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the other survivors are looping the killer the whole game? then do generators, i don't get the problem
well, there's your problem.
Dude, I understand that you've played more than me in this game and that your ego can't accept that a person with 400 hours in the game can feel confident. But when I wrote that, I wasn't trying to compare myself to anyone; I was just pointing out that I'm not ruining games and I clearly understand what and how to do things in the game (and looking at other survivors in the game with over 1k hours, I'm holding up pretty well). But I still don't understand how your comment answers my question: why do people ruin games from the 0 minute after they see that I took a perk, which IS PART OF THE GAME?
The problem is that people ruin the game from 0 minute. So I didn't get it.
Thank you for sharing. Next time I would try to use it only at party.
When I said that survivors who ruin the game chase the killer, I meant that they chase the killer just to DIE, not to waste his time. They ruin the first hook and after smb saves them, they immediately start to chase the killer and tbag for mercy. But now I see that this perk isn't good, thank you for sharing :) I will try to avoid this perk when I play solo. I just don't get why the community is so mad about a perk that is in the game. It's just a game, but people want to sweat there. (I am saying this after 6k hours in DOTA 2, btw)
If the perk is I the game, it's on you to determine its usefulness. If the survivors want to give up, that has nothing at all to do with you. Run with what you want. You've done nothing wrong.
My friend, read carefully what BHVR considers griefing and unsportsmanlike behavior in the game. And look closely at the point that says they should ban for it. In many other online projects, people actually get banned for this, but in the case of BHVR, it's hard to track. And yes, I'm not defending myself, I'm just stating the obvious: you can't ruin the game for others if you chose to search and found random teammates. But if you think it's okay to ruin the game for others, then I'm not surprised it happens every other game.
I completely agree with you. After playing for 400 hours, I've really noticed that the more I play, the less fun it becomes. DBD has a truly unique community: either you have the complete tryhards who ruin the game, complain, and sweat ridiculously (in a game that doesn't even have proper ranks), or you have super positive players who just play for fun because the game is genuinely unique in its own way. Unfortunately, the majority are the former type.
so, by your logic, people who play for fun don't want to win in a PvP game where nature of basically 99% of 0layers is to go for a win?.
Have you ever thought that people are just burnt out from the game and are looking for the way to project their burnout onto other players by trying to blame their opponents for playing sweaty and similar things?
Symptoms of burnout:
-starting to feel like your opponents are playing sweaty so often and thinking game is unfun because of that
-expecting others to abide by your gameplay style more and more often
-expecting opponents to hand you the wins in order for you to think they are "fun" opponents
-complaining at every sign of meta in opponents' build while being completely neutral about you/your team going meta
-refusal to further improve and just bpame opponents and devs for the state of the game
so, by your logic, people who play for fun don't want to win in a PvP game where nature of basically 99% of 0layers is to go for a win?.
Have you ever thought that people are just burnt out from the game and are looking for the way to project their burnout onto other players by trying to blame their opponents for playing sweaty and similar things?
Symptoms of burnout:
-starting to feel like your opponents are playing sweaty so often and thinking game is unfun because of that
-expecting others to abide by your gameplay style more and more often
-expecting opponents to hand you the wins in order for you to think they are "fun" opponents
-complaining at every sign of meta in opponents' build while being completely neutral about you/your team going meta
-refusal to further improve and just bpame opponents and devs for the state of the game [/quote]
First of all, it's a computer game, and believe me, many people have much bigger concerns in life than just logging in every day to sweat for a rating. Secondly, DBD is not an e-sport and is far from the most difficult game (I've played plenty of challenging games: DOTA, CS, LOL (if we're talking about online), DS1-3, ELDEN RING, SEKIRO), and trust me, I've never encountered a community as whiny and dissatisfied as in DBD. Again, based on my observations, there are enough positive and pleasant players in the game, but as soon as my rank goes above Gold 3, I encounter a ruiner in every game who, after being hooked first, immediately starts ruining hooks and gets themselves killed by the killer. It's like if I started breaking items in DOTA and standing AFK at the base waiting for the game to end. Or if I just went AFK in CS while my teammates play 4 vs 5. My friend, I'm not burnt out or complaining about the state of the game (I didn't say a word that BHVR is bad, they just can't track such players), but because the game doesn't punish griefing and ruining. The concepts of GRIEFING and RUINING have become very blurred for the players (judging by all these comments). As a result, 90% of the comments under this post are justifications from those people who not only ruin everyone's mood in the game but also decrease the chance of winning to almost zero. That's why, after reading these justifying comments, I realized that people in DBD just don't know how to play as a team. Any game can be won, or at least you can try, even if you're the most skilled player in the game and have 3 noobs with you.
I'm also not a fan of this invocation perk because whoever invokes will be broken for the rest of the match. Majority of players who invoke either can't run the killer, and/or can't do risky unhooks, and/or play too stealthy for the rest of the match.
In a lot of solo queue matches, the match is considered lost if any of the survivors brought no mither.
Solo queue is already difficult. Don't make it harder.
You should play in swf if you want to play risky builds. Some don't mind it. Others will stop playing with you.
Thank you for the clear response on the situation. Really. I just wondered why people so mad that I want to use different builds. 90% of the games I play meta build, but anyway there are a lot of players who ruin hooks for no reason, in my opinion.