Dead by Daylight

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Ezra_Esdras Feb 2, 2024 @ 11:25pm
How to Counter Plague as Survivor
The Plague is annoying the hell out of me whenever I play survivor. Even with a 4 man squad which consistently will beat most any other killer without a loss, we cant get more than a single gen against plague before its wraps. Whats the strat to counter plague?
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Showing 1-14 of 14 comments
X.X Feb 3, 2024 @ 4:33am 
Good luck when she brings both iridescent addons. Killers with strong addons will most likely win against average players.
Maya Butrix Feb 3, 2024 @ 2:10pm 
Don't cleanse unless you're on death hook or the gates are powered. If she can't get Corrupt Purge she's an M1 only killer but you only have one health state. If you can't loop then you're gonna have a bad time otherwise it should be fairly straight forward if people just do gens instead of trying for dumb saves.
Hex: ObamaCare Feb 3, 2024 @ 2:17pm 
Originally posted by Scarlataria:
My advice is not to cleanse. Plague starts slow. If players cannot loop her and control her at the start with no boosts to her speed, then there really is no hope later on.

At the start split up. She will benefit from people being together even more than most killers, In any case, it is quite rare to actively want to work on a generator together. Only do this when you "3 gen'd", or its the last gen anyway). Run from gens early, when you here Plague coming. Better safe, than sorry, because her speed is really poor unless she is given boosts, and she won't catch you, if you are reasonably careful.

Unlike in most games, when playing against the Plague, the person that is infected (Injured), should try to get the unhooks, if they can safely. This will keep the number of people infected at the same time down. This will then allow one or two to get on with the gens, while they are uninfected. (e.g. un-hooking infects people, so better to let someone infected already do that task. Whereas in most games, the injured person should avoid the unhooking, unless it is clearly safe to do so, or just necessary)

If you or other survivors do cleanse, the Plague speeds up and up and up in terms of how fast she walks. Plus Plague gets more and more ,one down black vile puke top up fountain thingys. She can then give effective chase and break loops, and infect more easily, in a virtuous circle for her.

So, cleansing is the enemy. Like Legion, she is very effective against those teams or players, who always have to be holding hands, or stopping to get everyone fully healed. She is also very good against those types who can never play injured, even if they have never been on hook. So, as with Legion in particular, I suggest splitting up, and working injured/infected on the gens. You might say "Gen-rushing" is the key I guess. Only heal, if you happen to be stood near someone who can heal you. (e.g. don't go looking for heals or ever to cleanse.) Leave Plague slow and without black bile.

If you see team mates, cleansing because they touched an infected gen, or after every unhook, (particularly, when they have never been on hook themselves, the truth is the odds are very much against you escaping. If you are in solo cue, hatch is probably your only hope.

Bad team mates will also cleanse, knowing someone else is in active chase. Meaning that person will then face a harder speeding up Plague, who might stop and pick up the black bile given to them, if they are lucky.


Plague does not get any speed boosts from survivors cleansing themselves
Bing Bong (Banned) Feb 3, 2024 @ 2:29pm 
Plague main here:

Plague can be approached a couple of ways.

Ill start off with a bad note though:
If she decides to be evil and double iri's on you (Black incense, Seal) it really is gonna be up to her screwing up. Just the incense alone is pretty busted. I think it needs major tuning.

Strategy 1 (cleanse as a last resort):
The majority of matches is being comfortable being injured. Which requires you to be a little more observant. Know the strong loops, plan out the what if routes.

Know how to spot her around loops, you shouldn't be throwing strong pallets and getting outsmarted or mind gaming yourself. She is very tall and you can use this to your advantage.

With this strategy dont spend too much time trying some crouch plays, I can hear you just fine (coughing/throwing up). Even if you run distortion I will have a pretty easy time finding you.

If you do cleanse, find out of the way fountains first, annoying to get to. Like the top floor of a building in wreckers yard, or a corner fountain away from non-completed gens.

