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i agree and disagree. i agree that they're the only perks that do anything but i also think that pop/pain res can feel very oppressive and unfun to play against. like imagine your gen getting slammed with pain res, killer slides over and pops the gen, you get back on the gen that now had all its progress removed and work on it for a minute, someone gets hooked, then u get slammed again with pain resonance, killer slides over and pops it again. it's like some of these matchups should actually be really close nail-biter games but there ends up just being so much regression applied that the killer ends up way ahead.
The pop nerf is the worse of the 2 in my opinion it got nerf by 10% and even now by itself its not worth running you need pain res with it so you can buy enough for you to walk to the gen.
apart from very niche builds on certains killers its the only way to play the game without five gens poping in less then 2 mins.
They are buffing the killers instead of perks to balance the game because killers should not be carried by their perks. Clown, Billy Hun, the twins, Trapper, Doctor, Huntress ad a few others got buffs this year.
Pop, yes, the 5% deduction will stand. But I fear this won't be the last of it since the devs always shoot for popular and "overused" perks. Pop is just pretty straight forward in terms of its mechanic and popular because of that. They should rather revisit other gen regression perks and ask themselves why those aren't used more.
Buffing killer is close to worthless too because most of them are bad cause they lack movement speed or lethality like trapper when you look at his kit he should be decent he can block loop with trap and that should make the chase easy the issue he need to get his trap and a swf counter his entire power or just a lone wolf that follow him around just so he can disarm his trap making the killer a m1 killer that cant get anyone before all gen are done.
Speaks enough about what is actually the biggest problem in this game.