Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second and most important thing, You're basically pointing one of the biggest flaw of this game that inevitably fock up any semblance of balance in this game :
People want to play this game without learning anything, meaning PLAYING ONLY AT THEIR SKILL LEVEL which is problem when their skill level can be deeper than a black hole
And since they are a good portion of survivors base, and idiots enough to pay money (sometimes buying whole set of cosmetics on a whim) for a game they don't really care that much or would play only 20 hours per month, devs and/or their superiors feel obligated to cater to those morons
And so, instead of making a better tutorial, making objectives easier to understand, or anything to more or less force some information/skill into their monkey brain, they just make the game easier for them
That's right, instead of making their player base more smart, they do hand-holding, making them even more dumber, incapable of adapting to a difficult situation since BHVR are always there to force the situation on the same level as those idiots skill
The anti-face-camp feature is probably one of the most obvious change for that, idiots would just rush for the unhook, either get only a exchange of hostage or get the whole team die for that
meanwhile a smarter team would realise the camper killer will never move until the hostage die or the team try to save him, and so the most efficient path is to rush the gens, either getting an easy 3 escape or mentally force the killer to actually play the game (only monkey brain killer would camp an hostage for 3 to 5 whole gens), leaving the hostage alone which mean being able to be saved without lose-lose situation
Its a solution but not necessary, the best thing you could do is climbing up MMR, so you got paired with better players, sure better killers, but also 3 better survivors, and as i said, BHVR tend to buff survivors and their perks, so when reaching a certain MMR, playing survivors can sometimes feel like an auto-win
In your particular exemple, if i got chased for like 2 to 4 min straight or in total, and saw zero gen done nor progression, or see my team mates getting 6+ hook states with only 1 to 0 gen done
i would basically play ultra solo, farming bloodpoints and be the most sneaky ninja ever existed, let the idiots/noob die for their stupidity and manage to get the hatch
Another thing you could do is when getting another "lost already" team, get chased, A LOT, and get more experience from those chases, get better at it, it will always profit
you can't win all games, but you can get something from them, bloodpoints, self-experience, tome challenge being done etc
If you meant "pain resonance is an issue" then nope, it is not
To be honest the most fun i have in this game is when all my teammates are dead , the killer is forced to chase me and those 3-5 minutes of chase is pure enojoyment
For me pain resonance is soloque is a huge issue but everyone has their own opinion on stuff
My problem is that a gen that would have been done in normal situations is now 0% and 2 minutes of my game is wasted for nothing.How can i explain it better? Doing a gen for 2 minutes and just running around the map checking how nice the game graphics are is the same at the end of the day just because of 1 perk.That is my problem i might as well just run around then
lucky you
went with full genrush build
after all the pain res
my points in the objective were almost maxxed out when the gen was done
at this point my team wasnt doing too well
i healed up 2 and went to bait the killer so they can get a breath
nobody unhooked me
one guy died before i finished rotting on hook and he said why unhook you when youre useless
yeah... solo q