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- Give it some condition that activates the aura reading. (Like maybe, when a survivor drops an item, Weave Atonement activates for 40-60 seconds.)"
Yep, we need a cooldown here. Thanks for the summary!
??
I literally said I played with it twice, (so I was writing it from a killer standpoint.) I play killer 75-90% of the time, so I am definitely a killer main. People are allowed to criticize things that favor them.
Obviously I disagree.
Weave Attunement can be extremely powerful during loops, knowing when survivor goes for the unhooks, making stealth pointless, and sometimes seeing survivors on gens (all while the survivor is most likely unaware of the aura reveal). Also I forgot to mention in Original post that a survivor who heals with a med-kit would usually drop it, allowing you to see them (and if they pick-it back up they are oblivious.)
Franklin's is also decent on its own as it helps prevent flashlight saves and healing by med-kits (Med-kits need exact charges to full heal self, so Franklin's charge decay will always prevent survivors from fully healing themselves, making it conditionally better then Sloppy Butcher.)
Also there are a few killer's with add-on that drop items (Bubba and Legion are the two I can think off the top of my head), so it doesn't always have to be 2 perk slots that are spent.
Even if you added an aura reading range for killer(which I think should be added to balance it), it still wouldn't fix the common scenarios you listed. It's just something you're going to have to keep in mind from now on, like many things in DBD(like DS, DH and Unbreakable).
Since it's the big new perk for Vecna, for now I'd equip a perk like Distortion until it drops in popularity.
I agree with this nerf idea of revealing the dropped item's aura. This is especially applicable if there's a solo queue survivor who didn't drop any items, and ignored a brown toolbox on the ground in some obscure part of the map.
Avoid Area Part: Part of the issue is that you don't know where anyone other survivor's dropped items are. Even if you avoid the area your item is like the plague you wouldn't know where to avoid anyone else's items are nor will others know where to avoid yours.
Two perk / perk + add-on part: There are alot of perks that exist specifically for being used in duos and I think Attunent + Item dropping is stronger / more unfun / harder to counter then most of them. Lethal Pursuer is a perk that also works best with other aura-reading and in my opinion most perks / add-ons you can pair with Lethal is going to be less effective then Weave Attunnment + a drop item effect (Besides plague's ultra rare aura reading add-on). Attunement can help both during chases and across the map while most alternative aura-reading can only do one or the either and has a long cool-down or range limitations.
Survivors can still interact with it by either relocating items or by simply avoiding the areas where the downed items are known to be. The killer themselves can't move the item.
It also is VERY obvious that the perk is in-use, as soon as you first deplete an item it will suddenly drop to the ground, which is a major red-flag.
You might say "BUT WHAT ABOUT SURVIVORS THAT DON'T USE ITEMS?!?!", all I can say is that people that don't use items probably deserve to lose.