Dead by Daylight

Dead by Daylight

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TheIceCreamBoi (Banned) May 30, 2024 @ 8:19am
Unpopular Opinion : Exhaustion Perks are useless
Exhaustion Perks got "nerfed" to the ground they not even worth running anymore.
DH probably the only perk only worth it, but dev probably going to continue nerfed it because all the pro player running it.
Those movement speed perks are not even worth carry it anymore.
Top mmr match was dominated by high mobility killer.
Sprint Burst/Lithe/Balanced Landing only extended chase by few sec.
Overcome is lame because it required you healthy and doesnt trigger when u have endurance.
Smash hit is conditional when most of the time killer will just respect pallet.
Head on is basically a troll perks at this point.
Add: BGP more like a team saving perk.

Chaos Modifier match had me playing stealth sometimes due to perk randomize but when get found it's basically dead when nurse/blight/wesker etc type of killer can catch up to you in 2 sec after you got hit(the speed boost don't even help you get to safe place).

Playing stealth is much better but it's not efficient at all in this state.

I started to think it just survivor base movement speed doesn't scale with current meta.
Last edited by TheIceCreamBoi; May 30, 2024 @ 8:53am
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Showing 1-15 of 33 comments
Chechu May 30, 2024 @ 8:30am 
No, you are wrong.
Amogus (Banned) May 30, 2024 @ 8:31am 
Considering the amount of chases I've seen extended by far longer than 1 second due to lithe and the amount of saves I've seen with background player, I would highly disagree

If someone's using lithe and only increasing chase length by 1 second, they're bad. It can be more excusable with sprint burst, but if you're putting a window between you and the killer (not including ranged attacks), you shouldn't be going down immediately unless it's a bad window like the S walls on the borders of the map
Last edited by Amogus; May 30, 2024 @ 8:32am
DMesse May 30, 2024 @ 8:35am 
And what about matches *not* against highly mobile killers? I have obnoxiously high win rate against them in high MMR, easily 55%+ on any given day.
Jah'Raksha (Banned) May 30, 2024 @ 8:37am 
Sprint Burst/Lithe/Balanced Landing only extended chase by 1 sec (c).
It allows you to negate hit in open space/bad loop, relocate to another loop (shaq, long wall gym) and extend chase for 30+ sec if u are good looper
U didn't mention BGP tho
Overcome, lucky break, bite the bullet + medkit - free chase win if u know what u are doing
Last edited by Jah'Raksha; May 30, 2024 @ 8:42am
TheIceCreamBoi (Banned) May 30, 2024 @ 8:41am 
Originally posted by SUBNORMAL:
Considering the amount of chases I've seen extended by far longer than 1 second due to lithe and the amount of saves I've seen with background player, I would highly disagree

If someone's using lithe and only increasing chase length by 1 second, they're bad. It can be more excusable with sprint burst, but if you're putting a window between you and the killer (not including ranged attacks), you shouldn't be going down immediately unless it's a bad window like the S walls on the borders of the map

1 second is just exaggeration, probably more than few sec. I just dont think these perks are good at losing chase anymore since map structure reworked when killers can use skill to catch up on you. (Teleport,Charge,Dash)
TheIceCreamBoi (Banned) May 30, 2024 @ 8:46am 
Originally posted by Jah'Raksha:
Sprint Burst/Lithe/Balanced Landing only extended chase by 1 sec (c).
It allows you to negate hit in open space/bad loop, relocate to another loop (shaq, long wall gym) and extend chase for 30+ sec if u are good looper
U didn't mention BGP tho

Yeah I forgot this too. It's going to get nerfed too tho
TheIceCreamBoi (Banned) May 30, 2024 @ 8:51am 
Originally posted by DMesse:
And what about matches *not* against highly mobile killers? I have obnoxiously high win rate against them in high MMR, easily 55%+ on any given day.

