Dead by Daylight

Dead by Daylight

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glythe Jan 10, 2024 @ 7:25am
Why are we nerfing STBFL to oblivion?
It's a perk that really only helps Nemesis/Pig avoid losing stacks. (Demo is better with just shredding but you *can* use STBFL).

Is there anyone who is really going to try and say : These killers are problematic with the perk as is? Does there exist a scenario where Nemesis/Pig is more powerful than Nurse/Blight? No.

And that's why the change is ridiculous.
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Showing 1-13 of 13 comments
Albert Minigolf Jan 10, 2024 @ 11:37am 
It is weird, really only helps weak killers like freddy and trapper.
Onichan (Banned) Jan 10, 2024 @ 11:57am 
i think 1% nerf was unneccessary, but the special attack feature is completely okay
Voidlines Jan 10, 2024 @ 2:22pm 
Originally posted by Onichan:
i think 1% nerf was unneccessary, but the special attack feature is completely okay

I actually have a major issue with how it loses stacks now.

It's not JUST special attacks, it's any health state. Trapper traps, For The People, Plague's power, SM's drones, anything that takes a health state. That's not okay.
glythe Jan 10, 2024 @ 4:10pm 
Originally posted by Onichan:
i think 1% nerf was unneccessary, but the special attack feature is completely okay

The special attack change is the part I am specifically bringing attention to because in effect this is a change to indirectly Nerf Nemesis/Pig.

Are those S tier killers? No. Are those A tier killers? No.

See the problem?
dragonoftime27 (Banned) Jan 10, 2024 @ 4:21pm 
Originally posted by glythe:
Originally posted by Onichan:
i think 1% nerf was unneccessary, but the special attack feature is completely okay

The special attack change is the part I am specifically bringing attention to because in effect this is a change to indirectly Nerf Nemesis/Pig.

Are those S tier killers? No. Are those A tier killers? No.

See the problem?
yea, would've been an okay (not great) update if they left STBFL alone. wonder if RB will be next
Last edited by dragonoftime27; Jan 10, 2024 @ 4:22pm
Cam Jan 10, 2024 @ 8:35pm 
I'm glad that despite several threads a day about how bad tunneling is they managed to make STBFL less interesting to use, weaker, and increase how much it benefits from tunneling off hook.
Last edited by Cam; Jan 10, 2024 @ 8:35pm
Onichan (Banned) Jan 10, 2024 @ 10:22pm 
Originally posted by Chaos:
I actually have a major issue with how it loses stacks now.

It's not JUST special attacks, it's any health state. Trapper traps, For The People, Plague's power, SM's drones, anything that takes a health state. That's not okay.
they should definitely look into not just counting every kind of a health state loss for loaing stacks, because it would be just too easy to deny killer stacks, my guess is that we will only have the special attack condition on live servers.

Originally posted by glythe:
The special attack change is the part I am specifically bringing attention to because in effect this is a change to indirectly Nerf Nemesis/Pig.

Are those S tier killers? No. Are those A tier killers? No.

See the problem?
the problem is that Pig is going to be bad no matter what general change to killers you bring up. Nemesis is far less dependant on STBFL since his whip attack is a great gap closer and antiloop + zombies server as a minor map pressure tool.
This change was brought up specifically because of people using STBFL on killers that are not meant for it at all and i am fully in support of it.
Additionally, let's be honest, in the era where killers rely on the capability of their power to apply major map pressure (high mobility powers combined with decent lethality like Blight, Nurse, Spirit, Oni for example), M1 killers like Pig are in need of a huge rework in order to keep up, every nerf that generally affects killers will affect them the most, while barely affecting S-A tier killees. Every buff that generally affects killers will affect S-A tier killers the most, while M1 killers would see such a low benefit from it.
glythe Jan 11, 2024 @ 2:26am 
Originally posted by Onichan:
the problem is that Pig is going to be bad no matter what general change to killers you bring up.
I'm sorry but I don't respect your opinion based on the fact that given those of the one streamer who actually plays pig well will always use STBFL if left to their own devices.

Nemesis and Pig are elevated to a different level when you can damage the obsession and not lose stacks. They go from C tier to B+ tier and this patch is removing that - which is sad.

