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There is a difference between not enjoying a game and expecting a game to be balanced. lol
I don't think I expect DbD to ever be a shining star of balance, it basically invented its own genre and that's a pretty tough act. That said? People thinking it can't be better than it is now is deeply, deeply confusing to me.
I'm not saying the game's balanced, it's just that there's a lot of moving parts, and you could be talking about any number of things
Evolve release: February 2015.
No, it wasnt "the first of its kind". Not in terms of "4v1 multiplayer", and definitely not in terms of "asymmetrical multiplayer". The only "advantage" / "original part" was the straight up horror design and the licensing of known horror icons further down the line.
Or maybe people actually like it and play it for fun because they dont have the same complains you do? I mean, according to your review, you barely have played 300 hours, and only 100 of those since 2018. Maybe things have changed since then?
Well, you are free to not accept it, but that doesnt change that its the simple truth. It is simply impossible to really balance things if the teams are that different, and that doesnt even factor in stuff like "difference in player skill".
Sorry, but thats unrealistic. Lets just take a look at the default Killers:
3 Killers (1, 2 and 3) with 4 Perks each (a - l).
- 1 + a b c d.
- 1 + a b c e.
- 1 + a b c f.
- 1 + a b c g.
- 1 + a b c h.
And so on, and so on, until you have done every combination up to 1 + i j k l.
But thats just one Killer, so you have to do that 3 times. And then the same for every possible Perk combination. Oh, and then you have to pit all of those combinations against eachother until you have done every single of those combinations.
Thats several hundreds of thousands (maybe even millions) combinations to test. "Just set up some testers over 2 months" doesnt even remotely cut it. Not to mention how this still wouldnt factor in things like "difference in player skill".
Thats literally what they did and still continue to do. The problem is that "what the devs see as balance" doesnt necessarily coincide with what the players see as balance.
But they do it. But as pointed out above: Just because you personally dont see it as balanced doesnt translate to the game being as unbalanced as you make it out to be. And people will actually stop playing - aka devs will make less money - if actual gamebreaking bugs / unbalanced mechanics remain to long. There are plenty of examples of drops in playernumbers in such cases.