Dead by Daylight

Dead by Daylight

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Lyzer Jun 5, 2024 @ 4:12pm
Sabotage is completyly broken now
Sabotage speed is %60 faster with best add-ons and Alex's toolbox. Also the other toolboxes are buffed and now every toolbox in the game sabotage the hooks very quickly. Survivors can easily sabotage even if he gets a toolbox for only generator, and when they do it as a group, it becomes impossible to hang someone on the hook. We are in the second day of the update now and I have encounter with this twice. You can predict what will happen in the future....

When will BHVR leave the game to make it more unbearable for the killers?
Last edited by Lyzer; Jun 5, 2024 @ 4:13pm
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Showing 1-13 of 13 comments
sabotaging hooks was completely pointless prior to this update, its a good change and is a fun mix up. they need to fix keys and maps to be actually useful next though. I've seen no one use a key and i only used the maps when they were in that blood event.
Last edited by [They/Them] ChesseTheWasp; Jun 5, 2024 @ 4:35pm
Lyzer Jun 5, 2024 @ 4:33pm 
Originally posted by They/Them ChesseTheWasp:
sabotaging hooks was completely pointless prior to this update, its a good change and is a fun mix up. they need to fix keys and maps to be actually useful next though.

Keys? Are you talking about those keys with the 32-meter range wallhack add-on?
Or are you talking about the maps that show you totems, generators, hatch, exit door, traps on the map? Maybe you just don't know how to use them, huh?
Originally posted by Lyzer:
Originally posted by They/Them ChesseTheWasp:
sabotaging hooks was completely pointless prior to this update, its a good change and is a fun mix up. they need to fix keys and maps to be actually useful next though.

Keys? Are you talking about those keys with the 32-meter range wallhack add-on?
Or are you talking about the maps that show you totems, generators, hatch, exit door, traps on the map? Maybe you just don't know how to use them, huh?
I've never seen anyone use them, only flashlights toolboxes and medkits
Last edited by [They/Them] ChesseTheWasp; Jun 5, 2024 @ 4:36pm
Lyzer Jun 5, 2024 @ 5:00pm 
Originally posted by They/Them ChesseTheWasp:
Originally posted by Lyzer:

Keys? Are you talking about those keys with the 32-meter range wallhack add-on?
Or are you talking about the maps that show you totems, generators, hatch, exit door, traps on the map? Maybe you just don't know how to use them, huh?
I've never seen anyone use them, only flashlights toolboxes and medkits
Being rarely used doesn’t necessarily mean it’s useless or bad, right? If you look at the Artist, her pick rate is low too, but she is a strong killer. It's about preferences. Also, even though I don’t see keys and maps as often as medkits and toolboxes in my current MMR, I still encounter many players who bring keys and map.


Originally posted by Red Threads:
Originally posted by Lyzer:
Sabotage speed is %60 faster with best add-ons and Alex's toolbox. Also the other toolboxes are buffed and now every toolbox in the game sabotage the hooks very quickly. Survivors can easily sabotage even if he gets a toolbox for only generator, and when they do it as a group, it becomes impossible to hang someone on the hook. We are in the second day of the update now and I have encounter with this twice. You can predict what will happen in the future....

When will BHVR leave the game to make it more unbearable for the killers?


Try this build:

Nurses Calling, Nowhere to Hide. Discordance, Trail of Torment, If you get a sabo squad, immediately drop the one being carried on the ground. Now chase someone, and hit if you can. Look back and see using nurses if someone is healing. Aim to hit everyone if you can once. This makes them more scared, and opens up nurses big time. Look to kick a gen if one is near, to falsh them up and go almost invisible with Trail. Take paths to the sneaky healers, that obscure line of sight. Aim to down 3, before you hook. Once you hook, try to use nurses to find the others and stop them healing. many sabo squads are pretty useless. Just tie them up in street fighting. And don't panic. They often are not on gens.

