Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personal opinion? Demogorgon with hex Devour hope and undying is rock solid and pretty easy for me.
Xenomorph is another one that I picked up really easily and do well with.
I do really well with Micheal and find him easy.
Playing today i like using trapper. hes not easy but convenient with the addon that lets him start with all his traps. You can just set them around important loop areas and they all get shutdown.
It all breaks down to practice. So it will be quite a long post but i hope i can give you some insights on the mechanics of them. I dont main any of em but i understand how they play. Which one is the easyest to pick up is up to you to judge:
To me, the easyest if we look at "anti loop" is nemesis, once you get a hand of his whip. loops and pallets dont matter. However he is nerfed in the sense that you need 3 hits than 2.
Huntress also has a anti-loop but a pretty high skill ceiling. You want to use her hatchets like nemesis whith his whips, at vaults or pallets. + with her you also have the ranged aspect.
Then there is doctor who (for me) takes a few rounds until i remember how to shut down loops with him, its quite complicated to write in text but you basicly consider the shock delay and make it so they are shocked right when they reach the pallet, so they cant vault or drop it. Sure takes some practice.
Artist has the most traight forward anti loop i would say, but also quite easy to outplay, here you want the birds to line up so when in your head the survivor reached the bird, you "shoot" them and they get injured. But most survivors will just leave the loop.
Xenomorph is just the same as nemesis imo, they control exactly the same but unlike nemesis xenomorphs tail injures on first hit, not on the second. its harder to hit though, the whip is more forgiving. So maybe start with nemesis and then go xeno? If you find that kind of anti-loop to your liking.
hag is a better version of trapper, the traps are harder to spot and if you use them at loops survivors either leave them or get jumped, however she is very slow so she doesnt have any map pressure. Most hags spin webs in certain areas, closing down with their traps the most important loops and kinda patrol 1 half of the map to make it easyer for them.
Ofc there are also knight and skull merchant, who are straight up loop denial. Knight is more easy to understand to me, i dont get new skull merchant anymore after she got changed. With knight you basicly just spawn a guard right at the loop where you are chasing, then the survivor has to deal with 2 killers or gets away from the loop.
Clown has been mentioned, but i do find him quite difficult all though i get his technique. You throw bottles to slow them down at loops, thats it. (throw them in their way, not directly at them) However with good survivors the slowdown really doesnt be as effective than it used to be when i mained him.
If you have a good headset try spirit, it is a completely diffrent way of playing killer but there is tons of mindgame potential at loops with her and she is extremely fast when phasing but slow at base speed.
Dredge used to be in a better place but once mft is nerfed he will be more viable. You just place the remnant at lets say a pallet and chase the survivor around with not letting go of the remnant. The survivor either vaults the pallet and gets hit by you or he doesnt and you switch to the remnant to hit them. Works at small loops, big loops arent his thing.
Chucky once he gets released can litteraly rush under pallets and catch up to survivors, so maybe save your money for him, he has other treats with his power too, being third person he feels so diffrent to other killers, however he is just as slow as hag all though it doesnt seem like it.
There are others i didnt mention but i believe the likes of singularity, cenobite and deathslinger arent considered "easy" to learn at all.
No hate simply facts but, The game will do it for you.
Place ur items at the loops, theyll get injured for being in it too long, then mended and then you have them.
Its simple game play i think new players will enjoy whle learning how survivors loop/play in general