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Playing a whole game with 3 perks is the choice of the player. They should get something useful from it.
What I can say is toolboxes still need a closer look and we can only pray what they do with the upcoming killer changes, while SoloQ needs something to make it easier on them so weaker killers have more of a reason to be brought up in strength.
ok so yeah that perk was hella strong i have nfi what they're doing there.
Killers do have speed perks/addons for both walking and hitting, not to mention the killers that base kit counter speed. Fire Up, STBFL, Hindered effects, NOED, Agi, Game Afoot, Rapid Brutality, Machine Learning, Devour Hope as main examples. While survivors have speed, the argument is the same. What activates the perk. Made for this was a nerfed hope while requiring injury.
My main question is, what should be changed? Should you be able to stack speed perks? I personally don't think so or it should only benefit the higher tier perk (like hope should be the one to activate if all gens done and made for this is now useless, or adrenaline ignores sprint burst as a few examples). Well if that's the case, the balance would be to balance the killers speed things as well as the survivors. But can they do that when addons can stack on perks? But if they added that for speed, there's a lot of other perks and addons on both sides that hard stack effects that could be considered "unfair" to both sides. And I'm not sure how many people are considering what other stack effects could get nerfed. For killers it could be the gen regression perks. Just a couple of things to consider when complaining for nerfs cuz I've seen it screw both sides for many many years:
If you use a scourge to regress a gen, what if pop didnt activate? If a survivor uses BNP, prove thyself or gen speed perks don't activate on that gen anymore. If you can't stack speed, addons would have to be redone for many killers. If you used shadowborn, would it counter lightborn or the opposite since it makes you easier to blind?
I'm not really for or against either side. Sure things need a balance or came out OP. But that's on both sides and taking everything into consideration as a whole is something I don't see very often when complaining about a single mechanic, perk, addon, etc. And more often than not, complaining about one thing causes things like the billy or pig nerf when there was other things that should've been focused on. At the rate people are going, I wouldn't be surprised if the devs started no stacking for many things, cuz they have already done it to perks before.
Why did you leave out spirit/blight addons? They are just now getting addressed after so many years. MFT was nerfed after half a year, they are reverting batteries nerf and chucky is not even out a week. You killer mains only like to B about stuff.
What's next on your list to cry about?
- Killers don't have a counter for god pallets/god windows/god setups. Survivors can safely stall or escape the area.
- Killers don't have a counter for permanent speed boosts, unless one picks a top 3 killer, which, surprise surprise, can move fast and down with their attack.
- Killers don't have a counter for survivor's endurance spam or endgame unhooks near gates.
Most maps guarantee the first point. Second point has been nerfed at least, but becomes an issue in endgame again. Third point is still an issue.
This is why the majority of the killer roster can be dominated by good survivors. It's not skill, but advantage. With voice chat the advantage grows massively.
By the way, this is why competitive matches are so interesting: All these advantages are limited and it becomes a display of skill for most parts.
MFT was intended it was just unfair.