It is very useful for the killers who move fast and can quickly injure multiple survivors. However, it is unfortunately not that easy to wound and pressure everyone on killers such as Pig, Nightmare, Clown. I will give it a try now, thanks for the advice. :steamthis:
Shinkiro (Banned) Jun 5, 2024 @ 5:01pm 
Originally posted by They/Them ChesseTheWasp:
its a good change and is a fun mix up.
No its not, nor is it "fun" in any way. Theres already enough ways to deny a killer a pick up/hook, adding turbo charged sabo on top without any real cost to the survivors is dumb. They should have just made it an extra condition to the Saboteur perk so survivors at least pay a perk tax.

Killers should just be given basekit agitation at this rate.
Sabotage had to be nerfed twice for balance. We used to Two man break hooks even with the regenerating hooks and it was riddiculous.
Crazy muffin Jun 5, 2024 @ 5:06pm 
Just slug if i see one toolbox i bring my slug build and only hook when all survivor are down like that they cant sabo and i proxy camp each hook just in case they 4%.
Demon Swords Jun 5, 2024 @ 5:24pm 
Originally posted by They/Them ChesseTheWasp:
Originally posted by Lyzer:

Keys? Are you talking about those keys with the 32-meter range wallhack add-on?
Or are you talking about the maps that show you totems, generators, hatch, exit door, traps on the map? Maybe you just don't know how to use them, huh?
I've never seen anyone use them, only flashlights toolboxes and medkits

No one uses maps and keys because they are all too high of rarity (so its much harder to spam them every match). If the devs found a way to make lower rarity versions of them, they would see way more use. (and of coarse buffs or a rework to them would be nice too.)
Demon Swords Jun 5, 2024 @ 5:34pm 
I've played killer a bunch the last 2 days and haven't seen any sabo. (Though spamming Franklin's + Attune most matches might have impacted that.)

I would prefer if sabo was strong because then it incentives more teamwork for survivors and in some cases survivors might waste more time following a chase then the benefit of the sabo. (and if they sabo too early in the carrying you might still be able to hook somewhere else or drop the survivor and chase the sabotaging survivor.)
Demon Swords Jun 5, 2024 @ 6:07pm 
Originally posted by Red Threads:
The underlying way to win as killer, is to hold 3 close generators from start to end of game. Where ever they maybe. go there at the start, and intend to protect them. Then if they are clear, go check gen 4 and then 5 if 4 is clear. I let 6 and 7 go, in most cases. Focus on 1-3, at all times.Never stray far away from the triangle that is made between gens 1-3 long enough for them, to get them done. The more you play this, the more you start to naturally just feel it.

That is certainly a strategy, but it sounds pretty boring for both sides. What I like to do is go for a aggro heavy build and try to suppress the survivors by downing and hooking survivors so quickly they can't get gens done. If the survivors do well enough then I'll fall back to a 3-4 gen stratagy. This way both sides to get to the most fun part of the game (chases) and I don't have to sacrifice early pressure and risk the survivors somehow finishing the 3 gen.
Last edited by Demon Swords; Jun 5, 2024 @ 6:20pm
erandomone Jun 5, 2024 @ 6:18pm 
Same advice I give survivors that complain about a change in rules.

Bring different perks. You can counter this new strategy that's giving you so much trouble. Just bring mad grit, or the perks to carry faster, or hinder folk nearby when you drop a survivor so you can go take care of the slowed down sabo squad.
Demon Swords Jun 5, 2024 @ 6:42pm 
Originally posted by erandomone:
Same advice I give survivors that complain about a change in rules.

Bring different perks. You can counter this new strategy that's giving you so much trouble. Just bring mad grit, or the perks to carry faster, or hinder folk nearby when you drop a survivor so you can go take care of the slowed down sabo squad.

Or Fire up (for faster pick-up), Franklins (to drop the tool-box), or Infectious fright (to know where the sabo survivor is), any exhaustion perk to prevent background player. Or play executioner (to avoid hooks all together).
Danzan Jun 6, 2024 @ 7:07am 
You are really hating poor survivors, every your new thread is crying about survivors, let'em have some fun...
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Date Posted: Jun 5, 2024 @ 4:12pm
Posts: 13