Imagine if BHVR did what they actually said they were going to do to blight (remove all "tech") he would instantly be a B- killer.

Originally posted by Onichan:
Nemesis is far less dependant on STBFL since his whip attack is a great gap closer and antiloop + zombies server as a minor map pressure tool.
So this is technically correct in theory and probably correct for low skill games - it is dead wrong when playing strong players.

Normally when I play Nemesis I whip two different people to get tier two and then don't whip unless chasing the obsession. There is an exception when you can whip someone and infect/injure them if you would otherwise get nothing. Whipping is acceptable when they are zoned out moving towards a map edge but less so when they are allowed to use the speed boost to move to safer tiles in the map interior.

Originally posted by Onichan:
This change was brought up specifically because of people using STBFL on killers that are not meant for it at all and i am fully in support of it.
So what you're saying is : it's not cool for Pig and Nemesis to be rewarded for skill shots with their power (which quite honestly both are lackluster in the grand scheme of things).

Again I will remind you that the best Pig or Nemesis in the world is completely unremarkable next to an "ok" Nurse/Blight. That's a systemic design problem/failure.

Originally posted by Onichan:
in the era where killers rely on the capability of their power to apply major map pressure (high mobility powers combined with decent lethality like Blight, Nurse, Spirit, Oni for example), M1 killers like Pig are in need of a huge rework in order to keep up, every nerf that generally affects killers will affect them the most...

Every buff that generally affects killers will affect S-A tier killers the most, while M1 killers would see such a low benefit from it.
So correct me if I'm wrong here but you're saying "bad" killers like Pig/Nemesis need buffs. And therefore it's good that we are nerfing STBFL because those two killers are literally kept alive on life support with that perk? Got it.


If you want an intelligent redesign of STBFL then just change the perk so that the last person hooked becomes the obsession.

Pig And Nemesis are approximately C tier killers so having STBFL elevate them to new heights is totally fine.


While we were on the topic of intelligent design imagine if Pop Goes the Weasel had varying strengths depending on the killer's move speed.

1x = Nurse/Blight/Billy/etc (aka the fast category)
2x= some traversal but not fast
3x= "normal speed"
4x= 110% movement with no movement speed.

That would fundamentally make more sense. Killers that cant move around should get better value out of pop.
me mushroom man Jan 11, 2024 @ 2:31am 
I'd argue that Nemesis shouldn't be using STBFL, but will agree the special attack change is unnecessary.
glythe Jan 11, 2024 @ 2:48am 
Originally posted by ttv/xarenth (offline):
I'd argue that Nemesis shouldn't be using STBFL, but will agree the special attack change is unnecessary.
Right now the meta is Pain res or you basically dont stop the gens.

So as Nemesis you're saying just get 12 hits for 4 downs instead of 8 hits for 4 downs. That math does not work.

Nemesis with 8 stacks can be brutally punishing when you punch in a way that whipping just cant match.
Onichan (Banned) Jan 11, 2024 @ 10:20am 
Originally posted by glythe:
I'm sorry but I don't respect your opinion based on the fact that given those of the one streamer who actually plays pig well will always use STBFL if left to their own devices.
i never said you shouldn't run STBFL on the Pig, she is one of those killers that actually should run STBFL.


Originally posted by glythe:
Nemesis and Pig are elevated to a different level when you can damage the obsession and not lose stacks. They go from C tier to B+ tier and this patch is removing that - which is sad.
average Nemy player: "omg STBFL nom nom, imma use my whip only on obsession"
trust me, this is the mental of the most average player playing an M2 killer and equipping STBFL on them.
And, if STBFL is needed to raise a killer up tier strength wise, that killer needs some serious attention from BHVR in terms of a buff or complete rework.

Originally posted by glythe:
Imagine if BHVR did what they actually said they were going to do to blight (remove all "tech") he would instantly be a B- killer.
Blight's hug tech, Wesker's hug tech n urobending, Oni's 180 flicks and various other killers "techs" maybe are bugs, but they significantly raise skill ceiling for those killers and thus should be kept in game. STBFL as a perk doesn't really increase skill ceiling of any killer.

