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Also if you don't know how to loop/juke... Yeah, you're gonna get taken out of the game so that there is one less person doing gens. Also because we wont get kills if we focus on those who can loop for 5 gens.
Both sites want to play efficient:
Suvs run around pallets as lobg as they can before they drop them
Suvs do gens with the idea not to three gen themself for endgame
Killers want to kill (cuz its there object)
Endgame is easier to defend if u play against 3 instead of 4 suvs
Conclusion: killer plays also efficient, like suvs do, if he focuses one suv after the next one
If u have a problem with this playstyle: tage ds with u
And as a killer u chose ur strategy from the beginning (like suvs) so it doesnt matter how many gens are working. If u focus and follow ur strategy, it will give u kills
But the main Problem is: suvs play efficient but start crying if the killers do it the same way
Okay but rethink ur playstyle:
If u are on gens, killer get only one or maybe two kills
If u try to take hits (and play stupid cuz u dont work on gens) its an easy win for the killer
So next game: just stay on gen and do ur objective
But ask ur self why the killer tunnel: is it really usefull to switch target for the killer after 3 gens are already working and a three gen strategy isnt possible anymore
As ususally Gen Rush is a thing and most of the survivors run stackable speed boosts and 2nd chance Endurances and such killers sense the pressure right from the start of the match.
With that, taking the first survivor out of the match it´s a "must do" in order to be able to slowdown the match.
This is the problem Anti-camping brought in, wich was to expect by the way.
I understand that agaisnt SoloQ/Random players it is quite nasty and should be avoided but these days there are allways SWFs in the mix that "forces" the killer to stand by that strategy and sometimes the only SoloQ player in the match ends up paying because of that SWF being exagerately defient or toxic.
That´s why I strongly support the idea to balance out the level for SoloQ and Killers, and for that SWFs should get a Nerf for each player in it or specific perks locked or something like that. Something that actually counters the advantage they have over others wich gives them the oportunity to abuse game mechanics allowing them to dominate the match at their will.
Bhvr relies on bandaid fixes never addressing the real problems of the game.
Sometimes you need to tunnel but many unskilled players use it as a "strat" to win and i works very well. Thats the reason why its so common lately.
I said "must do", as it´s not an obligation but the game in the state it is now sure does give that feeling. Plus killing the first survivor it´s not exactly force a Win. Most of the killer characters still strugle in a 3vs1 match.
As for Casual players,
2 situations come to mind. First is, that many casual survivors still try hard bringing in Meta builds and being extremely altruistic. Second, kinda relates to the first, killers don´t have a way to know who is casual or not annd can only relly on what it presents before his eyes and those try hard or extremely altruistic survivors are seen as nothing other try hard and a fair early target.
there are 4 surv that have to do 5 generators so when you all spawn on separate gen´s and the first chase takes a bit longer because fresh map and good looper its very possible that 3/5 gen´s pop for 1 hook.
meanwhile surv unhook 10s after the hook with me around the corner and heal under the hook. so jeah i will take advantage out of this, especally when the unhooked one tries to bodyblock with his basic bt or off the record effect
Meaning at least 24 hits and adding Endurance hits and heallings that number goes up to almost half more, it is a lot specially those times when the killer already lost 1 or 2 gens at the first hook after a chase eating a fair share of pallets.
We are not talking about the 8 hook curse or making this one boring objectives take longer - this wont fix anything.
Players taking the easiest way to win will take this path until bhvr decides to fix this problem.
But how are they supposed to fix it? As i said, tunneling is needed in certain ways and against good survivors you need this backup strat. Problem is some players think they need to do this from the start of the game regardless of the team they vs because its too easy and the outcome is most of the time satisfying.
If they just realized they are in an MMR they don't belong in, and accepted some losses, their MMR would drop and they would face survivors closer to their actual skill, and thus wouldn't feel like it is absolutely necessary anymore. But doing so would require admitting that they aren't as good as they think they are, so tunneling it is.
you wanna ask me why or how? its simple.
even tunnel survivors require more skill then siting on gen and pressing spacebar at skill checks.
when survivors is more skillful then a killer he will get 1k at max no matter if he camp or tunnel, and he is going to lose.