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The devs balance for the bottom MMR and sometimes middle but almost never upper levels. At low levels PGTW and PR do a ton of damage to the survivors. At high levels you almost cant win as killer without gen defense because the survivors want to win the game in 4 mintues via gen rush.
So when we have Nurse and Blight Running those perks in Mid MMR they destroy the competition. But when you have everyone else running them they dont do as well. Unfortunately most of the perk balance is geared for : well what if Blight and Nurse use this?
The smart solution would have been : ok we make killers that get really fast downs and can move quickly across the map get half as much out of PGTW. All the killers with *zero* map movement speed get twice as much when they use it.
But the developers dont seem to think that's an option.
It's like the DS problem where they should give Nurse, Blight, Billy and other high mobility killers a 5 second stun. But when you have a killer that has no mobility like Nemesis, Pig or Trapper that should probably only be a 3 second stun.
So for now I use ruin undying pentimento and thrill of the hunt, crazy passive build for chases only