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Two can Play looks fun but it's not that useful in reality.
I mean, if they stun you with a pallet so what if they can't see for a moment? They can hear you either break or not break the pallet and they know where they are so all they need to do is hold movement for 1.5 seconds away from the pallet.
If they stun you while you are picking up, you still drop them and your their blindness is going to be shorter than you recovering anyways, and again, they just have to move away anyways.
It's also a hex that can be disabled and has activation requirements too. Unless it is either made to not be a hex perk or the blind duration goes up or something; I don't see it being good but it will be used just because: Fun.
Lastly, Batteries included isn't that good. There are better late game perks by far, and also being faster when in a place you shouldn't be anyways is a bit niche. It's best use is for speeding you up for a short bit to get you back to where you need to be, but you could just....not have gone there in the first place.
Once a bunch of gens are done, noed, no way out, etc are all going to do more for you.
To make that perk better they would need to make it like any generator that has at least 50% done as well as any completed generator. I mean it's only 12 meters and lasts 5 seconds mind you, so even then it may not be enough but it should get it into the "useful" bracket of perks.
Not as good as dredge, since his teleporting and nightfall attacks arent special attacks.
dredge sadako and maybe freddy, all m1 characters with a teleport... ah and the spirit it would be tier s for her if u cant hear her power
It can be a game-changer on maps that spawn generators inside the shack or around the main building. Survivors will always flee to them regardless.