Dead by Daylight

Dead by Daylight

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TEAM SALTY Jan 31, 2024 @ 12:43pm
Did they change survivor fov
What was it before, I get the flight fish eye effect now.
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Showing 1-9 of 9 comments
ttv/xarenth Jan 31, 2024 @ 12:46pm 
I don't think they changed survivor FOV, unless somehow they've messed up and made the killer FOV setting also change the survivor camera.
Danzan Jan 31, 2024 @ 1:03pm 
Nope, but we wanted fov slider too, kinda one sided buff, survs fov is always so big, gen takes half of my view
ttv/xarenth Jan 31, 2024 @ 1:11pm 
Originally posted by Danzan:
Nope, but we wanted fov slider too, kinda one sided buff, survs fov is always so big, gen takes half of my view
Adjusting survivor FOV would take much more nuance than allowing basekit shadowborn as this patch has. I imagine loop heights are made with the default survivor FOV in mind, this is why stretched res was fixed.
Danzan Jan 31, 2024 @ 1:24pm 
Originally posted by ttv/xarenth:
Originally posted by Danzan:
Nope, but we wanted fov slider too, kinda one sided buff, survs fov is always so big, gen takes half of my view
Adjusting survivor FOV would take much more nuance than allowing basekit shadowborn as this patch has. I imagine loop heights are made with the default survivor FOV in mind, this is why stretched res was fixed.
Mate, +10+15 fov for survs doesnt give any advantages, bligted serum does that and it only gives extra fov only while running
Last edited by Danzan; Jan 31, 2024 @ 1:24pm
ttv/xarenth Jan 31, 2024 @ 1:37pm 
Originally posted by Danzan:
Originally posted by ttv/xarenth:
Adjusting survivor FOV would take much more nuance than allowing basekit shadowborn as this patch has. I imagine loop heights are made with the default survivor FOV in mind, this is why stretched res was fixed.
Mate, +10+15 fov for survs doesnt give any advantages, bligted serum does that and it only gives extra fov only while running
Can't say I've used a serum recently, but I highly doubt it gives 10-15 fov - that would be pretty substantial. Wiki doesn't seem to specify to what degree it expands your fov
Danzan Jan 31, 2024 @ 1:41pm 
Originally posted by ttv/xarenth:
Originally posted by Danzan:
Mate, +10+15 fov for survs doesnt give any advantages, bligted serum does that and it only gives extra fov only while running
Can't say I've used a serum recently, but I highly doubt it gives 10-15 fov - that would be pretty substantial. Wiki doesn't seem to specify to what degree it expands your fov
Pretty sure it was like shadowborns fov, was quite wide
ttv/xarenth Jan 31, 2024 @ 1:49pm 
Originally posted by Danzan:
Originally posted by ttv/xarenth:
Can't say I've used a serum recently, but I highly doubt it gives 10-15 fov - that would be pretty substantial. Wiki doesn't seem to specify to what degree it expands your fov
Pretty sure it was like shadowborns fov, was quite wide
I honestly wouldn't have an issue if they upped the horizontal FOV for survivors, although it would look quite odd. Normally any FOV increase is across both axes afaik
Danzan Jan 31, 2024 @ 2:22pm 
Originally posted by ttv/xarenth:
Originally posted by Danzan:
Pretty sure it was like shadowborns fov, was quite wide
I honestly wouldn't have an issue if they upped the horizontal FOV for survivors, although it would look quite odd. Normally any FOV increase is across both axes afaik
Mobile has a very wide fov, especially horizontal fov and it's really cool
Dingus_Khan (Banned) Feb 1, 2024 @ 6:14am 
Originally posted by Danzan:
Originally posted by ttv/xarenth:
Adjusting survivor FOV would take much more nuance than allowing basekit shadowborn as this patch has. I imagine loop heights are made with the default survivor FOV in mind, this is why stretched res was fixed.
Mate, +10+15 fov for survs doesnt give any advantages, bligted serum does that and it only gives extra fov only while running
yes it does, i tried it and it made looping killer ridiculously easy. You can see their every move when normal res or FOV kept you from seeing them other than the red.
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Date Posted: Jan 31, 2024 @ 12:43pm
Posts: 9