Dead by Daylight

Dead by Daylight

View Stats:
AirSniffer Dec 4, 2023 @ 2:33pm
Oh boy here we go again: NOED
So I know this is a hot topic but I still think Noed shouldn't exist in the way it does currently. Talking about SoloQ I've had MANY games where either survivors played very well and/or the killer wasn't great AND STILL they managed to get kills ( even 4k sometimes ) after gens were completed. I simply cannot understand why perks like OTR/Decisive deactivate when Noed is still an option.


SoloQ is worse than ever imo. Many perks don't work as they used to anymore, the "anti-camp" feature is a joke even when using kindred due to stealth killers. Keys have been nerfed into a meme. Still - Moris still exist and Noed still exists.

Considering the usual argument "just do totems":

- they are random and sometimes really hard to find thus it takes time to cleanse them; no one wants to waste time in SoloQ
- only few people actually do dull totems unless they have a challenge
- people don't run totem tracking perks/ cleansing perks unless they have a challenge
- even if you don't expect the killer to run Noed, they might still have it
- you can get very lucky and play with a godly squad and STILL lose to a bad killer because the last totem happens to be near the gates where a person gets hooked and the killer camps it - how is this fair?

I'm not a survivor main - I like to play both sides. I just think that SoloQ in it's current state can be a VERY frustrating experience, especially for survivors - and Noed adds to it.

What are your thoughts on the topic? Do you really think that, based on your own experience on BOTH sides, Noed is a "fair" or "balanced" perk?
< >
Showing 1-15 of 17 comments
オルゴール Dec 4, 2023 @ 2:37pm 
I think dbd is in a more balanced state, noed is no problem to me, should it be changed a bit in such a way that a killer can’t camp a hook and noed? Yes. Other than that leave it.
Altruism kills a billion times more than noed in the things you described… so… just another thread to nerf something that’s more or less fine
Rabbit Dec 4, 2023 @ 2:48pm 
Originally posted by Xaro:
Considering the usual argument "just do totems":

- they are random and sometimes really hard to find thus it takes time to cleanse them; no one wants to waste time in SoloQ
- only few people actually do dull totems unless they have a challenge
- people don't run totem tracking perks/ cleansing perks unless they have a challenge
- even if you don't expect the killer to run Noed, they might still have it
- you can get very lucky and play with a godly squad and STILL lose to a bad killer because the last totem happens to be near the gates where a person gets hooked and the killer camps it - how is this fair?
just do totems is still the answer, I'm sorry you don't love it but that's why NOED will get you
Valore Dec 4, 2023 @ 2:54pm 
Actually the simple solution is you play the exact same as how Killers play every game.

You start remembering what each player has, then play around it after eliminating perks they have.

Killers have to remember out of 4 Survivors, who has what exhaustion perk if any, who's been playing how to try to guess if they have things like DS, and countless other examples.

Survivors only have a quarter of the work, to try to see if they can identify the Killer's perks, to see if he seems to only be using 3. That doesn't seem unreasonable.

Also I would say the majority of NOED 4Ks are because Survivors play too recklessly endgame trying to save someone. Considering they already have tools like Hope and Adrenaline, the least they could do is try to see if the Killer seems to be moving super fast, before deciding to run in like lemmings and dying.
€RabbitRaizel€ Dec 4, 2023 @ 3:27pm 
I like to play both sides. I just think that SoloQ in it's current state can be a VERY frustrating experience, especially for survivors if it needs nerfed i think DBD should make it harder to get in the blood web a little harder other then that i think its fine but i do believe soloQ's are hard af because ppl act dumb af and don't read up on killers and perks to know how to counter them survivor's are lazy af in that was just wanting DBD to make playing then so easy that they can no brain the game and thats not how DBD is you have to learn ready and practice how to run around each killer right
KOutland (Banned) Dec 4, 2023 @ 4:03pm 
Have you considered that when the survivors play awesome and own the Killer in the early game, it is because they have 4 perks all working together to give them an advantage?

While the Killer is playing with only three perks at the most for the early part of the game. They have done this to hopefully (I say hopefully because NOED is entirely in the hands of the survivors) have an advantage in the end game.

Maybe if the Killer had decided to run four perks, the survivors might not have had such an easy time in the early game and they would have been hooked out of the game earlier.

NOED is an end game tactic, and Killers use it not as a last minute second chance, but as a legit strategy for getting kills. They equip it knowing that they will most likely have a harder time during the game, in hopes of being powerful in the last moments of the game.

NOED has been nerfed over and over again, now its even lit up so survivors can find it when active. NOED has seen enough nerfs, its time to accept it is a perk that could be active and either do the work during the trial to make sure it doesn't activate or be quick to hunt it down when it lights up.

The devs have done more then they should have to this perk, its on you now to handle it.

