is a pretty sweaty tactic that's very often used specifically in higher MMRs, Survivors get a free win (varying on skill) and that often doesn't feel earnt and Killers feel like crap because either major skill issue or the unfortunate chance of versing a really good team

If you find that your teammates are really bad at chases then just keep playing and climb that MMR ladder. Meanwhile (not to come of as passive-aggressive) but if you believe your far better then your current teammates, Try grabbing a flashlight and leading the killer around while your team does gens. Doing gens on the other side of the map and not assisting your team (i.e assisting in hooks, chases, helping with team gens) is actually more counter productive than you think. If you actively help your teammates with a generator then that opens up multiple benefits compared to doing it yourself, 1. gens are completed faster, 2. Insurance that if you get hooked near said gen then you'll probably be unhooked, 3. If someone needs to body block/flashlight the killer then they have the chance.


Tl;dr - Perks are there for a reason, both sides get gen perks, It gets easier, Help your team and progress together
i dont know in what mmr u play but none of what u say is realistic , i didint say anything about regress perks , me beeing able to not do anything while killer is doing his objective is the problem. Imagine a perk that survivors can do gens but killer is unable to hit them at all ...seems kinda broken no? + A killer in more than very low mmr will not chase a survivor all game just because they ''clicked at him'' with a flashlight. Killers are more likely to completly ignore cocky survivors because they know they are good most of the time
LittleEtherKitty Feb 27, 2024 @ 1:16pm 
Originally posted by TERRØR♕:
Originally posted by Donut:
It's important that you remember those perks are in for a reason, If survivors are allowed a ton of perks (as well as toolboxes and addons) to improve their repair speed on gens, Why shouldn't killers get perks to counter it? Playing on both sides of the coin, Gen rushing is a pretty sweaty tactic that's very often used specifically in higher MMRs, Survivors get a free win (varying on skill) and that often doesn't feel earnt and Killers feel like crap because either major skill issue or the unfortunate chance of versing a really good team

If you find that your teammates are really bad at chases then just keep playing and climb that MMR ladder. Meanwhile (not to come of as passive-aggressive) but if you believe your far better then your current teammates, Try grabbing a flashlight and leading the killer around while your team does gens. Doing gens on the other side of the map and not assisting your team (i.e assisting in hooks, chases, helping with team gens) is actually more counter productive than you think. If you actively help your teammates with a generator then that opens up multiple benefits compared to doing it yourself, 1. gens are completed faster, 2. Insurance that if you get hooked near said gen then you'll probably be unhooked, 3. If someone needs to body block/flashlight the killer then they have the chance.


Tl;dr - Perks are there for a reason, both sides get gen perks, It gets easier, Help your team and progress together
i dont know in what mmr u play but none of what u say is realistic , i didint say anything about regress perks , me beeing able to not do anything while killer is doing his objective is the problem. Imagine a perk that survivors can do gens but killer is unable to hit them at all ...seems kinda broken no? + A killer in more than very low mmr will not chase a survivor all game just because they ''clicked at him'' with a flashlight. Killers are more likely to completly ignore cocky survivors because they know they are good most of the time
(Joke) You mean the perk known as running? Or stunning? (Had to, before someone else probably did)
Donut Feb 27, 2024 @ 1:23pm 
Originally posted by TERRØR♕:
i dont know in what mmr u play but none of what u say is realistic

I'd like to assume I'm in the mid - very low high range but without the actual number i couldn't give you a for sure answer

Originally posted by TERRØR♕:
i didint say anything about regress perks

As you said below, 2 out of the 4 perks you mentioned are regressing perks... so ya did.... aka. Pop and pain res.

Originally posted by TERRØR♕:
so we have the same problem as with the old eruption, new grim embrace + pain res + dead man's switch + smething else like pop (doesnt matter)


Originally posted by TERRØR♕:
me beeing able to not do anything while killer is doing his objective is the problem. Imagine a perk that survivors can do gens but killer is unable to hit them at all ...seems kinda broken no?

