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DeadByDaylight_Win64_Shipping {0x0000000000000000} + 114981780 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 114936572 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128138956 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128138667 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 84470824 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 84434785 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 142006736 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119426581 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119409523 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115624862 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119219887 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119182999 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 108167691 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128504626 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128505907 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 109587463 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 109561057 bytes
kernel32 {0x0000000000000000} + 95044 bytes
ntdll {0x0000000000000000} + 337585 bytes
Fatal error: [File:Unknown] [Line: 258] Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed at C:/J2/lPCs/UnrealEngine/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11UAV.cpp:116 with error E_INVALIDARG
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 114498690 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 114411262 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 114411926 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128465022 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128462511 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128234318 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128210616 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128174378 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128238717 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128262612 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115641113 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119219887 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119182999 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 108167691 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128504626 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 128505907 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 109587463 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 109561057 bytes
kernel32 {0x0000000000000000} + 95044 bytes
ntdll {0x0000000000000000} + 337585 bytes
This opens a window for evil survivors to cheat and DC a killer if they know they are about to loss or have it out for the killer and still want the point win.
Dead by daylight should make it so survivors dont get points too to stop this attack. Also to stop killers from camping should make it so soon as you click to unhook a survivor you and the survivor become unfazed "(cant see them in game short time)". and immuned for a very short time after so they can get away. This would stop all killer camping due to killer cant find or hit them after hooking.
And sometimes it takes years to be solved...
Type "sfc/scannow" in the Command Prompt and press enter, wait for the verification process to complete
Any files repaired in the process will be shown, once it is done, try playing the game again
Also if this doesn't work go to browse local files through steam and delete the EAC file then verify the files for your game restart PC then launch game as admin.
Type "sfc/scannow" in the Command Prompt and press enter, wait for the verification process to complete
Any files repaired in the process will be shown, once it is done, try playing the game again
Also if this doesn't work go to browse local files through steam and delete the EAC file then verify the files for your game restart PC then launch game as admin.
This solution is for battlefield 4 but it 100% cleared up my crashing
I had the unreal engine has been removed or something similar if that helps
https://www.reddit.com/r/battlefield_4/comments/1xzzn4/tdrdelay_10_fixed_my_crashes_since_last_patch/