Dead by Daylight

Dead by Daylight

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MechaBear Dec 26, 2023 @ 6:50am
BHVR really needs to do something about hex/boon totems
Either make your game work properly or just remove HEX totems all together and rework perks.

While survivors can spam their boons all day long, killers have to rely completely on RNG of totem spawning.

Had way too many games where i would use a hex totem right at the start and be crippled till the end of the game with only 3 perks.

Even as a survivor i spawned looking directly at the hex multiple time and cleansed it in the first 20 seconds of the match, even had 2 killers DC because of it.

And also, why are we giving survivors infinite amount of spamming boons on totems? Either give them 1/2/3 tokens they can use for the duration of the match or give killer an actual ability to completely smash the totem like survivors are doing with hex totems.

I've seen way too many matches where totems can actually be a danger if used well on either side, but obviously survivor boons are more stronger since you can spam them all day long.

Right now the best possible solution would be to give same ability to killer that survivors have: give them opportunity to choose where they gonna place their HEX OR spawn hex away from the survivors.
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Showing 1-12 of 12 comments
Pierce Dalton Dec 26, 2023 @ 7:01am 
COH isn't even a viable perk anymore, there are better alternatives to it like We'll Make It.

As for survs finding your totem at the beginning of the match, well that's a risk that comes with the territory.
Last edited by Pierce Dalton; Dec 26, 2023 @ 7:02am
rexyniknowit TTV Dec 26, 2023 @ 7:10am 
i have a friend that only goes for totems. it's one of the weirdest things i've seen anyone do but more than a handful of times, she's removed all the totems on the map. it's very weird. but no-ed didn't go off. lol
MarylandManson (Banned) Dec 26, 2023 @ 7:17am 
Originally posted by Fallen Idol:
Either make your game work properly or just remove HEX totems all together and rework perks.

While survivors can spam their boons all day long, killers have to rely completely on RNG of totem spawning.

Had way too many games where i would use a hex totem right at the start and be crippled till the end of the game with only 3 perks.

Even as a survivor i spawned looking directly at the hex multiple time and cleansed it in the first 20 seconds of the match, even had 2 killers DC because of it.

And also, why are we giving survivors infinite amount of spamming boons on totems? Either give them 1/2/3 tokens they can use for the duration of the match or give killer an actual ability to completely smash the totem like survivors are doing with hex totems.

I've seen way too many matches where totems can actually be a danger if used well on either side, but obviously survivor boons are more stronger since you can spam them all day long.

Right now the best possible solution would be to give same ability to killer that survivors have: give them opportunity to choose where they gonna place their HEX OR spawn hex away from the survivors.
Shattered Hope does permanently destroy a boon totem.
Any hex worth taking is worth defending at all cost.
Equip the Hex you want, Hex:Undying, Hex:Thrill of the Hunt, and Hex:Pentimento. By the time they find and take out your Hex, you'll have a field of dead totems to apply 30% gen repair speed reduction with Pentimento. Don't use them all up applying healing and recovery debuffs, just keep the gen speed and when it's destroyed create another.
Thrill of the Hunt is very good, not only does it give you more BP and slow the destruction of totems which slows the game down it makes all dull totems look like Hex Totems.
If you only want Hex:Ruin with no protection for it, then opt for Call of Brine instead and kick gens. They can't take it from you.
Last edited by MarylandManson; Dec 26, 2023 @ 7:25am
Dainty Kobold Dec 26, 2023 @ 7:21am 
Hex perks literally don't exist for me, I don't care how strong they are, permanently/irreversibly losing core kit mid-match means I categorically won't use them period.
Aeiku Dec 26, 2023 @ 7:23am 
Originally posted by Fallen Idol:
Either make your game work properly or just remove HEX totems all together and rework perks.

While survivors can spam their boons all day long, killers have to rely completely on RNG of totem spawning.

Had way too many games where i would use a hex totem right at the start and be crippled till the end of the game with only 3 perks.

Even as a survivor i spawned looking directly at the hex multiple time and cleansed it in the first 20 seconds of the match, even had 2 killers DC because of it.

And also, why are we giving survivors infinite amount of spamming boons on totems? Either give them 1/2/3 tokens they can use for the duration of the match or give killer an actual ability to completely smash the totem like survivors are doing with hex totems.

I've seen way too many matches where totems can actually be a danger if used well on either side, but obviously survivor boons are more stronger since you can spam them all day long.

Right now the best possible solution would be to give same ability to killer that survivors have: give them opportunity to choose where they gonna place their HEX OR spawn hex away from the survivors.
Developers are too focused on woke politics and cosmetics than fixing fundamental issues survivors and killers complain about.
Originally posted by xavierdhjane:
i have a friend that only goes for totems. it's one of the weirdest things i've seen anyone do but more than a handful of times, she's removed all the totems on the map. it's very weird. but no-ed didn't go off. lol
mmmm yummy totems
Pierce Dalton Dec 26, 2023 @ 7:27am 
Originally posted by Dainty Kobold:
Hex perks literally don't exist for me, I don't care how strong they are, permanently/irreversibly losing core kit mid-match means I categorically won't use them period.

