Dead by Daylight

Dead by Daylight

View Stats:
Madhatter Dec 28, 2023 @ 9:49am
Really need anti-tunnel mechanic
In the same way they added an anti-camp, they need an anti-tunnel. Three games in a row, first time I got hooked, they keep coming back to hook, bypassing the anti-camp. Then follow me after unhook until the endurance goes away, hit, hook, repeat.

It's gotten progressively worse over time. Yes, that means he didn't defend any gens. Yes, he only got the one kill. Still, means every game one person doesn't get to play. Maybe the endurance needs to be proximity-based, as well. Rather than time-based.
< >
Showing 1-15 of 137 comments
Onichan (Banned) Dec 28, 2023 @ 9:55am 
maybe you should actually try to use the basekit BT to reach the closest tile where you can actually loop the killer and maybe use the OTR and DS for the worst case instead of purely holding W into random spot and then asking how did killer wait your basekit BT out and then immediately took you down
Jah'Raksha (Banned) Dec 28, 2023 @ 9:56am 
D.strike + deadhard or OTR
U're welcome
Also u can try to learn how to chase, so the killer will waste all the time chasing you
Last edited by Jah'Raksha; Dec 28, 2023 @ 9:58am
Panthaz89 Dec 28, 2023 @ 10:03am 
Also run sprint burst you will get a LOT of distance off the hook.
TheSunEater Dec 28, 2023 @ 10:08am 
2
killers litterally just proxy camp now, anti camping barely does anything.. anti tunneling is already built in and still does nothing depending on the killer
Madhatter Dec 28, 2023 @ 10:12am 
Originally posted by Onichan:
maybe you should actually try to use the basekit BT to reach the closest tile where you can actually loop the killer and maybe use the OTR and DS for the worst case instead of purely holding W into random spot and then asking how did killer wait your basekit BT out and then immediately took you down
Basekit BT is six seconds, right? Killer literally hugged me (or in some games someone else) and stayed glued to them for exactly six seconds and then hit them. So even if they did get to a loop in six seconds (unlikely), the killer would still be touching them. If you try to jump window or vault pallet, you get grabbed, negating bt entirely. It's not a "learn to do x" issue. It's a "there is currently nothing in the game to counter this" issue.
Madhatter Dec 28, 2023 @ 10:13am 
Originally posted by Jah'Raksha:
D.strike + deadhard or OTR
U're welcome
Also u can try to learn how to chase, so the killer will waste all the time chasing you
So I need to dedicate half of my build to something that should be basekit, making it so I can't negate other things like aura-reading, ultimate weapon, etc? Not really a solution. Just trading one rampant problem for another.
TheSunEater Dec 28, 2023 @ 10:21am 
this game isnt fun anymore killers just tunnel or camp, and survivors are forced to run builds to counter the killer meta, but god for bid we have a perk that made us 3% faster lmfao
Madhatter Dec 28, 2023 @ 10:29am 
Originally posted by TheSunEater:
this game isnt fun anymore killers just tunnel or camp, and survivors are forced to run builds to counter the killer meta, but god for bid we have a perk that made us 3% faster lmfao
I recognize Made For This was also OP and needed to be nerfed. Balancing is difficult and requires constant changes. I'm just saying the pendulum has swung too far the other way now and needs to be corrected again.
Ivan Dec 28, 2023 @ 10:43am 
Originally posted by Madhatter:
In the same way they added an anti-camp, they need an anti-tunnel. Three games in a row, first time I got hooked, they keep coming back to hook, bypassing the anti-camp. Then follow me after unhook until the endurance goes away, hit, hook, repeat.

It's gotten progressively worse over time. Yes, that means he didn't defend any gens. Yes, he only got the one kill. Still, means every game one person doesn't get to play. Maybe the endurance needs to be proximity-based, as well. Rather than time-based.

No it should not be proximity base because it would be abused.

I am a big advocate for making hooks act like cages. You hook a survivor and they are moved to another hook and the hook doesn't show the aura. When the killer gets too close the survivor is moved.
Elikir (Banned) Dec 28, 2023 @ 10:46am 
Was reading most posts of this topic and it was really astounding
You do realise you already have like 2 perks base kit? (borrowed time+deliverance) and you need a third?
just to counter something you don't want to do any effort against?
if we follow your logic, should killers get overcharge basekit to counter "cancel regression done by just repairing the gen for 0.000001 sec"?
And also get deadlock basekit too, to counter gen-rushing?
what about free hex : ruin to counter peoples repairing gens too far away from the killer?

Stop complaining and begin to adapt, killers have to face your basekit perks and yet couldn't say anything about it, they either leave or adapt, so why you MUST NOT DO THE SAME?

