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Altruism kills a billion times more than noed in the things you described… so… just another thread to nerf something that’s more or less fine
You start remembering what each player has, then play around it after eliminating perks they have.
Killers have to remember out of 4 Survivors, who has what exhaustion perk if any, who's been playing how to try to guess if they have things like DS, and countless other examples.
Survivors only have a quarter of the work, to try to see if they can identify the Killer's perks, to see if he seems to only be using 3. That doesn't seem unreasonable.
Also I would say the majority of NOED 4Ks are because Survivors play too recklessly endgame trying to save someone. Considering they already have tools like Hope and Adrenaline, the least they could do is try to see if the Killer seems to be moving super fast, before deciding to run in like lemmings and dying.
While the Killer is playing with only three perks at the most for the early part of the game. They have done this to hopefully (I say hopefully because NOED is entirely in the hands of the survivors) have an advantage in the end game.
Maybe if the Killer had decided to run four perks, the survivors might not have had such an easy time in the early game and they would have been hooked out of the game earlier.
NOED is an end game tactic, and Killers use it not as a last minute second chance, but as a legit strategy for getting kills. They equip it knowing that they will most likely have a harder time during the game, in hopes of being powerful in the last moments of the game.
NOED has been nerfed over and over again, now its even lit up so survivors can find it when active. NOED has seen enough nerfs, its time to accept it is a perk that could be active and either do the work during the trial to make sure it doesn't activate or be quick to hunt it down when it lights up.
The devs have done more then they should have to this perk, its on you now to handle it.
MORI's used to be good, now there really isn't a reason to equip them. All they do is eliminate the need to hook the final time, and the Killer is penalized point wise for using them.
a) Because NOED is a lategame Perk specifically meant to be used during endgame. The Killer effectivly only plays with 3 Perks for 95% of the game, giving himself a big disadvantage.
b) Several other Survivor Perks that can guarante an escape via running faster or granting endurance also dont deactivate once the gates are powered / opened. And as far as i remember the basekit BT also doesnt deactivate when gates are powered / opened.
c) You have the option to do Totems and prevent NOED from even activating in the first place, making the Killer only have 3 Perks for the whole game.
Both Moris and NOED also got nerfed over the years aswell.
There are several Perks to help you find Totems if NOED is a concern. And the fact no one wants to do Totems in SoloQ doesnt equate to NOED being too strong, it only shows the mentality of those Survivors. A Perk isnt too strong just because people refuse to use available counters.
NOED even got changed so that its aura is revealed after the first down from it. You dont even need Totem Perks at this point anymore.
Not an argument, the same applies to every other Perk.
Some survivors are convinced, finishing all generators is a display of skill and deserves to be rewarded with escaping. Well, it's not, especially for SWFs. Looping is the sole display of skill on both sides. Current NOED can turn a loss into a victory only against survivors who rightfully deserve to lose for their poor looping skills. For previous NOED I learned totem spots with Small Game, something widely refused by survivors, therefore the NOED nerf. Since solo queue is my main dish, no, NOED isn't an issue, but the lack of information and unreliable teammates are severe issues.
But now that i say that, thats another example for NOED not being OP but instead Survivors being bad / making bad decisions: Blood Warden regulary gives me far more kills than NOED ever could because of how Survivors tend to just not think ahead (or at all). Because that Perks activation cant be as easily prevented, and most Survivors only notice it once they run face-first into its wall (mostly after T-bagging because they thought it would be an easy escape).
either way none of those things should be removed.