Expect a stealth perk, either tinkerer or hex plaything. It is really strong on her using these ones.


Strategy 2 (forcing her power and spamming cleanse)
This kind of strategy can work on some less open maps, where you have plenty of corners/walls/pallets to abuse and be pretty safe from her red puke. If you all use up every fountain it forces her into power.

This can throw off some plague players as we are used to the first strategy.

A bit more advanced of a strat and you really have to be solid loopers.


Press saving as long as you can, if you hear red puke try to avoid saving. Her red puke goes through the person you save, you cant body block it. With this obviously not being all bunched up during red puke (the loud clang you hear).

She's hard to face. Hope this helps a bit.
Last edited by Bing Bong; Feb 3, 2024 @ 2:38pm
Ackranome (Banned) Feb 3, 2024 @ 2:31pm 
You don't cleanse until down to 1 gen or no gen - you stay broken, requires a lot of "team effort" in doing gens together because of 4x thana perk stack.

No healing - someone uses majority of pallets and stays in chase entire time and 3 others do gens. As long as she doesn't have a red vomit option - she can only puke on you. This does really nothing - even worse than doctor in reality. She is nothing but an M1 at this point - so drop those pallets.

It should be initially 1x hook = 3 gens. Initially everyone shouldn't be broken (but the guy in chase) and 3 gens should pop before the hook happens in "general game play."

2x Hook = 2 gens. At this point you group up and do 3 men on a gen each time.

3x hook = 1 gate. (Someone is probably going to die. The last hook = leave them and just get out). No hero. Clean break. Don't be a hero with her. It is okay for a partner to die on hook.

Bond + Resilience + Prove thyself + Fast Track = 5 gen and out.
'

Resilience - Boosts generator repair speed and the speeds of various other actions by 9% when injured. This is a must - everyone will be broken.


Prove Thyself (Dwight Fairfield) - Increases generator repair speed by 15% for each survivor within 4 metres of your location, up to a maximum of 45%. (Every survivor within range receives this speed boost, but multiple instances of Prove Thyself don't stack.) When you combine bond + Prove you get insane repair speed progress which completely counters Thana. If you are a SWF you don't need Bond of course because you're on Discord and can just relay the info - but Bond is super helpful anyway because people get confused with directions.

Fast Track (Yun-Jin Lee) - Whenever another survivor is hooked, gain 3 tokens, up to a maximum of 27. When the player lands a great skill check on a generator, each token adds 1% bonus progress. <--- This perk is very powerful against Plague because someone will get hooked at some point and it allows you to blow through the progress.

If she is running optimal addons - it is very hard to win regardless because she has basically got permanent visibility on everyone. That being said of any killer -- optimal addons tend to equate to a 4k.

That being said - you are spending about 300,000 BP to maintain optimal addons for every match.

It isn't sustainable and the killer is so reliant on this strat they are just a BP sink in the end. The counter of course to her red-addons is object of obsession because now you have the same thing.

Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.

You can easily drop Fast Track for this extra buff if she is going to constantly wall hack you - might as well do the same thing.
Last edited by Ackranome; Feb 3, 2024 @ 2:51pm
erandomone Feb 3, 2024 @ 2:50pm 
In addition to the suggestions earlier in this thread, if you / your team decide to cleanse, it's a good idea to switch up playstyles and be super cautious.

Leave the gen much earlier than you normally would if you hear the music, and go deep into stealth. Especially if she's got her power charged (it's LOUD in her ears), stealth is pretty great against her. Especially now that gens can only be regressed so many times, if you're good with stretching the game out, stealth will get the job done.

Barring, like, ultimate weapon or the Dredge aura sight on demand.
Ackranome (Banned) Feb 3, 2024 @ 2:52pm 
Originally posted by erandomone:
In addition to the suggestions earlier in this thread, if you / your team decide to cleanse, it's a good idea to switch up playstyles and be super cautious.

