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Many just complain about unfair killer or unfair SWF or perks combo, but that's normal, its just a complain about some frustation over some games.
But to be fair, its not just DBD. FPS games, MMORPGs with PVP, MOBAS, they all ad these "symptoms" for quiet a few years now. Even classic local couch co-op games had this problem, i think we all had that one friend who always claimed "omg my controller / character somehow didnt react, i demand do-over because it clearly wasnt my fault / it was unfair!".
There would still need to be a reason why rare games like Deep Rock Galactic are well known for having great communities though.
Yep you're right, I brought it up because you mentioned couch co-op.
And even that said, other co-op games have far more toxic communities where people get flamed for being a burden on the team.
DRG seems to have found a good balance of gameplay that avoids that by design of the devs, and also good community management by the devs themselves, was my main point.
With the amount of killers, survivors, maps, perks and possibilities, people could focus on one thing: having fun. But I guess they're used to living under constant butthurt.
Life is simple, don't expect shxt from those who don't owe you shxt. You paid for the game, you should know what to expect and not 1. turn the game into something it isn't. 2. complain instead of having fun.
Note that by having fun I don't mean win, which is most players' idea of having fun. You can have fun getting tunneled too.
I guess this is what Counter-Strike teaches you after years of frustration. That's what a competitive game looks like, and a problematic one too.
Let those who get paid to play sweat when competing and argue about what's wrong. If you paid for a game, try to have fun off it, not the opposite.