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it doesnt need a nerf since it replaces ultimate weapon, instead survivors need a buff that they can see dropped items in white aura while affected by this perk so you can go oh, the killer will see me if i go there
thats where the biggest BS comes from, someone dropping an item without you seeing them drop it so now the killer has vision on you with no counterplay
Yes, Vecna comes with the perk but other killers who also benefit from aura reading like Pyramid Head or Artist can get just as much use out of it. You think the devs have to implement specific conditions based on each one?
Ignoring the percents, because those are just numbers you made up, I still don't see what you're saying.
The perk that makes you drop your item on hit, is Franklin's Demise, it already exists.
The perk's big thing is it forces you to choose from two bad choices. Pick the item up and get oblivious for 25 seconds, or leave the item there and give the killer a Wire Tap. You seem to boil the "impossible to counter" down to "90% of the time ur teamamtes dont know what the perk does yet". That's not on the perk, or the killer, that's on survivor players. If survivors aren't learning what a new perk does, that's ENTIRELY on them.
Other perks force survivors to make decisions between bad choices too, this isn't a new mechanic.
The top 3 Users in my opinion are: Onryo (Built in stealth and teleport, also easy to slug and build condemn with passive aura-reading), Pyramid head (has a range attack that goes through walls, also if your extremely lucky a survivor will be caged within weave's aura-reading letting you see that survivor) The Unknown (has a teleport and his range attack goes through walls to some extent, its also much easier to prevent the revealing mechanic when you can hide behind walls and still see the survivor with aura reading.)