Dead by Daylight

Dead by Daylight

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Lightning Mar 9, 2024 @ 11:28am
solo queue experience is just miserable..
this game is almost 9 years old, they still haven't added anything to help us solo players, aside from nerfing good perks, and adding boring killers with zoning capabilities that aren't fun to play against..
it looks like we're not getting anything for the next few months
removing mmr would be the best solution imo
Last edited by Lightning; Mar 9, 2024 @ 11:29am
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Showing 1-14 of 14 comments
ໂ‧͡‧̫ໃ Mar 9, 2024 @ 11:51am 
I read this often on the forums and I wonder if it's specific clusters that have issues. Because currently sbmm works as intended for me. I'm very happy with it. I feel bad that so many ppl don't feel they're matched well. Matches before sbmm were painful in terms of teammates cos everyone was all over the place skill wise and I wouldn't want to be there again just in terms of teammates. It's very rare for me to even get one less experienced teammate now no matter what. My teammates are consistently decent overall if not completely cracked. I get less interesting opponents compared to before sbmm on solo though, but that's likely the game and meta changing overall, not the sbmm.
for me, is not about perks. Who ruins soloQ experience use to be soloQ players. U can be in match with a pro or be with someone who let the dog playing
Lightning Mar 9, 2024 @ 12:04pm 
Originally posted by ໂ‧͡‧̫ໃ:
I read this often on the forums and I wonder if it's specific clusters that have issues. Because currently sbmm works as intended for me. I'm very happy with it. I feel bad that so many ppl don't feel they're matched well. Matches before sbmm were painful in terms of teammates cos everyone was all over the place skill wise and I wouldn't want to be there again just in terms of teammates. It's very rare for me to even get one less experienced teammate now no matter what. My teammates are consistently decent overall if not completely cracked. I get less interesting opponents compared to before sbmm on solo though, but that's likely the game and meta changing overall, not the sbmm.
i have over 3.5k hours, i get matched with new comers/people that do nothing the entire game, i do my best to carry most of my games, do gens, loop well, unhook and heal teammates, always end up being left out dying on my first hook, with nobody taking hits for me, they don't even do gens, nobody does..
Lightning Mar 9, 2024 @ 12:05pm 
Originally posted by Chrisssyyy:
Originally posted by ໂ‧͡‧̫ໃ:
I read this often on the forums and I wonder if it's specific clusters that have issues. Because currently sbmm works as intended for me. I'm very happy with it. I feel bad that so many ppl don't feel they're matched well. Matches before sbmm were painful in terms of teammates cos everyone was all over the place skill wise and I wouldn't want to be there again just in terms of teammates. It's very rare for me to even get one less experienced teammate now no matter what. My teammates are consistently decent overall if not completely cracked. I get less interesting opponents compared to before sbmm on solo though, but that's likely the game and meta changing overall, not the sbmm.
i have over 3.5k hours, i get matched with new comers/people that do nothing the entire game, i do my best to carry most of my games, do gens, loop well, unhook and heal teammates, always end up being left out dying on my first hook, with nobody taking hits for me, they don't even do gens, nobody does..
with killers running the sweatiest, cringiest gen perks
Vèrò Mar 9, 2024 @ 1:09pm 
Originally posted by Chrisssyyy:
with killers running the sweatiest, cringiest gen perks
What killer perks are most used in NA currently?
Computer Vibes (Banned) Mar 9, 2024 @ 1:13pm 
Originally posted by Prosecco:
Originally posted by Chrisssyyy:
with killers running the sweatiest, cringiest gen perks
What killer perks are most used in NA currently?
I am in NA west. I've been seeing a lot of Pain Res, DMS, Utimate Weapon, aura perks, and (I think) grim embrace.
Last edited by Computer Vibes; Mar 9, 2024 @ 1:15pm
Betelgeuse Mar 9, 2024 @ 1:16pm 
Originally posted by Decurio Cthulhus ESP:
for me, is not about perks. Who ruins soloQ experience use to be soloQ players. U can be in match with a pro or be with someone who let the dog playing
100 % this :steamthis:

I suffered through 2 almost mirrored matches today where 2 survs did not touch a gen. At all. No, they did not do totem, chests, took aggro from the killer, glyphs or whatever instead. They did absolutely nothing... Letting the dog play would have actually been more useful since the killer could have gotten 3 hooks and I more time doing 2.5 gens by myself (on average).
Last edited by Betelgeuse; Mar 9, 2024 @ 1:16pm
Stroggs (Banned) Mar 9, 2024 @ 1:16pm 
Originally posted by Chrisssyyy:
boring killers with zoning capabilities that aren't fun to play against..

