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If someone's using lithe and only increasing chase length by 1 second, they're bad. It can be more excusable with sprint burst, but if you're putting a window between you and the killer (not including ranged attacks), you shouldn't be going down immediately unless it's a bad window like the S walls on the borders of the map
It allows you to negate hit in open space/bad loop, relocate to another loop (shaq, long wall gym) and extend chase for 30+ sec if u are good looper
U didn't mention BGP tho
Overcome, lucky break, bite the bullet + medkit - free chase win if u know what u are doing
1 second is just exaggeration, probably more than few sec. I just dont think these perks are good at losing chase anymore since map structure reworked when killers can use skill to catch up on you. (Teleport,Charge,Dash)
Yeah I forgot this too. It's going to get nerfed too tho
Yeah most map reworked to cater for them. But dev forgot to also scale down the mobility killer. Just based on chaos modifier experience, mobility killer basically can just 1 skill travel the whole map now, and survivor without basic exhaustion perk can't even do anything.
Although in chaos mode, balanced landing did come in handy once for me when we were sent to Haddonfield. That was pure luck. On some other maps, it would have been utterly useless.
Yeah that's why I dont see value in it anymore.
lithe is great when you take your first hit right as you vault because you get both movement speed buffs + the killer is stuck in animation behind a wall. it's a very reliable way to escape.
overcome is great when paired with lucky break if you can break line of sight. it's weak against instadown killers and doesn't help you when you're unhooked but it can be really strong when making hook saves or taking hits for other survivors, and can sometimes be the most valuable perk when you're racing for the exit gates.
background player can help you get flashlight saves, sabotage and flashbang plays, it can be clutch in many moments - i remember once i was on the opposite side of the map of the open exit gates and there was no way i was gonna make it after being unhooked, except the killer had just picked up and hooked another player right next to me. background player activated and i flew across the map and out the gates making a literal quick escape.
balanced landing literally turns a weakness (falling) into a strength. i've used this many times to get a speed boost falling onto the basement stairs and being able to run passed the killer, make the save and escape. no other perk would have let me do that.
i rest my case.
All these exhaustion perks are useful in their own way without being op or broken. If you think they are now useless and you now have to play immerse, honestly you're probably relying on them too much to survive.
How about trying out something different? One good way to improve your skill is to play perkless. I improved my chases quite a lot after doing a few rounds without perks.
Playing as killer - I have had the flow of the entire match changed by survivors using these perks well enough to outplay me, or force me into difficult situations. I think the perks are pretty strong for the most part. Just my two cents, though!