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In what way does the game tell you you are bad? One of the reasons I don't play Tombstone Myers is that you can depip even with 4k. You get more BP and a higher score for hooking survivors, getting into chases etc. so the game is not just counting kills.
What metric are using to decide if the game is rewarding you if you are not referring to scores and emblems? I wouldn't count MMR as that is not visible so I am trying to understand the point you are making.
Wrong, at least by your definition of "balanced" in a game like this.
I can't believe we're still having this sort of discussion 8 years later. This is not CS, Dota, LoL etc. It's an asymmetrical MP game designed to be killer sided, and they at least try to balance it around the idea that if survivors are weak and killers are strong than logically the survivor hate will be lower than 50%.
be careful tho cuz on your first example you are considering a draw the same as a lost while it's not, also you messed the calculations a bit in your first example cuz you said 60% kill rate while it's 80% kill rate.
on the second example you are right i'll use my same example for your case let's say 6 games: 4 times you get 1 kill , 2 times you get 4 kills, it's a 60% killrate but with 40% winrate.
so yeah the winrate can vary between 40% and 80% with a 60% kill rate but over thousands of games the win rate becames equal to the kill rate so 60% because of distribution over thousands of games, 40% and 80% winrates are the extreme cases
both sides should be of equal standing and the MOST SKILLED party should win.
Why would i play killer if the reason im winning is because the game is handicapping the survivors? then i wouldn't win because im good, i would win because it was made to be so.
Same logic here. Why would i play survivor, if killer side is meant to win - and by itself stronger. that means lowskill killers will win survivors who are actually good at the game. who would want to play survivor when what ever you do wont matter?
It also doesn't really take into account pick rate, which I believe they should start doing. A killer that has a very low pick rate but a higher end kill rate shouldn't be automatically nerfed.
A larger issue for kill rates though is the MMR system. Until it rates survivors as a group instead of individually, it will never be an accurate reflection of how strong killers are because everyone knows the deadliest killer in this game is your own teammates.
yeah you are right, sorry but it's late. still you can't consider a draw the same as a lost in that example