Originally posted by glythe:
Normally when I play Nemesis I whip two different people to get tier two and then don't whip unless chasing the obsession. There is an exception when you can whip someone and infect/injure them if you would otherwise get nothing. Whipping is acceptable when they are zoned out moving towards a map edge but less so when they are allowed to use the speed boost to move to safer tiles in the map interior.
now see, did you ever take in mind how many chases you could've ended way before usually using just your M1, but you insisted on saving your whips up due to those kinda unneccessary reasons. Yes, you are supposed to zone survivors closer to the edge of the map in any loop that is near border of the map, but you are still wasting great antiloop potential of Nemy.

Originally posted by glythe:
Again I will remind you that the best Pig or Nemesis in the world is completely unremarkable next to an "ok" Nurse/Blight. That's a systemic design problem/failure.
this, my friend, is why i am pointing out that killers that have so many difficulties in keeping up with the S-A tier killers have to be looked upon. Significant buffs, reworks, anything of that kind, to help them keep up.
But I guess the main problem is the survivor playerbase and the fact they make such a difficult time for BHVR to balance the game since there are many non-balance related factors on why they are losing.

Originally posted by glythe:
So correct me if I'm wrong here but you're saying "bad" killers like Pig/Nemesis need buffs. And therefore it's good that we are nerfing STBFL because those two killers are literally kept alive on life support with that perk? Got it.


If you want an intelligent redesign of STBFL then just change the perk so that the last person hooked becomes the obsession.

Pig And Nemesis are approximately C tier killers so having STBFL elevate them to new heights is totally fine.
i'm completely for any suggestion that will make M2 killers that truly have big power potential not to rely on STBFL when they can have their power do much better job in every single case where they focus on using STBFL. Last person hooked as an obsession sounds like a nice idea and you should let BHVR know that.

Originally posted by glythe:
While we were on the topic of intelligent design imagine if Pop Goes the Weasel had varying strengths depending on the killer's move speed.

1x = Nurse/Blight/Billy/etc (aka the fast category)
2x= some traversal but not fast
3x= "normal speed"
4x= 110% movement with no movement speed.

That would fundamentally make more sense. Killers that cant move around should get better value out of pop.
you should also present in idea to BHVR.
glythe Jan 11, 2024 @ 9:38pm 
Originally posted by Onichan:
Blight's hug tech, Wesker's hug tech n urobending, Oni's 180 flicks and various other killers "techs" maybe are bugs, but they significantly raise skill ceiling for those killers and thus should be kept in game. STBFL as a perk doesn't really increase skill ceiling of any killer.

That does not logically follow; being able to punch 3/4 survivors for stacks and then being rewarded for skillshots with whip hits on the obsession is reward for skill. With this change you will have literally no reward for using STBFL so pig and Nemesis will stop using it (and the perk's use rate will drop to near zero).

We could just make Nemesis start with a whip that breaks pallets and always has the same length/ max speed. We could make Nemesis infect+injure on whip or we could make it so that whipping never gives a speed boost so that you get rewarded for using your power (this would be like plague who does not give you a speed boost for making you sick even if you use overcome).

It amazes me to no end that the developers removed Billy tech and gave that same tech to other killers when they said before that this tech has no place in the game.

If we have killers like nurse that can play perfectly and never miss that is *fine* as long as any killer in remotely the same power tier behaves the same way (also known as : cant catch survivors without their power). And that's the problem with Wesker, Blight and Oni in that they are full speed killers.

Did you know by the way that Horvath joined the dev team late? If had been around a bit earlier Billy would have been 4.4 speed instead of 4.6 and that would have made him terrible.

In all honestly Blight should probably be 105% speed so that you will eventually catch people walking but need your power to guarantee hits. Nearly the same power as nurse should have nearly the same limitations. Oni and Wesker should probably be 4.4 for the same reason (unless you want to restrict their powers a bit to keep them 4.6).

Alternatively we could start buffing all the killers with no movement powers to be 4.8 to 5.0 speed. Trapper 5.0 speed when?

There are a number of people that say : higher skill cap should be rewarded. I disagree with that idea. Every killer should be within a 15% power potential and there should be at most only a small difference in killer effectiveness. It's a joke we have Doctor, Nurse and Blight all in the same game.

