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Might want to reread it, it now works if you are exhausted...but the speed only increases while in deep wounds, so it can now be used with exhaustion perks.
So yea.. if anything it's just a "we didn't completely kill it, see? see?"
Now applies, while exhausted as well is either poor wording or it means in conjunction with deep wound it also works with exhaustion.
Yeah but if you want you can just let them go mend and they lose it. It requires 2 perks to give them an edge in an extended chase that you are probably already over committing too.
This isn't your first chase either they have to have unhooked someone already. So it's not a "everyone is running around with MFT" it's more like "I can generally tell who has MFT active now and can play accordingly, and even get rid of it"
that build sounds incredible honestly
punish people for tunneling
hit while OTR is up -> MFT
wait out the OTR -> dead hard + MFT
just go for the tunnel immediately -> DS
wait out DS, OTR, and DH -> thats still a minimum of 81 seconds of time wasted, do this twice and it basically guarantees all 5 gens to be popped