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So it's understandable most M1 killers will have issues in the new map since it's massive and built for map-wide pressure like the kit of Vecna.
That's fine, but the dungeon having a maximum of two hooks is inexcusable.
This is true as well. Finding a hook in the dungeon is tough. With Boil Over, it's extremely common to wiggle out.
Every match has a high likelihood of survivors just running down there with Boil Over and MedKits. If that happens, might as well just quit the match because they will hold the game hostage down there forever. This might be the most unbalanced map I have seen added to the game, and for the absolute worst reasons.
Its like BHVR wanted to design two maps, but for whatever reason they decided to combine both of them into a single map, and just bias all the hook spawns to ruins.