Dead by Daylight

Dead by Daylight

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Weave Attunement is too strong
I've played 2 games with this and Franklins and its definitely too strong. Its Hoarder on massive steroids.

It gives you constant wall hacks and makes trying to stealth pointless and is even more effective on 2 story maps.

First game I got Badam School with basement in the school and 2 items at both stair cases. Was impossible to do the basement save because i would always see any survivor coming (and thus killed all 4 in the basement.)

Some Common Scenerio's:
- You can see survivors on the way to unhook or heal downed survivors.
- You and a survivor are doing a big wall loop and you can see the survivor through the wall. So you're able to mind game them by staying still near one side of the loop or a window, waiting until they get close to gap in the loop your next to or vault, then jump out and get an easy hit.
- A survivor brings a toolbox, they fully use the toolbox causing them to drop the item, and then your able to see survivors on that generator from then on. (sure once survivors know about this perk they could pick the toolbox back up, but if they do so they suffer from oblivious and don't know if you saw their aura or not.)
- Like with a tool-box survivors that use med-kits need to spend the whole thing to heal, so it will cause them to drop it. (then there aura is revealed and they must choose between leaving it or picking it back up and taking the exhaustion.)
- A survivor tries to crouch around an object, but you can very easily see their aura. (sometimes leading to a free hit.)

Some Nerf Ideas (obviously not all at once):
- Some way to let the survivors know there aura is being revealed this way. (like maybe while the perk reveals the survivor's aura, the item is revealed to the survivor.)
- Reduce the aura reading range.
- Give it some condition that puts the aura reading on cool-down. (Like maybe a 20-30 second cool-down when you down or hook survivors.)
- Give it some condition that activates the aura reading. (Like maybe, when a survivor drops an item, Weave Atonement activates for 40-60 seconds.)
- Remove the Oblivious when picking up items (So the perk doesn't penalize its only counter-play except just not bring items in the first place.)

Edit: The Best 3 users I've found so far is The Pyramid Head, Onryo, and the Unknown.
- Pyramid Head: Seeing through walls makes it easy to land range attacks on unsuspecting survivors and his fast Caging + the passive aura reading makes it easy to snowball. (Also about once every 5 - 10 matches, you'll be lucky enough to get a survivor caged within the range of Attunement and see where they are.)

- Onryo: The built-in Stealth makes it easy to sneak up on aura-read survivors, the teleport allows for quickly switching between chases and sometimes teleporting ahead of survivors (and also good for slugging), Condemn is also much easier to build with passive aura-reading (I was able to get a condemn kill once every other game.)

- The Unknown: His Teleport is very effective for both switching and ending chases. Wall hacks makes it easier to stay behind walls, while following the survivor while waiting for the range attack cool-down for finishing. In some games survivors will try to interact with the clones while within Attunement range, allowing you to teleport to the clone, get the free M1, then quickly down with the range attack. (A survivor stopping the clone interaction early is inflicted with the weakness, including when the Unknown teleport to that clone.)
Last edited by Demon Swords; Jun 11, 2024 @ 5:48pm
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Showing 1-15 of 31 comments
CorvusCorax Jun 3, 2024 @ 2:10pm 
"- Give it some condition that puts the aura reading on cool-down. (Like maybe a 20-30 second cool-down when you down or hook survivors.)
- Give it some condition that activates the aura reading. (Like maybe, when a survivor drops an item, Weave Atonement activates for 40-60 seconds.)"

Yep, we need a cooldown here. Thanks for the summary!
vile Jun 3, 2024 @ 2:17pm 
A survivor main wrote this.
Demon Swords Jun 3, 2024 @ 2:21pm 
Originally posted by vile:
A survivor main wrote this.

??

I literally said I played with it twice, (so I was writing it from a killer standpoint.) I play killer 75-90% of the time, so I am definitely a killer main. People are allowed to criticize things that favor them.
Summer Jun 3, 2024 @ 2:44pm 
That has similar effect as Hangman's trick, but you need Franklin for it, so its already 2 perk slots AND BOTH of those two perks have their counter-play. So its rather "fun" build than "OP/broken" combination.
Last edited by Summer; Jun 3, 2024 @ 3:12pm
bullet Jun 3, 2024 @ 2:57pm 
I just tried that, mannnnnnn that's crazy strong damn
Demon Swords Jun 3, 2024 @ 3:06pm 
Originally posted by Summer:
That has similar effect as Hangman's trick, but you need Franklin for it, so its already 2 perk slots AND BOTH of this two perks have their counter-play. So its rather "fun" build than "OP/broken" combination.

Obviously I disagree.
Weave Attunement can be extremely powerful during loops, knowing when survivor goes for the unhooks, making stealth pointless, and sometimes seeing survivors on gens (all while the survivor is most likely unaware of the aura reveal). Also I forgot to mention in Original post that a survivor who heals with a med-kit would usually drop it, allowing you to see them (and if they pick-it back up they are oblivious.)

Franklin's is also decent on its own as it helps prevent flashlight saves and healing by med-kits (Med-kits need exact charges to full heal self, so Franklin's charge decay will always prevent survivors from fully healing themselves, making it conditionally better then Sloppy Butcher.)