Yeah most map reworked to cater for them. But dev forgot to also scale down the mobility killer. Just based on chaos modifier experience, mobility killer basically can just 1 skill travel the whole map now, and survivor without basic exhaustion perk can't even do anything.
Thotter May 30, 2024 @ 8:51am 
Me personally, I don't find much value in such perks, unless I'm running a sabo build/loadout. They're too situational dependent. You might prolong a chase for a bit, but most killers will either close the gap quickly, or if they have it, use their ranged attack. And on some maps it's simply too far to reach the next loop.

Although in chaos mode, balanced landing did come in handy once for me when we were sent to Haddonfield. That was pure luck. On some other maps, it would have been utterly useless.
TheIceCreamBoi (Banned) May 30, 2024 @ 8:56am 
Originally posted by Mr. Ladybug:
Me personally, I don't find much value in such perks, unless I'm running a sabo build/loadout. They're too situational dependent. You might prolong a chase for a bit, but most killers will either close the gap quickly, or if they have it, use their ranged attack. And on some maps it's simply too far to reach the next loop.

Although in chaos mode, balanced landing did come in handy once for me when we were sent to Haddonfield. That was pure luck. On some other maps, it would have been utterly useless.

Yeah that's why I dont see value in it anymore.
Larzarrus May 30, 2024 @ 9:44am 
Exhaustion perks are very good if you use them wisely. If you use them brain dead they only buy a few seconds. But a perk is not bad just bc you can use it bad
sometimes a gen will be in a deadzone but having sprint burst will make it possible to get to a far away vault or pallet. that's definitely not useless. sprint burst also counters stealth killers that would otherwise get a free hit just for surprising you at the gen (especially wraith, poor guy tries to pop out of cloak and you're already gone). sprint burst is also amazing to have when you're unhooked and can make it much more difficult for the killer to tunnel you. you can also play stealth with sprint burst by activating it and then walking instead of running, it speeds up your walking speed too without leaving scratch marks.

lithe is great when you take your first hit right as you vault because you get both movement speed buffs + the killer is stuck in animation behind a wall. it's a very reliable way to escape.

overcome is great when paired with lucky break if you can break line of sight. it's weak against instadown killers and doesn't help you when you're unhooked but it can be really strong when making hook saves or taking hits for other survivors, and can sometimes be the most valuable perk when you're racing for the exit gates.

background player can help you get flashlight saves, sabotage and flashbang plays, it can be clutch in many moments - i remember once i was on the opposite side of the map of the open exit gates and there was no way i was gonna make it after being unhooked, except the killer had just picked up and hooked another player right next to me. background player activated and i flew across the map and out the gates making a literal quick escape.

balanced landing literally turns a weakness (falling) into a strength. i've used this many times to get a speed boost falling onto the basement stairs and being able to run passed the killer, make the save and escape. no other perk would have let me do that.

i rest my case.
Vinnolo May 30, 2024 @ 11:01am 
extends chases alot by letting you reach the next loop for free, i dont see how that is bad, and not all killers have insane movement, if anything, it just ♥♥♥♥♥ on already weak killers even more
Petite Luka May 30, 2024 @ 12:48pm 
You're sleeping on a good exhaustion perk if you think head on is only useful for "trolling".
All these exhaustion perks are useful in their own way without being op or broken. If you think they are now useless and you now have to play immerse, honestly you're probably relying on them too much to survive.

How about trying out something different? One good way to improve your skill is to play perkless. I improved my chases quite a lot after doing a few rounds without perks.
With the right combination of these perks you basically have to kill everyone an extra time, or chase everyone an extra time, which is hella OP for 4 slots out of 16, there is a reason they have to limit them in tournaments.
Last edited by American Dove Mitten; May 30, 2024 @ 12:54pm
the BIG sloppy May 30, 2024 @ 1:54pm 
If the player utilizing the perk is experienced, I feel like exhaustion perks can still be extremely useful. I am not the best survivor, but having Sprint Burst, Lithe or even overcome can do a lot to buy time, make distance, and open up options.

Playing as killer - I have had the flow of the entire match changed by survivors using these perks well enough to outplay me, or force me into difficult situations. I think the perks are pretty strong for the most part. Just my two cents, though!
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Date Posted: May 30, 2024 @ 8:19am
Posts: 33