It's a more simple alternative that most people would hate but we could also just MMR cap the "bad" killers. The weak killers can't do awesome moves and therefore just get to play the bad players who can't play well to punish those killers who are stopped mid chase because a pallet was used.

Originally posted by Onichan:
now see, did you ever take in mind how many chases you could've ended way before usually using just your M1, but you insisted on saving your whips up due to those kinda unneccessary reasons. Yes, you are supposed to zone survivors closer to the edge of the map in any loop that is near border of the map, but you are still wasting great antiloop potential of Nemy.
I just explained to you with what should have been enough detail why punching with STBFL is better than whipping all things being equal. Either you don't understand Nemesis or you are not playing against good survivors where you know why it matters.

I don't waste the antiloop potential of Nemesis. I already explained that if I get nothing and whipping wont get them anywhere safe I whip. Most of the time this gives me a free hit and they can't reposition as a reaction. Generally speaking Corrupt is a weak perk on most killers but since Nemesis is a built up killer it actually works wonders on him. You're not really giving up anything but you are banking future potential.


Originally posted by Onichan:
i'm completely for any suggestion that will make M2 killers that truly have big power potential not to rely on STBFL when they can have their power do much better job in every single case where they focus on using STBFL. Last person hooked as an obsession sounds like a nice idea and you should let BHVR know that.

I'm glad you liked my ideas. I've proposed many over the years; one of my ideas was used to make the plague - but my original idea was a perk that made wounds not be able to be healed without a medkit or another player ( the flavor text was Dwight saying : someone's gotta suck the poison out).

I think it was in 2017 they announced a perk to be implemented from one of my ideas : fools greed. In short you would take that perk (and it was not a hex) and every time one of your hexes was destroyed all players lost the perk in that slot. This means that fools greed+ three destroyed hex perks meant survivors would play with one of their perks remaining. For whatever reason the perk was not implemented and there was no explanation why. (you can go back to watch the old weekly dev videos to verify - it was an annoucement made by Not Queen if you want to fact check).

To make a long story short I feel there is already an explanation as to the balance of this game. One of the Koreans on the Panel where M. Cote got destroyed as Hag said, "If you were better at this game then DBD would have much better balance."

And while this is harsh it also happens to be true. To make a long story short the developers rarely listen to good ideas but instead do their own thing and wonder why their changes rarely make things better.

Do you remember when the Wraith uncloak speed buff was rolled back? Well before that went live the initial change that Horvath put on the wraith was actually a speed nerf but you could take one of two addons to make it into a buff. Essentially it took longer to uncloak and then you could use a windstorm that gave a massive speed boost to "catch up". This was an incredibly bad idea and Horvath did not incorporate that into the wraith rework (thankfully he listened to me and a few other people).

Circling back to killer powers I have to wonder why Blight can break pallets without an addon but Legion needs an addon to break pallets. Why are they not the same? It is not logical to say : Blight is harder to use therefore he gets more rewards. Why is this not the case? The answer is because eventually the moves to do all these techs become trivial inputs in the same way that looping the shack is trivial to a good survivor.

The end result is that Blight has easier games than Legion because he has a superior skill set. But everyone knows that Legion is a massively inferior killer. Does it really make any sense then that Blight is the killer who can break pallets without an Iri addon?

To me it would have made so much sense for Legion to auto break a vaulted pallet and for Blight to need the Iri addon (assuming he stays full speed) to break pallets with his power. Anyone that remembers release Blight knows that Blight 1.0 was a complete joke

https://cdn.discordapp.com/attachments/342986307212935168/1195240215791534080/image.png?ex=65b34531&is=65a0d031&hm=c4fa16770996b307cef501c673ab580157b239c147d98b9fa4cc9aaed9747962&

It amazed me when I took a break shortly after Blight's release and Blight had gone from one of the worst killers to one of the best.
call me handsome Jan 14, 2024 @ 12:27am 
Devs like to fix poor mechanics or imbalances with perks. That's how they have always done. But it seems it's mostly survivors who get free perks added to their base features to counter tunneling for example.
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Date Posted: Jan 10, 2024 @ 7:25am
Posts: 13