Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a joke. A meme, really.
Their game probably isn't even optimized enough to reach refresh rates above that. Their code breaks every time they put in new perks and killers, there's no reason to doubt they can't figure out how to make 120+ fps work. Probably crashes the game for multiple chipset architectures and they don't want to admit that.
Oh boy, The only thing I've ever noticed is animated effects like when you look at an event item, outside that I've never personally noticed anything in-game being different. and if there is I've always chalked it up to net-code or something,
Like in genshin everyone cried they lock the game to 60 because it "breaks everything if you go over 60 because of physics" yet if you use an unlocker I've pushed it past 120 and the only thing I can remember off the top of my head being affected (I haven't played in over 2 years) Ayato can get out like an extra slash with his ability sometimes but if you manually click at the right time this can technically be done @60 fps,
There's also a little trick you can do while swimming, if you tap the dash button while swimming, pull open your map or inventory and close it you'll zoom ahead for half a second, distance being related to fps.
Then while in "cutscenes" moving npc's will kind of jitter back and fourth while they walk, but that wasn't always there.
I wouldn't be completely surprised if there's issues going past 120 in dbd but up to 120 as far as I can tell there's no playability issues.
I'm not joking....
This ain't Rainbow Six Siege.
Now, granted, if you were a good dev, you'd not tie screen draw to game state, but they're using Unreal (3?), so they might be forced to.
He has. Its called irl
If you ask me its probably just them being lazy, since they won't support it on consoles anyways, but still.