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Plague does not get any speed boosts from survivors cleansing themselves
Plague can be approached a couple of ways.
Ill start off with a bad note though:
If she decides to be evil and double iri's on you (Black incense, Seal) it really is gonna be up to her screwing up. Just the incense alone is pretty busted. I think it needs major tuning.
Strategy 1 (cleanse as a last resort):
The majority of matches is being comfortable being injured. Which requires you to be a little more observant. Know the strong loops, plan out the what if routes.
Know how to spot her around loops, you shouldn't be throwing strong pallets and getting outsmarted or mind gaming yourself. She is very tall and you can use this to your advantage.
With this strategy dont spend too much time trying some crouch plays, I can hear you just fine (coughing/throwing up). Even if you run distortion I will have a pretty easy time finding you.
If you do cleanse, find out of the way fountains first, annoying to get to. Like the top floor of a building in wreckers yard, or a corner fountain away from non-completed gens.
Expect a stealth perk, either tinkerer or hex plaything. It is really strong on her using these ones.
Strategy 2 (forcing her power and spamming cleanse)
This kind of strategy can work on some less open maps, where you have plenty of corners/walls/pallets to abuse and be pretty safe from her red puke. If you all use up every fountain it forces her into power.
This can throw off some plague players as we are used to the first strategy.
A bit more advanced of a strat and you really have to be solid loopers.
Press saving as long as you can, if you hear red puke try to avoid saving. Her red puke goes through the person you save, you cant body block it. With this obviously not being all bunched up during red puke (the loud clang you hear).
She's hard to face. Hope this helps a bit.
No healing - someone uses majority of pallets and stays in chase entire time and 3 others do gens. As long as she doesn't have a red vomit option - she can only puke on you. This does really nothing - even worse than doctor in reality. She is nothing but an M1 at this point - so drop those pallets.
It should be initially 1x hook = 3 gens. Initially everyone shouldn't be broken (but the guy in chase) and 3 gens should pop before the hook happens in "general game play."
2x Hook = 2 gens. At this point you group up and do 3 men on a gen each time.
3x hook = 1 gate. (Someone is probably going to die. The last hook = leave them and just get out). No hero. Clean break. Don't be a hero with her. It is okay for a partner to die on hook.
Bond + Resilience + Prove thyself + Fast Track = 5 gen and out.
'
Resilience - Boosts generator repair speed and the speeds of various other actions by 9% when injured. This is a must - everyone will be broken.
Prove Thyself (Dwight Fairfield) - Increases generator repair speed by 15% for each survivor within 4 metres of your location, up to a maximum of 45%. (Every survivor within range receives this speed boost, but multiple instances of Prove Thyself don't stack.) When you combine bond + Prove you get insane repair speed progress which completely counters Thana. If you are a SWF you don't need Bond of course because you're on Discord and can just relay the info - but Bond is super helpful anyway because people get confused with directions.
Fast Track (Yun-Jin Lee) - Whenever another survivor is hooked, gain 3 tokens, up to a maximum of 27. When the player lands a great skill check on a generator, each token adds 1% bonus progress. <--- This perk is very powerful against Plague because someone will get hooked at some point and it allows you to blow through the progress.
If she is running optimal addons - it is very hard to win regardless because she has basically got permanent visibility on everyone. That being said of any killer -- optimal addons tend to equate to a 4k.
That being said - you are spending about 300,000 BP to maintain optimal addons for every match.
It isn't sustainable and the killer is so reliant on this strat they are just a BP sink in the end. The counter of course to her red-addons is object of obsession because now you have the same thing.
Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
You can easily drop Fast Track for this extra buff if she is going to constantly wall hack you - might as well do the same thing.
Leave the gen much earlier than you normally would if you hear the music, and go deep into stealth. Especially if she's got her power charged (it's LOUD in her ears), stealth is pretty great against her. Especially now that gens can only be regressed so many times, if you're good with stretching the game out, stealth will get the job done.
Barring, like, ultimate weapon or the Dredge aura sight on demand.
Gen Rush and let someone die on hook is /always/ optimal. It is boring - it isn't fun - and she is a bad killer by design.
I'd direct you to my first sentence, where I said it's for players or teams that decide to cleanse.
Still not optimal - you don't want to cleanse ever doing so gives her m2 and you have a very hard time looping that which just creates pressure needlessly.
If you're planning on your failure, you're not going to have a good time with the killer, yes.
That's a killer perk, mate ;D