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The thing is even if its better the time investment is still too long so its not worth using the perk but its a step in the right direction. The only thing the need to figure out if they want to make the perk good is do they reduce the incantation time or do you add a time to the broken effect.
Invocation is still kinda meh, but shouldn't be buffed further.
Regarding Clown, why don't they just completely rework Pinky Finger addon?
Pig is now truly buffed, good.
And the rework of Wicked is...obnoxious. You now have free basement Deli without any condition other than forcing a basement hook. I truly wish this change didn't reach live.
The Pig changes are more in line with what I wanted as a Pig main. Not being able to see boxes is good in order to stop mindless tunneling, and survivors truly need to learn to stop killing their teammates with traps on their heads. Pig shouldn't be punished for poor teamplay.
I also don't know why they bother making new perk types if they can't balance them properly. Nobody uses boons anymore, the only hex killers use is NOED, and nobody is going to use the new invocation perk after a week of killers running Territorial Imperative. Most of them won't even get that measly 10 charges lmao.
It would be much better if they add more lockers on the map instead, which also helps Trickster and Dredge.
That perk is for the start of the game and nothing else.
i would argue this puts it in about the best place it should be, definitely should never be buffed to be better than this. the problem is that this is one of those perks that's either going to be insanely overpowered or totally useless, with no real in-between. the better option for the health of the game is that it's totally useless, or at least weak.
We made a note on the PTB patch notes that it would be changing before the live release; that version is what was included in the most recent Dev Update.
Think people forget it still applies the broken status. So even if you spend the long time doing it, somehow don't get caught by the 5-4 gen mark (as afterwards its practically useless), you still get broken for the rest of the match and likely tunneled out. Since you cant take extra hits, the chase is gonna be a lot shorter, taking away actual time that could've been used for your team to do gens in better ways
I honestly think the aspect of the broken status, makes this perk just not worth running and I would've personally reworked this perk in another way that would not include broken status or at least only gave broken status for some seconds.