Also there are a few killer's with add-on that drop items (Bubba and Legion are the two I can think off the top of my head), so it doesn't always have to be 2 perk slots that are spent.
Last edited by Demon Swords; Jun 3, 2024 @ 3:08pm
Khorne Flakes Jun 3, 2024 @ 3:40pm 
Many of the common scenarios you mentioned I believe are intended. Survivors shouldn't be sticking around their dropped items if they don't want to be seen. Also like you and others mentioned, it needs either two perk slots or addons to get real value out of it.

Even if you added an aura reading range for killer(which I think should be added to balance it), it still wouldn't fix the common scenarios you listed. It's just something you're going to have to keep in mind from now on, like many things in DBD(like DS, DH and Unbreakable).

Since it's the big new perk for Vecna, for now I'd equip a perk like Distortion until it drops in popularity.
Last edited by Khorne Flakes; Jun 3, 2024 @ 3:48pm
Raft (Banned) Jun 3, 2024 @ 3:46pm 
Originally posted by Demon Swords:
Some Nerf Ideas (obviously not all at once):
- Some way to let the survivors know there aura is being revealed this way. (like maybe while the perk reveals the survivor's aura, the item is revealed to the survivor.)
I've played a few rounds with Vecna. Won several 4k except one 1k where there was a full swf spreading out gens/hooks/hits and i made a few mistakes.

I agree with this nerf idea of revealing the dropped item's aura. This is especially applicable if there's a solo queue survivor who didn't drop any items, and ignored a brown toolbox on the ground in some obscure part of the map.
Demon Swords Jun 3, 2024 @ 4:07pm 
Originally posted by Khorne Flakes:
Many of the common scenarios you mentioned I believe are intended. Survivors shouldn't be sticking around their dropped items if they don't want to be seen. Also like you and others mentioned, it needs either two perk(fixed!) slots or addons to get real value out of it.

Even if you added an aura reading range for killer(which I think should be added to balance it), it still wouldn't fix the common scenarios you listed. It's just something you're going to have to keep in mind from now on, like many things in DBD(like DS, DH and Unbreakable).

Avoid Area Part: Part of the issue is that you don't know where anyone other survivor's dropped items are. Even if you avoid the area your item is like the plague you wouldn't know where to avoid anyone else's items are nor will others know where to avoid yours.

Two perk / perk + add-on part: There are alot of perks that exist specifically for being used in duos and I think Attunent + Item dropping is stronger / more unfun / harder to counter then most of them. Lethal Pursuer is a perk that also works best with other aura-reading and in my opinion most perks / add-ons you can pair with Lethal is going to be less effective then Weave Attunnment + a drop item effect (Besides plague's ultra rare aura reading add-on). Attunement can help both during chases and across the map while most alternative aura-reading can only do one or the either and has a long cool-down or range limitations.
Dark3nedDragon Jun 3, 2024 @ 4:30pm 
Is it strong? Sure. Is it broken? I'm not really so certain on that.

Survivors can still interact with it by either relocating items or by simply avoiding the areas where the downed items are known to be. The killer themselves can't move the item.

It also is VERY obvious that the perk is in-use, as soon as you first deplete an item it will suddenly drop to the ground, which is a major red-flag.

You might say "BUT WHAT ABOUT SURVIVORS THAT DON'T USE ITEMS?!?!", all I can say is that people that don't use items probably deserve to lose.
Rabbit Jun 3, 2024 @ 4:58pm 
Finally an interesting perk and people already want nerfs
Raft (Banned) Jun 3, 2024 @ 5:04pm 
Originally posted by Dark3nedDragon:
You might say "BUT WHAT ABOUT SURVIVORS THAT DON'T USE ITEMS?!?!", all I can say is that people that don't use items probably deserve to lose.
People that don't use items are the best people ok. xD
Stelio Kontos Jun 3, 2024 @ 5:28pm 
Originally posted by Demon Swords:
Originally posted by Summer:
That has similar effect as Hangman's trick, but you need Franklin for it, so its already 2 perk slots AND BOTH of this two perks have their counter-play. So its rather "fun" build than "OP/broken" combination.

Obviously I disagree.
Weave Attunement can be extremely powerful during loops, knowing when survivor goes for the unhooks, making stealth pointless, and sometimes seeing survivors on gens (all while the survivor is most likely unaware of the aura reveal). Also I forgot to mention in Original post that a survivor who heals with a med-kit would usually drop it, allowing you to see them (and if they pick-it back up they are oblivious.)

Franklin's is also decent on its own as it helps prevent flashlight saves and healing by med-kits (Med-kits need exact charges to full heal self, so Franklin's charge decay will always prevent survivors from fully healing themselves, making it conditionally better then Sloppy Butcher.)

Also there are a few killer's with add-on that drop items (Bubba and Legion are the two I can think off the top of my head), so it doesn't always have to be 2 perk slots that are spent.
The key there is CAN be. I've had a lot of fun with the combo so far, but I've also had at least one match where only 2 items wound up on the ground all game because they realized chests and items were a bad idea quickly.
Elf On A Hook (Banned) Jun 3, 2024 @ 5:30pm 
not strong if killers actually periodically check basement . pretty easy as someone plays both killer and survivor if keep eye out for seeing whose missing its pretty darn sure thier down in basement or afking
Mr. Lullipop Jun 3, 2024 @ 6:19pm 
First the gen perks, 90% of aura reading perks already being ass because of Distortion and now you call for a nerf of a perk that hasn't been even out for a day. Are you survivors never happy until everyone quits playing killer, jesus christ.
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Date Posted: Jun 3, 2024 @ 1:53pm
Posts: 31