Stopping the killer attacking and stopping the survivors doing gens while equatable in terms of progressing the game, Aren't the same.
If the killer can't kill (his main objective) then the only thing he *can* do is break pallets, Damages gens, Maybe Snuff a boon.
If survivors can't do gens (their main objective) they *can* Heal teammates, Unhook friendlies (All of which can be classified as main objectives), Search chests, destroy hooks, scout for Hex Totems

There's plenty you can do while the generators are blocked for what? 30 seconds? What you choose to do with that time in ultimately up to you, But don't make it out as if you can't do anything at all

Originally posted by TERRØR♕:
+ A killer in more than very low mmr will not chase a survivor all game just because they ''clicked at him'' with a flashlight. Killers are more likely to completly ignore cocky survivors because they know they are good most of the time

Few nitpicks here, First of all. If your in anywhere near very low - Mid MMR as you described then a good 95% of the time Killers won't be running these perks, If they do either A: Their coming back to the game or B: their smurfs. Both of which at this rank won't help you regardless of their perk choice or C: they've googled a random build and probably won't understand it (otherwise they wouldn't be in such Low - Mid MMR). Secondly, While it varies from each player who plays the killer at Low - mid MMR, Most often or not if you flash a light at them, You'll probably end up annoying him more than actually deterring him. New players all the way up to Pros wouldn't be complaining about tunnelling as much if it didn't happen so often, as you might find it crazy! but most players tend to be rather agitated when their constantly blinded, yet they'll see the meg with a toolbox nearly untouched when they complain.

New killers in low MMR - Flash light them - They'll get annoyed and tunnel you
Pro players in high MMR - Flash them (half the time it might work) - Get tunnelled out of spite

If you however are good are loops and play your movement correctly then you can make loops like the killer shack window, Hell for them. Then! In which a majority of the time they'll give up, Because why spend 5 minutes chasing a guy you might not catch when you can go for someone easier, If a guy has a flashlight but can't loop for their life, Then they'll take the free hook

It's a couple of years old, But the premise is still the same. Read the post and the first couple of comments. Turns out Flashlights work to annoy killers, And yes they will chase you

https://forums.bhvr.com/dead-by-daylight/discussion/261587/killers-stop-chasing-the-flashlight
Last edited by Donut; Feb 27, 2024 @ 1:27pm
chasing for hugs Feb 27, 2024 @ 2:13pm 
Explains there is no counter:

Originally posted by Jak:
Unfortunately grim embrace+dms has no counter.

You are either forced off of your gen from grim embrace into deadmans.
Or forced off from a scream into deadmans.

Explains how to counter it:

Originally posted by Jak:
Or you have to get off the gen prior, right before the survivor gets hooked (guess, hope not during a skill check, be looking in the right direction). Wait around for grim embrace, hope the killer is not walking your way, get back on and now you are down one survivor able to save since you are stuck there for DMS.
TERRØR♕ Feb 27, 2024 @ 3:11pm 
Originally posted by Donut:
Originally posted by TERRØR♕:
i dont know in what mmr u play but none of what u say is realistic

I'd like to assume I'm in the mid - very low high range but without the actual number i couldn't give you a for sure answer

Originally posted by TERRØR♕:
i didint say anything about regress perks

As you said below, 2 out of the 4 perks you mentioned are regressing perks... so ya did.... aka. Pop and pain res.

Originally posted by TERRØR♕:
so we have the same problem as with the old eruption, new grim embrace + pain res + dead man's switch + smething else like pop (doesnt matter)


Originally posted by TERRØR♕:
me beeing able to not do anything while killer is doing his objective is the problem. Imagine a perk that survivors can do gens but killer is unable to hit them at all ...seems kinda broken no?