Originally posted by Madhatter:
Originally posted by Jah'Raksha:
D.strike + deadhard or OTR
U're welcome
Also u can try to learn how to chase, so the killer will waste all the time chasing you
So I need to dedicate half of my build to something that should be basekit, making it so I can't negate other things like aura-reading, ultimate weapon, etc? Not really a solution. Just trading one rampant problem for another.

That's completely not what he said, he only mentionned 3 perks that does the very exact same thing : counter tunneling, you have no need to take all 3, not even one if you feel brave

He only told that you already have AT THE VERY LEAST 3 tools available to counter tunneling, take one to counter that, take more if you REALLY get tunneling often
Madhatter Dec 28, 2023 @ 10:46am 
Originally posted by Ivan:
No it should not be proximity base because it would be abused.

I am a big advocate for making hooks act like cages. You hook a survivor and they are moved to another hook and the hook doesn't show the aura. When the killer gets too close the survivor is moved.
I also like making all hooks work like cages.
Madhatter Dec 28, 2023 @ 10:49am 
Originally posted by Elikir:
Was reading most posts of this topic and it was really astounding
You do realise you already have like 2 perks base kit? (borrowed time+deliverance) and you need a third?
That's like saying "You used one fire hose and the house still burned down, so you want another fire hose? Ridiculous." The number isn't relevant if it doesn't solve the problem. Also don't have basekit deliverance. As explained above, anti-camp mechanic is easily cheesed so as to basically not exist.
Last edited by Madhatter; Dec 28, 2023 @ 10:50am
Elikir (Banned) Dec 28, 2023 @ 11:02am 
Originally posted by Madhatter:
That's like saying "You used one fire hose and the house still burned down, so you want another fire hose? Ridiculous."
When they're the ones who begin the fire in the house, yeah, there is a reason why tunneling become more common, and they should be aware of why it happen,

and its not "want another fire hose when you already got one"
its "okay you got one free fire hose but can also take perks slots to have up to 3 other fire hoses, yet you need another free one?" like how many tools do you need to deal with such problems when many survivors already manage to succeed with only the free one?

Originally posted by Madhatter:
As explained above, anti-camp mechanic is easily cheesed so as to basically not exist.

Exactly, its a poor band-aid against a niche situation, a band-aid against the consequences of their balancing ideas, face-camping is a desperate call to get at least a single kill, IT WILL NOT WORK against competent survivors, and can even completely back-fire the killer who did such things

Its only killers/players who struggle to get kills who resort to face-camp, THEY'RE IN DIFFICULTY, yet what's the solution? ha yes, punish them more for trying to struggle against the balancing issues of the game with an half-assed nerf, meanwhile survivors can ask for freebies so they don't need to do any effort to fight against something they don't like
Last edited by Elikir; Dec 28, 2023 @ 11:03am
MarylandManson (Banned) Dec 28, 2023 @ 11:24am 
Originally posted by Madhatter:
In the same way they added an anti-camp, they need an anti-tunnel. Three games in a row, first time I got hooked, they keep coming back to hook, bypassing the anti-camp. Then follow me after unhook until the endurance goes away, hit, hook, repeat.

It's gotten progressively worse over time. Yes, that means he didn't defend any gens. Yes, he only got the one kill. Still, means every game one person doesn't get to play. Maybe the endurance needs to be proximity-based, as well. Rather than time-based.
You aren't entitled to a 100% safe free escape. Don't get put on the hook. They have a system that gives you some space or a free self unhook plus endurance. What comes after is on you.

Demanding 12 complete hooks every match for a survivor to die becomes an instant and fully exploitable means for competent SWF groups to complete the gens and almost guarantee 4 escapes per match.

It make take 4 times as many survivors to start a match, but survivor is 4 times less stressful as playing killer and unless you want zero population playing killer, particularly at high MMR, they should not not implement a system that assures SWF is an automatic win. Tunneling is necessary in those games.

Unfortunately, the only real option they have in that regard they have refused to implement, and that is separate queues for SWF groups. So we have what we have. It's a decent compromise.

I play killer in the majority, I do not tunnel unless I have to, but if I actually want to win versus a good SWF I have no choice. There is simply not enough time to let 4 run around doing as they please.
Last edited by MarylandManson; Dec 28, 2023 @ 11:39am
Pierce Dalton Dec 28, 2023 @ 11:29am 
Well, truth is the anti-tunnel mechanic already exists, but it's something out of our control: if teammates unhook you when the killer is nearby, you'll get tunneled. The solution is easy and simple, only unhook people when the killer is not nearby, preferentially engaged in a chase.
< >
Showing 1-15 of 137 comments
Per page: 1530 50

Date Posted: Dec 28, 2023 @ 9:49am
Posts: 137