Same, never used them for this reason.
MechaBear Dec 26, 2023 @ 8:05am 
Originally posted by MarylandManson:
Originally posted by Fallen Idol:
Either make your game work properly or just remove HEX totems all together and rework perks.

While survivors can spam their boons all day long, killers have to rely completely on RNG of totem spawning.

Had way too many games where i would use a hex totem right at the start and be crippled till the end of the game with only 3 perks.

Even as a survivor i spawned looking directly at the hex multiple time and cleansed it in the first 20 seconds of the match, even had 2 killers DC because of it.

And also, why are we giving survivors infinite amount of spamming boons on totems? Either give them 1/2/3 tokens they can use for the duration of the match or give killer an actual ability to completely smash the totem like survivors are doing with hex totems.

I've seen way too many matches where totems can actually be a danger if used well on either side, but obviously survivor boons are more stronger since you can spam them all day long.

Right now the best possible solution would be to give same ability to killer that survivors have: give them opportunity to choose where they gonna place their HEX OR spawn hex away from the survivors.
Shattered Hope does permanently destroy a boon totem.
Any hex worth taking is worth defending at all cost.
Equip the Hex you want, Hex:Undying, Hex:Thrill of the Hunt, and Hex:Pentimento. By the time they find and take out your Hex, you'll have a field of dead totems to apply 30% gen repair speed reduction with Pentimento. Don't use them all up applying healing and recovery debuffs, just keep the gen speed and when it's destroyed create another.
Thrill of the Hunt is very good, not only does it give you more BP and slow the destruction of totems which slows the game down it makes all dull totems look like Hex Totems.
If you only want Hex:Ruin with no protection for it, then opt for Call of Brine instead and kick gens. They can't take it from you.


I am familiar with shattered hope, but you are literally sacrificing a perk slot for nothing since it can happen that survivors not have boons at all.

Also i have bad experience with Pentimento, since you rely on survivors cleansing the totems, and there were many games where survivors just didnt care for dull totems. So i tried few times combining pentimento with other hexes, and oh boi, when SFW group catches on what you are doing, you are done. Had few matches with SFW where one would constantly follow me without my knowledge and as soon as i get one hex up, 20 secs later that totem is gone.

Totems just suck for me. I played against some killers that used totems very well, and i liked some of their play style so wanted to give it a go. Luck is not on my side when it comes to totems because survivors can literally spawn next to them at th start of the match.
Heebie Jeebies Dec 26, 2023 @ 8:32am 
One random idea my friends and I had a long time ago (even before boons were a thing) to buff hex perks would be:

Every Hex Perk at the start of the match is unlit. It only lights up as soon as the survivors are under the effect of the Hex Perk.

Examples:
- Ruin only lights up as soon as the first gen starts regressing under its effect (and plz remove the "gets destroyed after the first survivors dies", that nerf was truly overkill at this point)
- Devour Hope and Huntress Lullaby light up after the first hook
- Third Seal and Blood Favour after hitting the first survivor
- Crowd Control after the first Rush Vault action

Thrill of the Hunt, Undying, Retribution, Face the Darkness, Two can Play and Haunted Ground stay the same (atleast in my opinion).
Tyler Dec 26, 2023 @ 8:47am 
Are you actually serious lmao? Every boon is a 100% waste of your time to both bring and use. Before they make COH useless it was actually a great perk worth bringing, but now absolutely none of the boons do anything remotely useful other than ensure you aren't doing a gen so the killer can 4k easier. I'd agree with removing them entirely, but to say it's unfair to killers because they're reusable is insanity.

Now, yes, it is obnoxious as a killer to bring a hex and have it destroyed at any point of the match, but if you don't like that then don't bring one? There's plenty of great killer perks that aren't hexes.
Elikir (Banned) Dec 26, 2023 @ 8:51am 
Originally posted by Pierce Dalton:
COH isn't even a viable perk anymore, there are better alternatives to it like We'll Make It.

As for survs finding your totem at the beginning of the match, well that's a risk that comes with the territory.

i like those survivors who consider COH as not viable, so does that mean botanic knowledge is even worst? and we'll make it is barely worth using? i'm laugthing already if you think old COH was "viable"

yeah sure, having both +100% healing speed and free self-care (aka two perks in one) for whole team in ONE perk slot is "only viable"....

For real though, COH is "we'll make it" but for everyone in the team and with a condition YOU CAN CONTROL, with free info about location of injured within the raidus effect, so you consider "not viable" a team effect double healing speed with info about allies, just saying

And taking an hex perk, only to see it deleted 20 sec in a match is unearable, its like having exhaust perks being deactivated for the rest of the match because killer removed your boon, would sucks to work like that hu? how viable would lithe be if it was once per game boon? probably among last perks to use i guess
Last edited by Elikir; Dec 26, 2023 @ 8:59am
Bill Waggoner Dec 26, 2023 @ 9:27am 
Originally posted by Dainty Kobold:
Hex perks literally don't exist for me, I don't care how strong they are, permanently/irreversibly losing core kit mid-match means I categorically won't use them period.

Yeah, I tried them a couple of times and after they got smoked a few minutes into the match, I adopted the same mindset. Maybe have some built in early game protection, but who the hell knows what exploit or ungodly combo that would create so....eff it. They don't exist.
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Date Posted: Dec 26, 2023 @ 6:50am
Posts: 12