MORI's used to be good, now there really isn't a reason to equip them. All they do is eliminate the need to hook the final time, and the Killer is penalized point wise for using them.
i always play soloQ as survivor and always have small game....
Gh0st.exe Dec 4, 2023 @ 4:42pm 
AND STILL they managed to get kills ( even 4k sometimes )
If a Killer gets more than one kill just via NOED, either he wasnt bad or the Survivors played bad / made potato decisions.

I simply cannot understand why perks like OTR/Decisive deactivate when Noed is still an option.
a) Because NOED is a lategame Perk specifically meant to be used during endgame. The Killer effectivly only plays with 3 Perks for 95% of the game, giving himself a big disadvantage.
b) Several other Survivor Perks that can guarante an escape via running faster or granting endurance also dont deactivate once the gates are powered / opened. And as far as i remember the basekit BT also doesnt deactivate when gates are powered / opened.
c) You have the option to do Totems and prevent NOED from even activating in the first place, making the Killer only have 3 Perks for the whole game.

SoloQ is worse than ever imo. Many perks don't work as they used to anymore, the "anti-camp" feature is a joke even when using kindred due to stealth killers. Keys have been nerfed into a meme. Still - Moris still exist and Noed still exists.
Both Moris and NOED also got nerfed over the years aswell.

- they are random and sometimes really hard to find thus it takes time to cleanse them; no one wants to waste time in SoloQ
- only few people actually do dull totems unless they have a challenge
- people don't run totem tracking perks/ cleansing perks unless they have a challenge
There are several Perks to help you find Totems if NOED is a concern. And the fact no one wants to do Totems in SoloQ doesnt equate to NOED being too strong, it only shows the mentality of those Survivors. A Perk isnt too strong just because people refuse to use available counters.
NOED even got changed so that its aura is revealed after the first down from it. You dont even need Totem Perks at this point anymore.

- even if you don't expect the killer to run Noed, they might still have it
Not an argument, the same applies to every other Perk.
chasing for hugs Dec 4, 2023 @ 7:05pm 
Originally posted by Xaro:
...

What are your thoughts on the topic? Do you really think that, based on your own experience on BOTH sides, Noed is a "fair" or "balanced" perk?

Some survivors are convinced, finishing all generators is a display of skill and deserves to be rewarded with escaping. Well, it's not, especially for SWFs. Looping is the sole display of skill on both sides. Current NOED can turn a loss into a victory only against survivors who rightfully deserve to lose for their poor looping skills. For previous NOED I learned totem spots with Small Game, something widely refused by survivors, therefore the NOED nerf. Since solo queue is my main dish, no, NOED isn't an issue, but the lack of information and unreliable teammates are severe issues.
Panthaz89 Dec 4, 2023 @ 7:12pm 
Noed is fine people just have to learn that they have to have good chance at cleansing it post game if someone gets hooked near it just leave them you don't have to let everyone leave. The killer used a perk that did nothing the previous 5 minutes he better get something out of it....
Gh0st.exe Dec 4, 2023 @ 7:20pm 
Originally posted by Panthaz89:
Noed is fine people just have to learn that they have to have good chance at cleansing it post game if someone gets hooked near it just leave them you don't have to let everyone leave. The killer used a perk that did nothing the previous 5 minutes he better get something out of it....
That would require the average Survivor to make sensible decisions / not act cocky, and from the ammount of kills i got solely through Blood Warden i can tell you: That aint gonna happen.
But now that i say that, thats another example for NOED not being OP but instead Survivors being bad / making bad decisions: Blood Warden regulary gives me far more kills than NOED ever could because of how Survivors tend to just not think ahead (or at all). Because that Perks activation cant be as easily prevented, and most Survivors only notice it once they run face-first into its wall (mostly after T-bagging because they thought it would be an easy escape).
♩♫Shade♫♩ (Banned) Dec 4, 2023 @ 9:08pm 
I think if we remove NOED, it only makes sense to also remove hatch. Anything else is hypocritical.
Infrasound (Banned) Dec 4, 2023 @ 9:14pm 
you have a 3 perk 5 gen killer and you can make them permanently 3 perk, What's to complain about
Last edited by Infrasound; Dec 4, 2023 @ 9:15pm
Thrax (Banned) Dec 4, 2023 @ 9:27pm 
do bones
totem spawns are randomized BUT they are also randomized between a certain amount of spots, I can literally find all bones on every map, in almost every game,but Borgo (I cant see ♥♥♥♥) and Lerys (man do I get lost). Generally speaking the answer sitll is do bones. Just go past usual bone spots in chases and remember, do the same on your way to another gen etc and stop to do the totem. You literally do not need totem tracking perks if you just learn maps well enough, and if you do one perk (like Detectives Hunch or Small Game) is more than enough. No dedicated tracking builds where ever necessary.
Originally posted by ♩♫Shade♫♩:
I think if we remove NOED, it only makes sense to also remove hatch. Anything else is hypocritical.
a better comparison would be adrenaline or hope I think.
either way none of those things should be removed.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 4, 2023 @ 2:33pm
Posts: 17