Leave the gen much earlier than you normally would if you hear the music, and go deep into stealth. Especially if she's got her power charged (it's LOUD in her ears), stealth is pretty great against her. Especially now that gens can only be regressed so many times, if you're good with stretching the game out, stealth will get the job done.

Barring, like, ultimate weapon or the Dredge aura sight on demand.
The reason this doesn't work is because of her Red Addon - she has visibility of you.

Gen Rush and let someone die on hook is /always/ optimal. It is boring - it isn't fun - and she is a bad killer by design.
Last edited by Ackranome; Feb 3, 2024 @ 2:53pm
erandomone Feb 3, 2024 @ 2:57pm 
Originally posted by Ackranome:
Originally posted by erandomone:
In addition to the suggestions earlier in this thread, if you / your team decide to cleanse, it's a good idea to switch up playstyles and be super cautious.

Leave the gen much earlier than you normally would if you hear the music, and go deep into stealth. Especially if she's got her power charged (it's LOUD in her ears), stealth is pretty great against her. Especially now that gens can only be regressed so many times, if you're good with stretching the game out, stealth will get the job done.

Barring, like, ultimate weapon or the Dredge aura sight on demand.
The reason this doesn't work is because of her Red Addon - she has visibility of you.

Gen Rush and let someone die on hook is /always/ optimal. It is boring - it isn't fun - and she is a bad killer by design.

I'd direct you to my first sentence, where I said it's for players or teams that decide to cleanse.
Ackranome (Banned) Feb 3, 2024 @ 3:02pm 
Originally posted by erandomone:
Originally posted by Ackranome:
The reason this doesn't work is because of her Red Addon - she has visibility of you.

Gen Rush and let someone die on hook is /always/ optimal. It is boring - it isn't fun - and she is a bad killer by design.

I'd direct you to my first sentence, where I said it's for players or teams that decide to cleanse.

Still not optimal - you don't want to cleanse ever doing so gives her m2 and you have a very hard time looping that which just creates pressure needlessly.
Last edited by Ackranome; Feb 3, 2024 @ 3:06pm
Pierce Dalton Feb 3, 2024 @ 3:51pm 
In short, be sneaky. It's the kind of killer that you should avoid contact at all costs, because you'll probably be broken most of the time - meaning one hit and you're hooked.
Last edited by Pierce Dalton; Feb 3, 2024 @ 3:53pm
erandomone Feb 3, 2024 @ 5:02pm 
Originally posted by Ackranome:
Originally posted by erandomone:

I'd direct you to my first sentence, where I said it's for players or teams that decide to cleanse.

Still not optimal - you don't want to cleanse ever doing so gives her m2 and you have a very hard time looping that which just creates pressure needlessly.

If you're planning on your failure, you're not going to have a good time with the killer, yes.
Ackranome (Banned) Feb 3, 2024 @ 5:05pm 
Originally posted by erandomone:
Originally posted by Ackranome:

Still not optimal - you don't want to cleanse ever doing so gives her m2 and you have a very hard time looping that which just creates pressure needlessly.

If you're planning on your failure, you're not going to have a good time with the killer, yes.
Hubris
erandomone Feb 3, 2024 @ 5:06pm 
Originally posted by Ackranome:
Originally posted by erandomone:

If you're planning on your failure, you're not going to have a good time with the killer, yes.
Hubris

That's a killer perk, mate ;D
Danzan Feb 3, 2024 @ 6:28pm 
Originally posted by Pierce Dalton:
In short, be sneaky. It's the kind of killer that you should avoid contact at all costs, because you'll probably be broken most of the time - meaning one hit and you're hooked.
Sneaky? Emm Nowhere to Hide and Ultimate Weapon exist and Tinkerer is also good on her
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Date Posted: Feb 2, 2024 @ 11:25pm
Posts: 14