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I know maybe I should take a break from it, i did for 2 years but it still is annoying,.
Because if the survivor is disconnected, then this match is not counted in the statistics
And survivors often disconnect from the game
survivor escape rate is well below 40%
Another reason why it's pointless: The given number says nothing about the distribution of loss/tie/win.
1. 1st hook suicides;
2. griefers in team (sandbaggers, people hiding all match and just waiting for the hatch);
3. loose MMR (people of way too high skill variations ending up in same lobbies);
4. teams that just play to annoy the killer (flashlight and sabo squads)
compared to this, killers letting survivors out is such a tiny factor that barely affects stats at all
As for the stats, it's per survivor, and it includes every surv that's given an escape and every surv that rage quites but doesn't dc, both of which aren't known how often it happens, and for each gifted escape, a hook sui counters it.
ReZisT was right though
Survivors complain about slow down
Killers complain about Gen rush
Before people complain about one they should also remember its there to counter the other. If Survivors have a ton of perks to boost their ability to finish gens then killers *need* the ability to slow them down, Nothing is worse than chasing a survivor for 30 seconds only for two gens to be completed, Leaves a feeling of hopelessness and leads to the killer either disconnecting or going down a more toxic road i.e tunneling/slugging. You may not think so but the slowdown perks are there to balance things out