Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just do your objective and I'll do mine, I'm fine with getting DH'd when I ♥♥♥♥ up the fake or UB'd when I decide to put pressure on another survivor instead of hooking the one I downed.
That said, "tactics" that aren't actually advantageous, will frequently cause you to LOSE points (if not the whole match), and really just exist to annoy the other side... I honestly can't see the appeal of that. You know, where one side basically throws the match just to be a jerk to the other, like when all four survivors gang up on a killer to stunlock them and subsequently can't touch gens because the stunlock requires all four of them to work, or slugging and bleeding out all four survivors at five gens when they haven't done anything that would require a slug to counter and getting like 1500 bp because bleedouts don't count as kills and since the survivors didn't do anything for you to counter, you didn't even get the points for chasing them or using your power. That stuff. I don't get it and I don't really want to.
Every event in this game is - by design - not unfair. Though the design itself is bad. The issue for killers: A down and a hook have little to no impact.
A downed survivor can instantly be saved with For the People and Buckle Up. Flashlights and flashbangs can make every pick-up action risky. A survivor going down in the open or at a pallet is basically a no pick-up scenario. Background Player made this much worse for killers. Once you have a survivor on your shoulder, you still haven't made it to a hook. Pain Resonance hook distribution is atrocious on certain maps. Killers can't risk a long walk to such a hook. Then having Pop Goes the Weasel means little, if you walk to the wrong generator or if the walk takes too long. In crucial moments, killers are screwed. [Not even mentioning the use of hook sabotaging, Boil Over, Breakout, Plot Twist, Flip-Flop.]
In an average match, this has little meaning, but against good survivors, killers suffer through every mentioned scenario and the average killer suffers way more than some S-tier killer.
A fair game would start with every hook giving the killer a good amount of generator regression by default. But killers can't have it, since solo queue would suffer for it. A buff for solo queue isn't planned, the solo queue survivors are rather blamed for not working well enough together. (*)
(*)
https://www.reddit.com/r/deadbydaylight/comments/18hrpb1/december_13th_ama_dev_team_answers_compilation/
Okay so that really answers my question, thank you. So it sounds to me like what you're saying is that you see the goal for the survivors as being the generators and the goal for the killer as being the hooks, and so if they're doing an in-your-face bully comp then they're . For me, I'm seeing the goal of the survivors as escape, and that's something they're doing by keeping me occupied. The question is if they can keep me occupied long enough to have someone get the gens fixed. And that's the tactical fun of it, we're both pursuing our objectives: Yours being that you get out alive, and mine being that you don't. You're trying to do that right now by extending your life, which means that we're in a battle of attrition. Keeping me distracted is pursuing their goal, so I don't mind it happening.
You're going to flash me every time I pick someone up? Well, fine. Then I just won't pick them up. You want to Dead Hard my hits? Alright, either I change the timing, or I'll try to bait you into taking it so that it exhausts. Or I'll let you get in a state where you need the healing and then switch targets while you're fixing the wound. You can get them up yourself with For the People? Okay, yeah, and you need to run by me to do it, so you can get a hit as well. Now are you going to heal that? Or are you going to heal your formerly downed partner? If you do, then you're busy while I'm able to take my time to hook or play defense around a downed guy. And coordination is great. But even if you're on comms, I can still try to create a bit of confusion or out-of-position, because you can't talk to me as well as I can.
And if you're going to flash me so much, then maybe I have that anti-flashlight perk. Or I'm playing Huntress and I can get you to try to flash me when I'm NOT carrying and just hit you with one of my axe throws. Or I'm playing Sadako and while you're bullying me, I'm stacking condemned on you so I don't need to use a hook to kill. Or I'm playing Legion and you can bully me all you like because your bullying me won't stop you from dropping from the Deep Wound you took. And beyond all that, if three of you are in my face, that means one of you ISN'T, and I know I can run faster than you. So I can get to the guy working the generators before you can get there to help.
So to me, in all of these cases, I'm still working on my objective, which is to make sure that all the survivors are hooked, mori'd, bled out, or otherwise unable to escape.
Yes, I can see you, no need to throw snowballs at me or click your flashlight or wave, I'm not going to follow you if it's not beneficial to me and you might want to take the hint and get on a gen instead of continuing to run around trying to annoy me enough to make yourself a target (spoiler, the more annoyed I am of someone, the less I will humor them by giving attention).
To me the perfect game is when everyone who gets to the exit gate or the hatch leaves when they know there's nothing they can do. Sure, I may be upset to the point that I slug people for the 4 minutes (Had a game yesterday where a pair both had head on and led me around to lockers for stuns repeatedly, one time one after the other. I'm sorry, you're just doing this to piss me off, you deserve it at that point, and the only reason I didn't was because I slugged an innocent to make sure they didn't win the match and wanted to give said third party a free win after the Head On user was dead because nobody deserves to go through that because someone else was an ♥♥♥♥♥♥♥), but I'll get over it quickly enough.
But when you decide you need to jerk it in the gates for 2 minutes, because you beat any killer (Beating Legion, Clown, Twins isn't impressive), because you won on any map (Why do you feel a need to brag that you won on The Game or Eyrie of Crows?) with whatever loadout (Oh hey, everyone has the same 4 perks. And they still feel a need to do this?) is just sad. It's just one last ♥♥♥♥ you, and I'm tired of it. You want to tea bag? Do it in the game, not when you know you're suffering no consequences for your ♥♥♥♥♥♥ behavior.
That's something I agree with 100%. Also it's just confusing because like... Don't you like playing Dead by Daylight? You're literally stopping yourself from playing.
I do what I want.