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Or they could make DS stun last 30 seconds, so tunneling = guaranteed loss for killer. It would work too and wouldn't require nerf to slowdown perks.
Seen plenty of people using overcharge... Ruin has made a comeback as well. So I am not sure where you are getting "all other forms of regression or stalling are now quite weak" from.
I dont know, if you are getting 8 regression events on a single gen... and not killing anyone at that point?
I have never managed to get that many events ever on a single gen.
Is this true? Need some footage, never ran into this issue myself... but then again I have never had to kick a gen or regress one 8 times ever as killer.
I've kicked with pop on plague before but It's not like I am keeping track of how many times I do it on a single gen. I wanna say its not anymore than maybe 4 or 5 times.
Again need some clarification on this one.
Only have an issue with grim embroke, pain res is fine.
Seen plenty of killer builds without both of these, not just in my games but across several streams of countless hours on other peoples play. So again, not sure where this is coming from.
"gen rushed" as been shown by the community now countless times, is more of a symptom of camping/not spreading pressure ... even AT ALL (hence camping), rather than any perk the killer brings or items/perks the survivors bring. I only run Pop on plague or pain res on legion, but dont stack anything else.
It seems to be a term that just gets thrown out without much behind it unfortunately. And I lose A LOT of sympathy when its coming from killers that have massive movement and anti-loop.
I dont even run into BNP/Wire Spools that often, much less Commodius. I personally just stack these on survivor, never use them either.... I watch streams and hardly ever see anyone stacked with toolboxes/built to last/streetwise/prove thy self/bnp. I barely see endgame screens with a single toolbox in them , not just in my play but several discussion posters here that stream, as well as the content creators at the highest MMR (Hens/Alf/Otz/JRM...)
So I am just not buying it on people throwing out the term "gen rush".
Eh try hard is really depending on how someone plays and what killer they play. Not really the perk loadout. More about playing some blatantly broken/unfair killer with their best addons than any perk's they want to stack on top of that.
Same goes for survivors in the try hard category though, but again, I just dont see this massive ammount 2-4 people stacked with toolboxes and all gen perks across many players, not just myself. Most SWF's I run into, when you do run into them, dont even run gen stuff or boxes they run flashlights and exhaustion perks, along with adrenaline.
as for the 8 regression limit, i only have my words, a gen once got hit by all four instances of pain res, and became blocked, and i have never kicked said gen ever, leading me to believe % based damage, and passive regression and two different instances of regression
i am just worried for the health and state of the game, as both sides have rather unhealthy things, but i am sadly not at liberty to speak of them, as i'm not too informed on them, have a pleasant day
its a sad fact that some killer perks just take too much effort for the effect they give, meanwhile survivor perks require almost no effort yet have very intense effects
Happened to me time to time, mostly because i dominated noobies survivors who ketp repairing the same generator, i think i've got 2 to 3 pain res trigger on that same gen
But yes, i agree with you, limit of 8 regressions isn't that bad, i mean at worst that mean you have 32/40 regression left (8 per gen, and they have to repair 5) and at best, reaching such limit means you're focusing enough on gen slowdown, and while you can't regress it further, survivors STILL gonna repair it, so you know this gen in aprticular gonna be a survivor magnet (could also compare that limit to bloodlust, if you regress same gen 5-6 times, perhaps you should chase more, and if you get bloodlust tier 2, perhaps you should chase someone else)
What preoccupied me though is the fundamental issues this "fix/limit" generate, 3-gen was an issue, alright, but it was mostly made by survivors themselves, meanwhile less than 1% of killer playerbase TRULY did this tactic as their main tool/playstyle, yet its mostly killers who got the short stick there (preventing gen-tapping should have been dealt with since years, and going from 2.5% to 5% mean that kicking gen is relevent even without perks)
Let's explain it in another way : killer going 3-gens as main playstyle and survivors cfrequently create that 3-gen situation are both peoples banging their heads against a wall, hoping it will work in the end
So why killer have to be prevented from getting benefit of a situation survivors create while survivors, rather than getting discouraged to keep doing it.... are helped for doing their insanity?
Instead of creating such limits, they should have just made a better tutorial or just a giant red screen saying the tips : "STOP MAKING 3GENS SITUATION", or even simpler, make the gen aura from "deja vu" basekit, while some peoples could complain, it would create a much smaller problem than limiting gen (and at least killer not getting punished) and if survivor, even with such aura, keep doing the exact same "insanity"? they get punished for it
Gonna agree with Jak here, the word "gen-rushing" is overused, and we forgot its true meaning, if it even had one
sure survivors doesn't constantly bring toolboxes, doesn't pring constantly gen perks
But gen efficiency became much better than last years, meanwhile survivors kept getting more and more option/tools to just "not get downed"
So while gen efficiency alone shouldn't be a problem, having survivors being able to extend chases to the extent of having "one gen repair per down" make the whole thing a problem, and shouldn't happen except in very extreme cases, yet can happens casually in pub matches
I mean its one of the many reasons as to why among the top 5 MOST USED/PICKRATE perks, 4 of them are gen slowdown
Default build RN: Corrupt, painres, pop/grim + 1
U don't use it vs decent team? Good luck with 3 hooks
Exeption: nurse, blight and spirit
At my MMR it seems 90% of teams are running speed repair builds and ya know that's how it is and im not really gonna complain about it since If they have quick repair builds then i can easily just counter with a slowdown build.
i do miss playing in the lower elos and having a bit more fun and flexibility with my builds like using Franklins + Hoarder. Its such a dumb perk combo but its pretty funny when im chasing the survivors items more than the gens xD. But sadly in my elo if i want a win or atleast 2 kills at the minimum then i'm kinda coaxed into bringing repair speed reduction (anti gen rush) perks otherwise i'll chase the first survivor i see, get looped for two minutes and before i know it 2-3 gens are done :( I used to use Hex: Ruin back in the day but after the nerfs its just not that great anymore as its regression is the same as a kick so eh
but thats just through my experience at my current MMR. Could be worse/better at lower/higher ones though