Dead by Daylight

Dead by Daylight

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XGulli Jun 4, 2024 @ 12:53am
Too many abilities that ruin the game
Hello everyone, can someone please explain to me how the developers came up with the idea that it should be fun as a survivor? What if the killer can now shoot through walls? :-) . This is a joke, right? Pallets are held back and if you have managed to escape you are shot through the wall hahahahahaha.... Okay then I'll just hide so that I won't be seen, oh well moment that doesn't work either because the aura of survivors is seen when you kicks a generator... So let's be honest. What happened to the good old Billy and Trapper days? The game used to be so much fun :-(. I have over 2000 hours of play and I'm starting to no longer understand what to do with the palettes in the game :-)... The game itself is still fun, but it's too crowded Packed with any skills when someone just starts the game, they will be overwhelmed by skills..
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Showing 1-8 of 8 comments
glythe Jun 4, 2024 @ 1:00am 
Originally posted by XGulli:
Hello everyone, can someone please explain to me how the developers came up with the idea that it should be fun as a survivor?

DBD gained the most popularity back in 2016 when the game was in a broken state where it was almost impossible to chase survivors. In other words : the game was an exploit safety simulator favoring the survivors with actual infinite loops.

Originally posted by XGulli:
What if the killer can now shoot through walls? :-) . This is a joke, right?
The Vecna projectile spell has a long "wind up", massive spread and you can duck it so it cannot hit you.

Originally posted by XGulli:
Pallets are held back and if you have managed to escape you are shot through the wall hahahahahaha....

The pallet hold has a 38 second cooldown. You will have to stun the killer to deny his power.
Either way he can only get one hit (not two) by using the pallet trick
Originally posted by XGulli:
What happened to the good old Billy and Trapper days?
Trapper had gutwrenching nerfs very early on.

1. Trap hitbox radius was shortened so it didn't block the new lane size in loops.
2. Traps could no longer be placed under hooks (this was fair btw); on that note why can Hag still put traps under hooks?
3. Trapper didnt scale with the game changes where 80% or more of pallets required him to break the pallet for the chase to continue. He doesn't really have a power at the start of the game and has to collect it.

Are you asking? Why do people not play killers that I can "have my way with" anymore?
XGulli Jun 4, 2024 @ 1:01am 
Originally posted by Cartof:
Originally posted by XGulli:
can someone please explain to me how the developers came up with the idea that it should be fun as a survivor?
by not playing this game :happyfrog:
The problem is it's a love-hate relationship with the game^^
EkidonaLangley Jun 4, 2024 @ 1:07am 
If you think the game is miserable as a survivor, try playing as a killer.
XGulli Jun 4, 2024 @ 1:13am 
Originally posted by EkidonaLangley:
If you think the game is miserable as a survivor, try playing as a killer.


Originally posted by glythe:
Originally posted by XGulli:
Hello everyone, can someone please explain to me how the developers came up with the idea that it should be fun as a survivor?

DBD gained the most popularity back in 2016 when the game was in a broken state where it was almost impossible to chase survivors. In other words : the game was an exploit safety simulator favoring the survivors with actual infinite loops.

Originally posted by XGulli:
What if the killer can now shoot through walls? :-) . This is a joke, right?
The Vecna projectile spell has a long "wind up", massive spread and you can duck it so it cannot hit you.

Originally posted by XGulli:
Pallets are held back and if you have managed to escape you are shot through the wall hahahahahaha....

The pallet hold has a 38 second cooldown. You will have to stun the killer to deny his power.
Either way he can only get one hit (not two) by using the pallet trick
Originally posted by XGulli:
What happened to the good old Billy and Trapper days?
Trapper had gutwrenching nerfs very early on.

1. Trap hitbox radius was shortened so it didn't block the new lane size in loops.
2. Traps could no longer be placed under hooks (this was fair btw); on that note why can Hag still put traps under hooks?
3. Trapper didnt scale with the game changes where 80% or more of pallets required him to break the pallet for the chase to continue. He doesn't really have a power at the start of the game and has to collect it.

Are you asking? Why do people not play killers that I can "have my way with" anymore?
Thanks for your detailed explanation.
XGulli Jun 4, 2024 @ 1:16am 
Originally posted by glythe:
Originally posted by XGulli:
Hello everyone, can someone please explain to me how the developers came up with the idea that it should be fun as a survivor?

DBD gained the most popularity back in 2016 when the game was in a broken state where it was almost impossible to chase survivors. In other words : the game was an exploit safety simulator favoring the survivors with actual infinite loops.

Originally posted by XGulli:
What if the killer can now shoot through walls? :-) . This is a joke, right?
The Vecna projectile spell has a long "wind up", massive spread and you can duck it so it cannot hit you.

Originally posted by XGulli:
Pallets are held back and if you have managed to escape you are shot through the wall hahahahahaha....

The pallet hold has a 38 second cooldown. You will have to stun the killer to deny his power.
Either way he can only get one hit (not two) by using the pallet trick
Originally posted by XGulli:
What happened to the good old Billy and Trapper days?
Trapper had gutwrenching nerfs very early on.

1. Trap hitbox radius was shortened so it didn't block the new lane size in loops.
2. Traps could no longer be placed under hooks (this was fair btw); on that note why can Hag still put traps under hooks?
3. Trapper didnt scale with the game changes where 80% or more of pallets required him to break the pallet for the chase to continue. He doesn't really have a power at the start of the game and has to collect it.

Are you asking? Why do people not play killers that I can "have my way with" anymore?
Funnily enough, I don't have any problems with Teddy Trapper :-). I just find it overloaded with skills for killers and survivors. But I think at some point the game is just too old and too many ideas to sell more doesn't make a game any better. But that's just the way things go.
XGulli Jun 4, 2024 @ 1:18am 
Originally posted by EkidonaLangley:
If you think the game is miserable as a survivor, try playing as a killer.
I do that, the funny thing is, when I play killer games I find the game quite boring because I know exactly how the survivors play... after 2000 hours you should too :-). And as a killer, it's really become too easy for me. But well maybe the fun will come back :-)
MarbleThrone Jun 4, 2024 @ 1:33am 
Originally posted by XGulli:
What if the killer can now shoot through walls? :-)

Artist can do that, Pyramid Head can do that, it's not like Vecna suddenly came with a completely new ability :).

I am glad that this game has so many different killers with their own powers and playstyles. If we were still in the 'good old Billy and Trapper days', it would be a boring and stale game. There would be little to no variety, every game would be exactly the same.

Yes, I agree that it is overwhelming for a new player and that there's a lot to learn and get used to. Personally, though, I like the thrill of never knowing what you're up against, and adapting accordingly.
Last edited by MarbleThrone; Jun 4, 2024 @ 1:38am
Burger Jun 4, 2024 @ 1:45am 
Originally posted by MarbleThrone:
Originally posted by XGulli:
What if the killer can now shoot through walls? :-)

Artist can do that, Pyramid Head can do that, it's not like Vecna suddenly came with a completely new ability :).

I am glad that this game has so many different killers with their own powers and playstyles. If we were still in the 'good old Billy and Trapper days', it would be a boring and stale game. There would be little to no variety, every game would be exactly the same.

Yes, I agree that it is overwhelming for a new player and that there's a lot to learn and get used to. Personally, though, I like the thrill of never knowing what you're up against, and adapting accordingly.
dont forget unknown and nurse!
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Date Posted: Jun 4, 2024 @ 12:53am
Posts: 8