I always said that survivors want incapable killers who they can run around a box and a pallet for 2 minutes.
Pierce Dalton Mar 9, 2024 @ 1:17pm 
Originally posted by Decurio Cthulhus ESP:
for me, is not about perks. Who ruins soloQ experience use to be soloQ players. U can be in match with a pro or be with someone who let the dog playing

Accurate lol.
CorvusCorax Mar 9, 2024 @ 1:34pm 
"they still haven't added anything to help us solo players"

The HUD update was probably the most important addition to assist SoloQ players. It helps the match tremendously knowing gen progression especially towards the endgame.
Mewsha Mar 9, 2024 @ 1:54pm 
Originally posted by ໂ‧͡‧̫ໃ:
I read this often on the forums and I wonder if it's specific clusters that have issues. Because currently sbmm works as intended for me. I'm very happy with it. I feel bad that so many ppl don't feel they're matched well. Matches before sbmm were painful in terms of teammates cos everyone was all over the place skill wise and I wouldn't want to be there again just in terms of teammates. It's very rare for me to even get one less experienced teammate now no matter what. My teammates are consistently decent overall if not completely cracked. I get less interesting opponents compared to before sbmm on solo though, but that's likely the game and meta changing overall, not the sbmm.

You would definitely be in the minority of players who say SBMM works as intended.

There are streamers who have played for thousands of hours that are considered some of the best players around who recognize that solo queue is hell. Even streamers who lean toward wanting a game with much stronger killers.

The issue is that this game requires teamwork, but players are judged individually.

Player A goes down quickly likely due to hiding, farms teammates, 3 gens the team, but they escape.

Player B fights to get the most important generator done, has a chase lasting for three minutes, and takes a hit in order to save a player getting tunneled out, but they do not escape.

Player A gains a lot of MMR, but player B loses a lot of MMR.

That's why people say SBMM isn't a good system for this game.

The other reason I question a lot of people who say SBMM works is because there are currently 3 MMR brackets, so there's not a lot of places for people to go and there's going to be a wide variety of matches within each MMR bracket.

The other issue is that SBMM goes out the window more often than not because it prioritizes speedy matches over accurate ones.

The old colored ranking system wasn't perfect, but doing more meant you generally would pip and rank up. Good players would not fall out of red and purple ranks unless they intentionally depipped which was against the rules. Immersive players could get into red ranks if they played consistently, but they probably could have made it more difficult to pip or rearranging how survivors pipped and it would have been a better system than what we have currently.
glythe Mar 9, 2024 @ 2:46pm 
Originally posted by Chrisssyyy:
this game is almost 9 years old, they still haven't added anything to help us solo players, aside from nerfing good perks, and adding boring killers with zoning capabilities that aren't fun to play against..
it looks like we're not getting anything for the next few months
removing mmr would be the best solution imo

The game is almost 9 years old and they still havent added anything to help solo killers vs 3/4 man try hard swfs. All the good killer reworks from the 6.1 update were nerfed into the ground (yes even pain res because it used to offer up to 45% regression for hooking one player three times). Most of the maps in dbd have super safe loops that are a waste of time to any killer that can't blink through walls or move at twice the survivor's speed.

It looks like we're not getting anything but killer nerfs anytime soon.

I can't mock you on this last sentence.... removing MMR would be the best solution to fix DBD.
CornChippy (Banned) Mar 9, 2024 @ 2:52pm 
Look at the upcoming patch notes. 100% buffs to killers. 0% stuff for survivors. Get used to seeing patch notes like that.

It's only going to get worse.
Evilsod Mar 9, 2024 @ 3:54pm 
Originally posted by Fafnir:
I suffered through 2 almost mirrored matches today where 2 survs did not touch a gen. At all. No, they did not do totem, chests, took aggro from the killer, glyphs or whatever instead. They did absolutely nothing... Letting the dog play would have actually been more useful since the killer could have gotten 3 hooks and I more time doing 2.5 gens by myself (on average).

That's the kind of thing you expect when the developer puts in challenges to complete that can require very specific things. If they need a hatch, you can bet your ass that player won't be risking theirs.

First thing I did on my Hillbilly game earlier (a killer I absolutely suck with) was wait for Tinkerer to pop, then go chainsaw sprint through a breakable door.
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Date Posted: Mar 9, 2024 @ 11:28am
Posts: 14