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Hi 8 year player here. Please explain the counter play that he has :) Since you think im just in your words " Moaning "
Hes been buffed alot more then the PTB. His skill cool downs went from 50 seconds to 38 seconds. And his Movement speed is much faster when he casts a spell.
1. Fly Spell has been changed to allow you to block windows and pallets as you can no longer run through him. He has collision now. Plus addons make it even faster then base. Add BBQ to that and its wicked OP.
2. Skeleton spell is easy to counter and you just need to crouch, but the problem is with his movement speed buffed while using it, he can just catch up to you very easily.
3. Dispelling Sphere is Bigger, Quieter and Faster then it was in the PTB. Only way to counter is with the magic item that shows you where the sphere is. Which is based on RNG Dice Roll to get.
4. Mage hand lifts pallets much faster then it did in the PTB, and it is pretty much a AUTO hit when using that spell. There is no Counter play that ive found against this. He can use the spell to Block the pallet almost instantly before you even get a chance to get to the animation to drop pallet.
Please Explain counter play thanks :)
Never said it needed a nerf, i said its not fun to play against.
2- How is that a problem concerning his skeletons? His skeletons still suck. They can't hit you if you simply crouch for a split second. Even if you don't crouch they have a clear and obvious spread AND they don't even fly across the whole map length like the Artist Crows.
3- HEEEEEEEELLLLLLLLLLLLLLLLLLOOOOOOOOOOOOO!!!!! That's literally the entire POINT OF THE MAGIC ITEMS! To allow survivors to see which and when he's using his powers! Clunk! THINK! Not to mention, the sphere has a tendency to drift either too far up or too far downward to be as useful as it should be, even when seemingly aiming straight ahead.
4- It is most assuredly NOT anything resembling an auto hit regardless of whether you use it to block a pallet or pick one back up. In the case of blocking a pallet, so? Just another lap of the loop and then you can slam it down easy. In the case of picking up a pallet again... Great, now they can immediately slam it right back down without a delay. So you just wasted a power AND gave them a pallet back. That sure helps... Them.
That's the counter-play from my own experience. YOU could actually go out, practice, and learn for yourself, or do you want a bib and a binky since survivors seem to want everything spoon fed to them on a silver platter instead of actually earning the win? Quit crying "OP" or "NeEd NeRfs" every time something new is added and learn the counter-play yourself. How's that sound? :)
I will never understand players that are out here actively insulting others because they make a post of there experience with a new chapter. No one said anything about a nerf on my end. Honestly if you can not have a actual conversation about the DLC / Chapter without having to be rude then dont even respond.
No his range attack with the skulls is not a problem, easy to counter. I agree with the Magehand, but i feel his flight should be ether not as fast, not as long or unable to block pallets / windows.
this just shows you don't even understand how to use the killer....just because you use the power bad doesn't mean its weak