Dead by Daylight

Dead by Daylight

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menadope Feb 28, 2024 @ 10:08am
WHY 120 fps lock?
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Showing 1-15 of 16 comments
Aqua lamb Feb 28, 2024 @ 11:32am 
can you even register that with your eyes?
PerkyKnight Feb 28, 2024 @ 12:04pm 
Originally posted by 3koh:
can you even register that with your eyes?
you obviously never seen anything above 120hz lmao, and to answer the qustion, it's hard locked because after 120 fps, the physics start to change in game like collisions with corners, slopes and gens, I know this because I played the game with 240 fps way back in the day and the dev stream told us why they changed it
eh why not (Banned) Feb 28, 2024 @ 12:24pm 
Technically, no your eye can not process that many frames per second. However, you can definitely see the diff. While you won't see each frame, it is much smoother. Beyond 144 for me it seems to be far less noticable... need far more frames to make it noticable than below 144.
(Not) Hard to Catch Feb 28, 2024 @ 12:38pm 
Originally posted by Menadobe:
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first world problems
Arson Aardvark Feb 28, 2024 @ 1:33pm 
Originally posted by Only 2 GenderAtors:
Originally posted by 3koh:
can you even register that with your eyes?
you obviously never seen anything above 120hz lmao, and to answer the qustion, it's hard locked because after 120 fps, the physics start to change in game like collisions with corners, slopes and gens, I know this because I played the game with 240 fps way back in the day and the dev stream told us why they changed it

It's a joke. A meme, really.

Their game probably isn't even optimized enough to reach refresh rates above that. Their code breaks every time they put in new perks and killers, there's no reason to doubt they can't figure out how to make 120+ fps work. Probably crashes the game for multiple chipset architectures and they don't want to admit that.
Shure Iam Feb 28, 2024 @ 3:52pm 
Originally posted by Only 2 GenderAtors:
Originally posted by 3koh:
can you even register that with your eyes?
you obviously never seen anything above 120hz lmao, and to answer the qustion, it's hard locked because after 120 fps, the physics start to change in game like collisions with corners, slopes and gens, I know this because I played the game with 240 fps way back in the day and the dev stream told us why they changed it

Oh boy, The only thing I've ever noticed is animated effects like when you look at an event item, outside that I've never personally noticed anything in-game being different. and if there is I've always chalked it up to net-code or something,

Like in genshin everyone cried they lock the game to 60 because it "breaks everything if you go over 60 because of physics" yet if you use an unlocker I've pushed it past 120 and the only thing I can remember off the top of my head being affected (I haven't played in over 2 years) Ayato can get out like an extra slash with his ability sometimes but if you manually click at the right time this can technically be done @60 fps,
There's also a little trick you can do while swimming, if you tap the dash button while swimming, pull open your map or inventory and close it you'll zoom ahead for half a second, distance being related to fps.
Then while in "cutscenes" moving npc's will kind of jitter back and fourth while they walk, but that wasn't always there.

I wouldn't be completely surprised if there's issues going past 120 in dbd but up to 120 as far as I can tell there's no playability issues.
Mr. K Feb 28, 2024 @ 4:16pm 
Because spaghetti code breaks above 120hz.

I'm not joking....
Mewsha Feb 28, 2024 @ 4:21pm 
Why do you need more than 120 for DbD?

This ain't Rainbow Six Siege.
Mr. K Feb 28, 2024 @ 4:23pm 
Originally posted by Mewsha:
Why do you need more than 120 for DbD?

This ain't Rainbow Six Siege.
I would like to play at my monitor's native refresh rate.
The Toblin Feb 29, 2024 @ 9:58am 
The more you increase the simulation, the harder it is to sync it with the servers. If there's anything tying into game sim, then they want a strange-hold over how high FPS can go.

Now, granted, if you were a good dev, you'd not tie screen draw to game state, but they're using Unreal (3?), so they might be forced to.
eh why not (Banned) Feb 29, 2024 @ 10:35am 
Unreal 4
Elviz Feb 29, 2024 @ 1:02pm 
Originally posted by Only 2 GenderAtors:
Originally posted by 3koh:
can you even register that with your eyes?
you obviously never seen anything above 120hz lmao,

He has. Its called irl
FillMyHolesUwU Feb 29, 2024 @ 2:01pm 
Engine limitation for the version of Unreal Engine that this game (UE4.7) is using. I myself who is building their own multiplayer game with UE 5.3 can definitely say that if they updated to a new engine they would be able to support more features, and higher framerates. Unfortunately the other thing dragging the frames down is the unoptomised code within the games blueprints.
Neonyi Feb 29, 2024 @ 4:37pm 
I find it weird that DBD is indeed capped at 120 fps. I mean, I'm not even talking about the perspective of is it enough or not, but why does a live service game like DBD, in 2024, running on a modern engine (UE4) does not support 120+ fps.
If you ask me its probably just them being lazy, since they won't support it on consoles anyways, but still.
FillMyHolesUwU Mar 1, 2024 @ 4:54am 
Originally posted by Neo:
I find it weird that DBD is indeed capped at 120 fps. I mean, I'm not even talking about the perspective of is it enough or not, but why does a live service game like DBD, in 2024, running on a modern engine (UE4) does not support 120+ fps.
If you ask me its probably just them being lazy, since they won't support it on consoles anyways, but still.
I wouldn't call UE 4.7 modern by today's engine standards. Its actually quite the opposite and does show its age A lot if you have used it yourself to build games like I have. They really need to update the engine again, and take the time to optimise the games code as its built with UE blueprints. With how the optimisation is currently in DBD it can go one of 3 ways.. either completely destroy the game to the point of unplayability due to how blueprints changed in UE5+ from 4.7, actually make some of the glitches that we currently have disappear, or at least happen minimally at best (compared to what we have now). When you stack code upon broken code the issue gets worse the more you add to the games blueprints.
Last edited by FillMyHolesUwU; Mar 1, 2024 @ 4:59am
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Date Posted: Feb 28, 2024 @ 10:08am
Posts: 16