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A good solution would require actual balancing of everything. But this isn't even a goal for the future. Trapper for example is officially viewed as beginner killer and therefore won't get a major buff. In a game where Nurse, Blight and Spirit exist, this is quite odd. In my opinion the leading factor for changes are popular demand and actual designer experiences in average-skilled environments.
we try to tell them how to break 3gen. use of maps with addons, perks like deja vu and visonary, or just simply do gen #1 and instead of going right to gen#2, go to gen #3. But they're too stubborn to do either cause they dont want to waste perk slots, rather use toolboxes/flashlights, or just to use good thinking when completing gens.
they just want the devs to delete it for them
"The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers."
They're probably referring to high mobility killers and that's absolutely true. If survs 3 gen themselves, they already lost and that's a common thing in solo q due to the lack of communication between players.
It couldn't be any different without comms. What can you do? Stand behind people and shake your head expecting them to understand that gen shouldn't be done yet?
Put the Surge Perk which is very random as term of efficiency and where it will actually take effect and see how fast 8 regress event takes to be gone. A lot of Gen regression perks just got nerfed here with this mechanic (Surge was only 1 example among those affected). But if you are a Survivor main, you probably don't know about that.
Survivors have to spend a huge 4.5 seconds (this is for a single survivor, no tool box and no perk to repair faster) in order to stabilise a gen, which is pretty ridiculous. I don't see how this update is not a Killer nerf.
Also, before you assume I am a Killer Main, I am not. I play both side and I have been playing more and more Survivor lately. I mean, we Survivors are getting pretty pampered.
Most of the nerfs are for killers. For survivors, the only downsides are that the kick takes an extra 2.25 seconds to recover from and that you can't stabilize a gen while being actively pursued by a killer (which imho shouldn't have been possible in the first place).
If I take your assertion that killers will never have 8 or more regression events (which includes a lot more than just kicks) in a single game, then a killer that kicks a gen repeatedly would add at most 18 seconds (8 * 2.25) of extra work (so about 1.5 failed skill checks) while guaranteeing that it cannot go above that.
And given killers that repeatedly kicks gen usually use a perk with that (like eruption). With the kick and the perk both counting as events, that means that killers are unlikely to get more than 4 or 5 kicks. So 10-12 extra seconds max (or about a single failed skill check).
The damage from the kick itself was barely noticeable, it was the time required to walk to the gen and stabilize it that usually damaged it the most. The only actual significant downgrade for survivors is that we can't stabilize gens instantly anymore. Seriously, if you are doing a gen less than 4 seconds, you probably shouldn't have been there so soon in the first place.
So whining that it was this update is a nerf for survivors shows that you clearly don't play killer and have little understanding of the game as a whole. I spent a lot more time playing survivor and even I can see that.
If it was just 8 kicks that would be one thing, but it is 8 regression events. Surge, Pain Res, Kicks, Eruption, these things add up quickly and 8 will be an easier number to hit than people think unless you just want a 5 minute gen rush/tunnel 1 survivor out style of play only from now on. That is exactly where this is headed.
I'd much rather they not touch the gen stuff (except the touch to stop regression, that actually makes sense) and focus more on the tunneling aspect of the game. If survivors can't figure out how to break a 3 gen or how to be careful with what gens they are doing, that's on them. So few killers actually enter a game and go, these 3 gens I'm protecting all match. It's just not going to work.