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and WoO is one of my top..maybe 10-15 perks
people gave you a bunch of good advice here
blindness, zenshin time management is the biggest part imo
the ability to decide wich chase to commit to for how long and where to lead the chaase to
you can often get alot out of pretending to go away, look around you for 3 seconds and return from a differrent angle
and ofc wich way you chase the loop, from wich side you break the pallet
but i dont even know what killers make you feel this way
every killer has differrent approaches
I don't use WoO (often) and when I do I never really get value from it, personally.
I play every killer. (Except Billy, f him)
I think WoO isn't as outrageous as you say it is though, especially considering 98% of this community, despite all the memes and whinging, are very, very average and below.
Maybe the odd and rare good survivor can "exploit" it but what can't they make OP, or at least seem OP?
Yeah cause you can magically know if the killer broke a pallet in a certain spot or not by simply learning the map, get a grip fella
Good killers dont break pallets*. Thats your problem. You have NO idea how to play killer.
Just watch YT or TTV to see how skilled killers play.
*unless its god pallet like shack, midwich ladeer pallet etc. but there is such 1-2 pallets on maps
I'll add a few points -
-It gained a massive rise in popularity with the meta shake up because The Cooldown was removed from it.
WoO Is not just for learning Maps, or for new survivors. I'd argue that only really strong survivors can push it to the level where It really shines compared to just using your eyeballs to scout around the gen you're at.
It only starts to show Its value when you're able to chain multiple tiles together, meaning you just beat the killer at Multiple pallets(Either you won the mindgame, or were able to drop a strong pallet they're forced to break without getting hit). Otherwise If its a short chase, you don't need windows, you do a quick pre-scout of your area around your gens using you 3rd person.
TLDR- WoO Is only valuable if you are good enough to be able to run the killer long enough to enter into Zones you were not able to pre-scout.
-It is a perk that helps bridge the gap between soloQ and swf, but it is still strong on SWF. Even If they're a comp team running clock call outs. It's impossible to effectively relay information about every tile that's been broken. Idk what some of you people imagine SWF to be, but It's not as coordinated as you think :,D. You can do major call outs like shack/main/ certain other tiles if the teammates are near and see exactly where you're at. But compared to just slapping On WoO?
-It helps you see where chases are occurring exactly, watching pallets being thrown while sitting on a gen is great information.
It's borderline S tier right now. But As others have said there's OTHER more troublesome perks out there that need to be addressed. When a 4man SWF really sets out to win, they aren't slapping on WoO. You want to look at those perks first.
I run it in every one of my soloQ builds, as soloQ Is just miserable to begin with. The information WoO gives is crucial for solos. While SWF may not be able to give exact information of what pallets are used. They can give you enough of a general Idea. Plus all the other information they can give out.
Nerfing windows right now will harm soloQ Far more than SWF, which is not something we want as SoloQ is already in a horrible position.
Situational, even if its not a God pallet if you can affort the time to kick it, kick it. 1 less obstacle to play around. Unless its a noob-trap pallet that is so unsafe the survivor corners themselves and you can easyly swing around it.
Saying that Zanshin Tactics is the equivalent of WoO just proves how flawed your thinking is.
It's futile for a killer to know where a pallet is cause in most cases he will not be able to beat the survivor to that place unless he's playing one of the OP killers.
Saying that killers are faster so Zanshin Tactics should be useful is so laughable, the killers would need to be fast enough to beat the survivor to that pallet or window in order to make use of this perk, which is not the case.
Like just stop it, you embarrass yourself
If you give blight to someone who has never played DBD before they will be stunned aswell.
There is many pressing issiues for the killer side, WoO isnt one of em.
If you got the same information as the survivor does, you truly can try to block their way because you know where they are gonna run OR use it like WoO users do it. See which reccourses have been used up alredy. If you run into an area with a finished gen and the survivor is injured, maybe if all reccourses are still there, you rather go pressure a gen you know is about to pop soon, instead getting a sacrifice but then you loose a gen in return. Thats what zanshin tactics can be used for, the fact noone uses it is only because there are better choices for killer perks.
^
Sounds like an overall skill issue to me. But keep crying for more survivor nerfs.
Bro i'm starting to think that I'm speaking to second graders here.
Zone and prevent a survivor from reaching another pallet ? The survivor will literally just run in circles and vault over the pallet that he dropped until I finally break it, when he will use that time to make it to another pallet.
IDK why you guys hold on to this "crutch" perk with your dear lives if it's so underpowered.
"Oh it's just a weak perk guise, you don't really need it hehehe. BUT DON'T NERF IT, YOU NOOB, BABY KILLERS JUST L2P, GIT GUD, DONT MIND THAT WE ALL USE IT"