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U're welcome
Also u can try to learn how to chase, so the killer will waste all the time chasing you
No it should not be proximity base because it would be abused.
I am a big advocate for making hooks act like cages. You hook a survivor and they are moved to another hook and the hook doesn't show the aura. When the killer gets too close the survivor is moved.
You do realise you already have like 2 perks base kit? (borrowed time+deliverance) and you need a third?
just to counter something you don't want to do any effort against?
if we follow your logic, should killers get overcharge basekit to counter "cancel regression done by just repairing the gen for 0.000001 sec"?
And also get deadlock basekit too, to counter gen-rushing?
what about free hex : ruin to counter peoples repairing gens too far away from the killer?
Stop complaining and begin to adapt, killers have to face your basekit perks and yet couldn't say anything about it, they either leave or adapt, so why you MUST NOT DO THE SAME?
That's completely not what he said, he only mentionned 3 perks that does the very exact same thing : counter tunneling, you have no need to take all 3, not even one if you feel brave
He only told that you already have AT THE VERY LEAST 3 tools available to counter tunneling, take one to counter that, take more if you REALLY get tunneling often
and its not "want another fire hose when you already got one"
its "okay you got one free fire hose but can also take perks slots to have up to 3 other fire hoses, yet you need another free one?" like how many tools do you need to deal with such problems when many survivors already manage to succeed with only the free one?
Exactly, its a poor band-aid against a niche situation, a band-aid against the consequences of their balancing ideas, face-camping is a desperate call to get at least a single kill, IT WILL NOT WORK against competent survivors, and can even completely back-fire the killer who did such things
Its only killers/players who struggle to get kills who resort to face-camp, THEY'RE IN DIFFICULTY, yet what's the solution? ha yes, punish them more for trying to struggle against the balancing issues of the game with an half-assed nerf, meanwhile survivors can ask for freebies so they don't need to do any effort to fight against something they don't like
Demanding 12 complete hooks every match for a survivor to die becomes an instant and fully exploitable means for competent SWF groups to complete the gens and almost guarantee 4 escapes per match.
It make take 4 times as many survivors to start a match, but survivor is 4 times less stressful as playing killer and unless you want zero population playing killer, particularly at high MMR, they should not not implement a system that assures SWF is an automatic win. Tunneling is necessary in those games.
Unfortunately, the only real option they have in that regard they have refused to implement, and that is separate queues for SWF groups. So we have what we have. It's a decent compromise.
I play killer in the majority, I do not tunnel unless I have to, but if I actually want to win versus a good SWF I have no choice. There is simply not enough time to let 4 run around doing as they please.