Stopping the killer attacking and stopping the survivors doing gens while equatable in terms of progressing the game, Aren't the same.
If the killer can't kill (his main objective) then the only thing he *can* do is break pallets, Damages gens, Maybe Snuff a boon.
If survivors can't do gens (their main objective) they *can* Heal teammates, Unhook friendlies (All of which can be classified as main objectives), Search chests, destroy hooks, scout for Hex Totems

There's plenty you can do while the generators are blocked for what? 30 seconds? What you choose to do with that time in ultimately up to you, But don't make it out as if you can't do anything at all

Originally posted by TERRØR♕:
+ A killer in more than very low mmr will not chase a survivor all game just because they ''clicked at him'' with a flashlight. Killers are more likely to completly ignore cocky survivors because they know they are good most of the time

Few nitpicks here, First of all. If your in anywhere near very low - Mid MMR as you described then a good 95% of the time Killers won't be running these perks, If they do either A: Their coming back to the game or B: their smurfs. Both of which at this rank won't help you regardless of their perk choice or C: they've googled a random build and probably won't understand it (otherwise they wouldn't be in such Low - Mid MMR). Secondly, While it varies from each player who plays the killer at Low - mid MMR, Most often or not if you flash a light at them, You'll probably end up annoying him more than actually deterring him. New players all the way up to Pros wouldn't be complaining about tunnelling as much if it didn't happen so often, as you might find it crazy! but most players tend to be rather agitated when their constantly blinded, yet they'll see the meg with a toolbox nearly untouched when they complain.

New killers in low MMR - Flash light them - They'll get annoyed and tunnel you
Pro players in high MMR - Flash them (half the time it might work) - Get tunnelled out of spite

If you however are good are loops and play your movement correctly then you can make loops like the killer shack window, Hell for them. Then! In which a majority of the time they'll give up, Because why spend 5 minutes chasing a guy you might not catch when you can go for someone easier, If a guy has a flashlight but can't loop for their life, Then they'll take the free hook

It's a couple of years old, But the premise is still the same. Read the post and the first couple of comments. Turns out Flashlights work to annoy killers, And yes they will chase you

https://forums.bhvr.com/dead-by-daylight/discussion/261587/killers-stop-chasing-the-flashlight
first of all i didint say im bothered by regress perks as i typed (doesnt matter) next to them, secondly , the fact that i said any killer above verylow mmr will not go for the clicky clicky guy doesnt mean im very low mmr neither than i said im very low mmr. Lastly again not realistic options on what to do when my objective as a survivor is locked , chests waste of time , breaking hooks (needs items) and even if u have them turbo useless tactic, searching for hex totems? really bro? i just said the 4 perks 99% of killers run , i dont see any hexes on them , nobody runs hex totems because even if active they are mutch weaker than the 4 perks i mentioned.Healing and unhooking completly situational + even IF i have an injured survivor, in soloque i have to run around the map and search for an injured survivor to heal? guess WASTE OF TIME , thats all , thats my opinion.

**nobody will chase u because u click at them with the flashlight , only newbies
ReZisT Lust Feb 27, 2024 @ 3:23pm 
Man iv been using grim embrace amd holy hell it helps the gen rushing so much and explains why killers run it so much. Losing 2 gens per chase is rough but at least you can stall out a little each hook
Last edited by ReZisT Lust; Feb 27, 2024 @ 3:23pm
TERRØR♕ Feb 27, 2024 @ 3:26pm 
Originally posted by ReZisT Lust:
Man iv been using grim embrace amd holy hell it helps the gen rushing so much and explains why killers run it so much. Losing 2 gens per chase is rough but at least you can stall out a little each hook
you guys can run it as mutch as u like , im not hating the players , im hating the game . Dont try to tell me that the perma blocking gens and perma regressing on top of that is balanced
ReZisT Lust Feb 28, 2024 @ 3:08pm 
Originally posted by TERRØR♕:
Originally posted by ReZisT Lust:
Man iv been using grim embrace amd holy hell it helps the gen rushing so much and explains why killers run it so much. Losing 2 gens per chase is rough but at least you can stall out a little each hook
you guys can run it as mutch as u like , im not hating the players , im hating the game . Dont try to tell me that the perma blocking gens and perma regressing on top of that is balanced
Yea the gens fly so killers throw on slow down perks, the game sucks cause of that but at least they require something to activate them, if you notice grim then protect the 4th unhooked person and take hits as much as possible to stop the 40s condition. Killers can only kick it so many times till it stops working now which denies regression unless survivors miss a check.
Last edited by ReZisT Lust; Feb 28, 2024 @ 3:08pm
LittleEtherKitty Feb 28, 2024 @ 9:21pm 
Originally posted by TERRØR♕:
Originally posted by Donut:

