Dead by Daylight

Dead by Daylight

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♔Flay Mar 10, 2024 @ 1:47pm
stats question
I have a question about the statistics dbd released of survivor escape rate. do these rates apply per survivor escaping or all survivors escaping and if these rates apply for the survivors getting to LIVE because the killers pitied them and let them escape? Because a pity escape cannot be considered an actual escape and this should be looked into.

Maybe survivors should not escape if the killers let them as it ruins the stats in dbd and hence survivors would always say " killers OP" and killers would say " stats are showing that you escape 40 % of the time as you should because the devs said so"
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Showing 1-15 of 21 comments
mynameisBlade (Banned) Mar 10, 2024 @ 1:49pm 
And maybe the entire world should stop working for money and just do it because they love it. No more taxes, no more political parties, and we all live happily ever after...
It's not 40%, anyone that plays solo-q enough knows that
♔Flay Mar 10, 2024 @ 2:02pm 
Originally posted by American Dove Mitten:
It's not 40%, anyone that plays solo-q enough knows that
i know, but most killer mains and the ones with swf say it s 40 and in another thread they said" devs have stats, you guys escape 40%, devs said you should only escape 40% of the time* it gets on my nerves really because I know how many times I escape in soloq and when I hear other killer mains complain for perks nerfs for survivors it grinds my gears. After all these years in dbd that I have played I am starting to get more and more annoyed with this game.
I know maybe I should take a break from it, i did for 2 years but it still is annoying,.
San Dark Sun (Banned) Mar 10, 2024 @ 2:03pm 
This is not an accurate statistic.
Because if the survivor is disconnected, then this match is not counted in the statistics

And survivors often disconnect from the game :giselledeadpan:
survivor escape rate is well below 40%
♔Flay Mar 10, 2024 @ 2:18pm 
Originally posted by San Dark Sun:
This is not an accurate statistic.
Because if the survivor is disconnected, then this match is not counted in the statistics

And survivors often disconnect from the game :giselledeadpan:
survivor escape rate is well below 40%
thanks for confirming.
chasing for hugs Mar 10, 2024 @ 2:57pm 
Originally posted by San Dark Sun:
This is not an accurate statistic.
Because if the survivor is disconnected, then this match is not counted in the statistics

And survivors often disconnect from the game :giselledeadpan:
survivor escape rate is well below 40%

Another reason why it's pointless: The given number says nothing about the distribution of loss/tie/win.
Onichan (Banned) Mar 10, 2024 @ 3:02pm 
factors that heavily affect escape and killrates regarding official stats in dbd:
1. 1st hook suicides;
2. griefers in team (sandbaggers, people hiding all match and just waiting for the hatch);
3. loose MMR (people of way too high skill variations ending up in same lobbies);
4. teams that just play to annoy the killer (flashlight and sabo squads)

compared to this, killers letting survivors out is such a tiny factor that barely affects stats at all
Last edited by Onichan; Mar 10, 2024 @ 3:03pm
Sluzzy Mar 10, 2024 @ 3:06pm 
The kill rate is closer to 80% or higher. Survivors often DC at the end when the match is clearly over but these are removed from the tally.
Onichan (Banned) Mar 10, 2024 @ 3:15pm 
Originally posted by Sluzzy:
The kill rate is closer to 80% or higher. Survivors often DC at the end when the match is clearly over but these are removed from the tally.
let's first stop using quad slowdowns and cheap strats on Nurse in pub matches and then start talking about game balance
ReZisT Lust Mar 11, 2024 @ 3:31am 
Originally posted by Onichan:
Originally posted by Sluzzy:
The kill rate is closer to 80% or higher. Survivors often DC at the end when the match is clearly over but these are removed from the tally.
let's first stop using quad slowdowns and cheap strats on Nurse in pub matches and then start talking about game balance
Once 2 gens dont get done in 1 chase than slowdown perks wont be needed
Onichan (Banned) Mar 11, 2024 @ 3:41am 
Originally posted by ReZisT Lust:
Once 2 gens dont get done in 1 chase than slowdown perks wont be needed
against pub players that are just horrible against Nurse skill wise you don't need them anyways, but some people would just go for an overkill and then start talking how game is "killer sided"
LittleEtherKitty Mar 11, 2024 @ 3:54am 
Originally posted by ♔KC.Flay:
Originally posted by American Dove Mitten:
It's not 40%, anyone that plays solo-q enough knows that
i know, but most killer mains and the ones with swf say it s 40 and in another thread they said" devs have stats, you guys escape 40%, devs said you should only escape 40% of the time* it gets on my nerves really because I know how many times I escape in soloq and when I hear other killer mains complain for perks nerfs for survivors it grinds my gears. After all these years in dbd that I have played I am starting to get more and more annoyed with this game.
I know maybe I should take a break from it, i did for 2 years but it still is annoying,.
Yes, stats are going to differ from some people's experiences. Not everyone is going to have that exact 40% survival rate(when and if it gets to that point), that's how things work.

As for the stats, it's per survivor, and it includes every surv that's given an escape and every surv that rage quites but doesn't dc, both of which aren't known how often it happens, and for each gifted escape, a hook sui counters it.
LittleEtherKitty Mar 11, 2024 @ 4:00am 
Originally posted by San Dark Sun:
This is not an accurate statistic.
Because if the survivor is disconnected, then this match is not counted in the statistics

And survivors often disconnect from the game :giselledeadpan:
survivor escape rate is well below 40%
It's not counted because if the rage quitting player didn't dc, the game could have turned out differently. Their actions could have potentially turned a 4k into a 4e or a 4e into a 4k. Since the actual outcome could wildly vary from what would have been, they don't count it. Also, there's games where someone ragequits and then the team goes to get a 3e or 4e. The dcs, not being counted, doesn't necessarily affect the 40% rate. Either way, the stats barely mean much, except for the raw basics, and honestly shouldn't be used, too much. The devs will do so, though.
Donut Mar 11, 2024 @ 4:18am 
Originally posted by ReZisT Lust:
Originally posted by Onichan:
let's first stop using quad slowdowns and cheap strats on Nurse in pub matches and then start talking about game balance
Once 2 gens dont get done in 1 chase than slowdown perks wont be needed
^^^

ReZisT was right though


Originally posted by Onichan:
Originally posted by Sluzzy:
The kill rate is closer to 80% or higher. Survivors often DC at the end when the match is clearly over but these are removed from the tally.
let's first stop using quad slowdowns and cheap strats on Nurse in pub matches and then start talking about game balance

Survivors complain about slow down
Killers complain about Gen rush

Before people complain about one they should also remember its there to counter the other. If Survivors have a ton of perks to boost their ability to finish gens then killers *need* the ability to slow them down, Nothing is worse than chasing a survivor for 30 seconds only for two gens to be completed, Leaves a feeling of hopelessness and leads to the killer either disconnecting or going down a more toxic road i.e tunneling/slugging. You may not think so but the slowdown perks are there to balance things out
Last edited by Donut; Mar 11, 2024 @ 4:18am
Nubbles Mar 11, 2024 @ 4:46am 
They've said in the past they don't count games where someone DC'ed and since survivors seem to like to show their discontent by dc'ing on the way to the 3rd hook....
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Date Posted: Mar 10, 2024 @ 1:47pm
Posts: 21