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So far though I am getting more used to him, I think he is decent, somewhere in like B tier imo, but we will see if I am wrong with time.
Honestly the biggest problem so far playing as him I have had is that you can't change your angle enough at the end of the power when you release it. This makes it really hard to use at most loops.
How people use his stealth and undetectable is what is going to decide where this killer stands, because without that he's honestly terrible at loops as is. He has a couple addons that are a bit strong as hell though.
The few people that are like "he's OP omg I refuse to play against" are going to miss out on a lot of free wins when he comes out at launch. I don't think they get how much his slower speed hurts him, and also there is a HUGE learning curve to re-learning the game from third person as killer.
You think "I can't make that hit" when you in fact can and so on.
Ngl lowering Blight's base movement speed could be on the table; but I think before they nerf anything to his core they have to deal with so many of his boosted af addons.
Only after that should they even consider if his base kit needs anything. Let the mass addon nerf sit for a while and see how he is before doing anything further.
Also yes, this haha.
I disagree tbh. The attack doesn't control nearly as well as Blight's at all.
I am not saying anything about how good blights to excel need to learn collisions of maps, little tricks, etc- but just at it's base, Chucky controls worse.
But again, I don't think this is really where we are trying to draw comparisons. What OP is more saying is that Blight has a stronger power while moving full speed, and Chucky's (as far as we can tell at this point in time) is weaker and he moves slower.
Whatever opinion you may have on that may differ, but that is the question in contest.
Blight it's more that it's difficult not to hit something you didn't mean to hit, but control wise he handles incredibly smoothly. I wouldn't call them the same thing. You hit something as blight and then get a generous amount of time to aim and decide where to go, with full camera control in regular perspective.
Chucky you are moving full sprint with a faster camera due to the perspective, working with an unfamiliar camera that requires you to re-learn everything you know about distance from killer perspective, and the attack itself comes out at a different sensitivity and a fairly limited angle in which the lunge animation he flies into the air and it's really hard to gauge what you are doing.
Trust me he handles worse, unless the survivor is going in a mostly straight line in the open.
Maybe, but I always remain on the fence until I have more playtime. So far I am seeing chuck can be good but lord that slow speed hurts.
His power is strong but the cooldown is so long so if you whiff it so much as once you are in a double hot spot.
I think his power cooldown may need to be shorter, or maybe the more he is in chase the faster it goes up or something idk. I need to play as survivor against him a bit more to have a full unbiased opinion.
I always want to approach it from both sides, but I mostly only played as him so far.
Even his Slice and Dice is meant to be used from a distance before the survivors know what's coming.
With the right perks and add-ons, he can, by default, have a 16 meter terror radius. Less range than you can even see Sadako while she's in "Stealth".
At the same time, he also is the shortest killer in the game, being even lower to the ground than Victor, so hiding behind obstacles is not just an option, it's the right way to use him.
He's going to be really good for people who have high map awareness and knowledge as a killer, as they'll know when to break chase and use his power to ambush.