I'd like to assume I'm in the mid - very low high range but without the actual number i couldn't give you a for sure answer



As you said below, 2 out of the 4 perks you mentioned are regressing perks... so ya did.... aka. Pop and pain res.






Stopping the killer attacking and stopping the survivors doing gens while equatable in terms of progressing the game, Aren't the same.
If the killer can't kill (his main objective) then the only thing he *can* do is break pallets, Damages gens, Maybe Snuff a boon.
If survivors can't do gens (their main objective) they *can* Heal teammates, Unhook friendlies (All of which can be classified as main objectives), Search chests, destroy hooks, scout for Hex Totems

There's plenty you can do while the generators are blocked for what? 30 seconds? What you choose to do with that time in ultimately up to you, But don't make it out as if you can't do anything at all



Few nitpicks here, First of all. If your in anywhere near very low - Mid MMR as you described then a good 95% of the time Killers won't be running these perks, If they do either A: Their coming back to the game or B: their smurfs. Both of which at this rank won't help you regardless of their perk choice or C: they've googled a random build and probably won't understand it (otherwise they wouldn't be in such Low - Mid MMR). Secondly, While it varies from each player who plays the killer at Low - mid MMR, Most often or not if you flash a light at them, You'll probably end up annoying him more than actually deterring him. New players all the way up to Pros wouldn't be complaining about tunnelling as much if it didn't happen so often, as you might find it crazy! but most players tend to be rather agitated when their constantly blinded, yet they'll see the meg with a toolbox nearly untouched when they complain.

New killers in low MMR - Flash light them - They'll get annoyed and tunnel you
Pro players in high MMR - Flash them (half the time it might work) - Get tunnelled out of spite

If you however are good are loops and play your movement correctly then you can make loops like the killer shack window, Hell for them. Then! In which a majority of the time they'll give up, Because why spend 5 minutes chasing a guy you might not catch when you can go for someone easier, If a guy has a flashlight but can't loop for their life, Then they'll take the free hook

It's a couple of years old, But the premise is still the same. Read the post and the first couple of comments. Turns out Flashlights work to annoy killers, And yes they will chase you

https://forums.bhvr.com/dead-by-daylight/discussion/261587/killers-stop-chasing-the-flashlight
first of all i didint say im bothered by regress perks as i typed (doesnt matter) next to them, secondly , the fact that i said any killer above verylow mmr will not go for the clicky clicky guy doesnt mean im very low mmr neither than i said im very low mmr. Lastly again not realistic options on what to do when my objective as a survivor is locked , chests waste of time , breaking hooks (needs items) and even if u have them turbo useless tactic, searching for hex totems? really bro? i just said the 4 perks 99% of killers run , i dont see any hexes on them , nobody runs hex totems because even if active they are mutch weaker than the 4 perks i mentioned.Healing and unhooking completly situational + even IF i have an injured survivor, in soloque i have to run around the map and search for an injured survivor to heal? guess WASTE OF TIME , thats all , thats my opinion.

**nobody will chase u because u click at them with the flashlight , only newbies
It might be a waste of time, usually, but if you can't do gens, guess what, standing around is a waste of time.
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Date Posted: Feb 27, 2024 @ 11:00am
Posts: 28