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A skull merchants thingies seems to activate a special kind of anticamp where survivors DC though.
If Charlotte isn't controlling him, then he can be crushed. If he is being controlled, then he can be dodged and then crushed. Dude can only jump in a straight line for one health state with a warm-up charge on the jump. He really isn't impossible to outplay.
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@Nox: Guards are super weak at hooks, because if someone starts an unhook animation while being hunted then it cancels the hunt; at best, they function as an early warning that someone is going for the unhook or buys you extra time before someone goes for the unhook because they don't know about the hunt cancellation rule. And zombies? They're hilariously dumb and easy to outmaneuver.
But what if survivors is injured and they dont have info about each other for heal?
I know this is a typo, but this made my whole day. Thank you for the giggle. <3